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What makes a good Emperor

  • Crown
    Crown
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    @Satiar so go for it again and enjoy!
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Satiar
    Satiar
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    Crown wrote: »
    I'm going to clarify a bit more :

    Meth ( hey @Zavus ) has a very particular build that is devastating to most (notably groups that are well stacked), though if you fight him 1v1 while he's in his standard group/emp build if he can't burst you down then he's not going to kill you easily. I have fond memories of a 10 minute long duel that ended when we both agreed that we probably wouldn't kill each other, and then decided to take funny screen shots together. Meth has great burst, then consistent medium damage. Pair his emp damage with one or two people executing with a steel tornado, and you're guaranteed dead.

    Mojican ( hey @manny254 ) has less split second burst, though very, very high consistent damage for enough time to make you very dead very quickly. Get cc'ed for 2 seconds and you're dead. I can't wait for arenas to be able to duel him.. I don't expect to win often.

    Alma Ruma is not a solo player, and hasn't developed the duelling skills that some others have (that I'm aware of). She's a benefit to her group, but only her group - her tornadoes hit hard and her vigors heal for a lot. She's not the type to run off to the other side of the map and 1 v 10 opponents who are attacking one of her emp keeps. To clarify, this doesn't make her a bad emp, this just means she's not a good 1vX'er. Being a group player is not a bad thing (unless you're a glorified ganker who calls himself a 1vx'er and has an ego so big that it dwarfs mine -- and mine is pretty big).

    Please remember that leading a group well, being a great strategist, being a great AP farmer, being a great group player, being a great 1vX'er, and being a great ganker are VERY different skill sets. Doing any of these as emperor is also very different than normally. People have put the time into duelling that I've put into leading groups and strategizing, I expect would kick my ass very quickly in a duel. Put that person in charge of a group of 16 and I don't expect the best calls and leadership from them. Everyone has their skill sets, and very few people are excellent at everything.

    Honestly tho, I expect elite players to do both. I expect my best to play well in raid, and to also be able to perform alone if need be. Pure group players tend to panic in bad situations, everyone needs the ability to break out of the follow the leader mindset and react and play elite on their own initiative when the situation calls for it. If youre a good Emp you have to bring something to the table beyond simple damage I can replace by putting 2 more people in a DPS role :/
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
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    Crown wrote: »
    @Satiar so go for it again and enjoy!

    My work schedule makes it difficult. I had a chance this last reset but BBQ had never had it, and damn was he good with it.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • CatchMeTrolling
    CatchMeTrolling
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    The best leader is the best emp. You don't have to be emp to kill multiple people... Now rallying your alliance members to wipe a force greater than yours is what I like to see.

    Anyone can run the latest "it" build just to get kills but it's more than that when it comes to emp.

    Me personally, I'm knocking at your front door with a trebuchet and greeting you with a ice comet while my alliance members are behind me thinking of only victory.
  • IxSTALKERxI
    IxSTALKERxI
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    Long live Nigel the Great.
    NA | PC | Aldmeri Dominion
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  • ToRelax
    ToRelax
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    IMO, a great emp is always a great player, and a great player will learn to be a great emp if he/she so wishes.

    With your large resource pools and increased healing and regens, the difference to just having 2 other great players instead is mostly that you can not be killed as easily and that you have an easier time coordinating your skills and movements. Thus, an emperor is the most helpful outside a zergball, in a situation that other players couldn't survive. Having group members who synergize with the emp's build so they can support him are very useful, although they should still have a focus on their own survivability and usefulness without the emp, so the latter can quickly react to a changing situation that would make him unable to protect his teammates, and make good use of potential mobility skills.

    However, this can well be different for a smaller raid (10-16 players) in that the emp may be better off just filling the roles of 2 DD's or healers, as they may need any they can get when outnumbered. Though even then, the emp should be able to break out and do stuff on his own without being killed by 3 players or something.

    As for examples. There may have been good emps after 1.6, but I really can't think of one where I thought "wow, he's playing really outstanding, not sure I could do it any better!" @Erondil was emp, though I didn't really see him fight (well maybe a bonus for him in that case :tongue: ), @Hexys is a good player, too, yet when he was emp at the start of 1.6, there was still a lot of room to improve.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • JamilaRaj
    JamilaRaj
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    It is known prerequisite that good emperors have to be adopted.
    Edited by JamilaRaj on December 18, 2015 11:59AM
  • Hexys
    Hexys
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    ToRelax wrote: »
    IMO, a great emp is always a great player, and a great player will learn to be a great emp if he/she so wishes.

    With your large resource pools and increased healing and regens, the difference to just having 2 other great players instead is mostly that you can not be killed as easily and that you have an easier time coordinating your skills and movements. Thus, an emperor is the most helpful outside a zergball, in a situation that other players couldn't survive. Having group members who synergize with the emp's build so they can support him are very useful, although they should still have a focus on their own survivability and usefulness without the emp, so the latter can quickly react to a changing situation that would make him unable to protect his teammates, and make good use of potential mobility skills.

