I understand many of us have the attention span of a goldfish when it comes to reading a thread unless it's a topic we are concerned about and interested in. If title and the wall of text have not scared you off yet, allow me to inform you what this thread is about.
Fun in the game, some of the issues I've encountered and how I believe we can fix them.
I am hoping that it's possible to discuss the matter as a whole without focusing too much on a single issue.
First of all, it hasn't been all bad, this game is absolutely brimming with potential in my opinion. Some of the things I absolutely love;
- The graphics rock, and make sure for a very immersive atmosphere
- Amazing sound, which helps a lot as well
- Some of the best quests I've seen in an MMO with great dialogue
- Stunning landscapes and architecture
- TES Lore
- The very best crafting system I've seen in any MMO
- Absence of pay to win mechanic.

When I started playing ESO back in ye good ol open beta days I expected this to be the open world MMO that would replace my old favorite "Ultima Online" but sadly enough, I ran into many issues that made me decide not to play the game anymore, despite the game no longer requiring a subscription. Here is my list:
- Game-play issues
- Bugs
- The speed at which the above are fixed.
- Power difference due to championpoints
Below I'll tend to each topic, but first I'll post a very inspirational picture of a woman about to take her great green scarf on an adventure. You know, to prepare you.

Good, that obviously helped make my presentation so much more credible and inspiring, now back on topic:
When ESO was about to get released there were a lot of amazing ideas in regards to the gameplay, which got me almost as excited as the lady with her great green scarf.
- Play how you want to play, the options are endless
- Light and heavy attacks deal damage, skills are awesome tools
Well, play how you want to play did not work in the start, go staff and dress or go home was how it started. But over the years a measure of balance slowly rose where stamina became somewhat viable, and even going plate wasn't the worst choice in the world anymore.
(*coughs* as long as you are a dragonknight *coughs*)
Though even with the near infinite amount of possibilities, only two hands full of builds seem to prevail in PVE and PVP. And this makes a lot of sense.
Most people throw a high damage ability on their bar, and some of the near obligated skills that come with their class (too good to pass on, for example a dragonknight his green dragons blood, reflective scales, burning talons, flamewhip, and so forth)
It feels as if we are struggling to put the bare necessities on our bars where we have no room for any skills we would consider fun or interesting. Outside of a few really good skills most others seem disappointing to say the least.
Here is a picture of Bob, taking a brief break after this piece of ranting.

Bob shortly after learned that sitting in this meditative stance on the hard concrete got his behind cold, his suit dirty, and that his colleagues would regard him as an annoying hippy instead of the calm and peaceful individual he intended to be. This upset Bob greatly.
Back on topic, during beta and when playing a new character I felt less restricted in my builds, despite having fewer options available to me. This puzzled me greatly until I realized I had fewer choices as I leveled up. Passives are the reason behind this.
On low level I had to make choices which passives I'd prioritize, and they would have a major impact on my gameplay. On higher level, I had plenty of points so my response was a very natural one:

The same goes for the champion points system, we just want to grab everything.
And with our rather small bars I believe passives are extra important.
So why not give us a very limited amount of points allowing us to "supercharge" a small and fixed amount of passives or even active abilities, to encourage build variety and allow for a tool to make less used skills viable again?
Perhaps these passives could also do something interesting for our light and heavy attacks, or maybe we could invest these supercharge points into passives especially made for our light and heavy attacks?
I would really love to discuss the option of supercharged passives/attacks/abilities. That said, onto the next topic!

BUGS
Long ago leeching strikes should steal 5% worth of health, of course due to a bug it only took about half of that.
This bug persisted for quite a while before it was fixed. Well, before they actually adjusted the tooltip to match the far lower amount of health being stolen.
Together with the Nirnhoned bugs and what seemed to be a bug in regard to maces, I've grown to fear that the current combat mechanics make anything percentage related very troubling for the developers.
But also other issues, like the latency in Cyrodiil, and mysterious framerate problems take rather long to address.
If the developers of this amazing game are struggling with the current system in place, would it be an idea to give the whole thing a great overhaul, allowing for easier development and easier fixing?

ESO has many great things going for it, and I wish those working on it, and those playing it all the best.
The game stopped being fun in it's current state a long time ago for me, and the champion point system made me feel obligated for a long time to play.
I am really hoping for major changes and would gladly return despite the disadvantage and power gap, if only the game was fun again.
[Moderator Note: Edited per our rules on Cursing & Profanity]