    However, this can well be different for a smaller raid (10-16 players) in that the emp may be better off just filling the roles of 2 DD's or healers, as they may need any they can get when outnumbered. Though even then, the emp should be able to break out and do stuff on his own without being killed by 3 players or something.

    As for examples. There may have been good emps after 1.6, but I really can't think of one where I thought "wow, he's playing really outstanding, not sure I could do it any better!" @Erondil was emp, though I didn't really see him fight (well maybe a bonus for him in that case :tongue: ), @Hexys is a good player, too, yet when he was emp at the start of 1.6, there was still a lot of room to improve.

    Thanks for the compliment, the damage in 1.6 was way higher with dawnbreaker of smiting being bugged aswell. The former emperor buffs + sorcerer passives made the cost of dawnbreaker only 80. This was enough for a shooting star on 6 targets to gain this 80 ultimate and be able to insta-dawnbreaker. With the proximity detonation up this was insane. But this is still not it, being assault rank 10 and gain 40 ultimate per kill (20x2 emperor passive) it was just 2 kills to be able to dawnbreaker again.

    20k shooting stars, 20k proximity's and 20k dawnbreaker was ridicolous.

    But what makes a good emperor now? Be experienced, see the group through the crown and organise it (leading), play smart using line of sight and pick your targets and have burst damage. Pretty much a 1vX perspective.
    Astrum | Daggerfall Covenan | EU-PC
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  • Crown
    Crown
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    I actually prefer that the emperor not be the group leader. A group leader has to consider the group's capabilities and plan for a LOT of things in a fight. An emperor (at least a good 1vX style emperor) can go nuts on the battlefield in the general area of the group, and almost count as a second group him/herself. In case of very strong opposing players, the emperor and support merge back into the group ball, but that's only about 25% of the time.

    A good supporting player running with the emperor makes a HUGE difference for the emperor as well. Keeping a purge or cleanse buff on him/her, keeping caltrops around to ensure opponents stay in range, fearing group so that they're more likely 1-shot (rather than 2-shot) by the emperor's combos, and making calls for him/her that in his/her insanity of destruction may not be aware of (like group leader calls, though emperor specific).
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • asneakybanana
    asneakybanana
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    Zavus wrote: »
    Zheg wrote: »
    Right now emps should just be on cold stone trebs until the siege dmg bug is fixed.


    I thought the same thing. until some players did some other things which led to certain things being bleh. That said. If players do certain things emp seige is fine vs other players. It actually makes seige usefull. havent seen so many oils kills since ground oils.

    l2p and emp seige wont be as bad. im not going to tell u what these things are though.

    -Meff

    Reminds me of the fixate back flag ground oils while he was emp was insane. Near 100% damage debuff while he was doing 35% bonus damage on top of the double damage his oils were already doing. 1 oil tick was hitting non vamps so 1600. Miss those days.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
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  • Darnathian
    Darnathian
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    Is one that pushes objectives and rallies the troops. doesnt farm baddies for AP with his god like power.

    a perfect example would be Lolimage. maybe not the most skilled, although he is getting real good, but you should see the change in the factions morale and focus when he comes on and says hi in zone.

    The faction rallies around him and follows his direction. Has a keen mind for tactics.
  • WRX
    WRX
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    Darnathian wrote: »
    Is one that pushes objectives and rallies the troops. doesnt farm baddies for AP with his god like power.

    a perfect example would be Lolimage. maybe not the most skilled, although he is getting real good, but you should see the change in the factions morale and focus when he comes on and says hi in zone.

    The faction rallies around him and follows his direction. Has a keen mind for tactics.

    Its pretty crazy. Hes put in a lot of work with his own guild and found tons of decent to good PvPer's.

    I mean like 100 people are now interested in play PvP because of him and others in M12
    Edited by WRX on December 19, 2015 9:56PM
    Decibel GM

    GLUB GLUB
  • Darnathian
    Darnathian
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    WRX wrote: »
    Darnathian wrote: »
    Is one that pushes objectives and rallies the troops. doesnt farm baddies for AP with his god like power.

    a perfect example would be Lolimage. maybe not the most skilled, although he is getting real good, but you should see the change in the factions morale and focus when he comes on and says hi in zone.

    The faction rallies around him and follows his direction. Has a keen mind for tactics.

    Its pretty crazy. Hes put in a lot of work with his own guild and found tons of decent to good PvPer's.

    I mean like 100 people are now interested in play PvP because of him and others in M12

    i know right? AD is legit now. Cant speak for tonight as i was at Star Wars but Friday night the other pick up raids were legit and they should be proud. holding off two pop locked factions is not easy.
  • seka55
    seka55
    good emperor is a person that has enough charisma and sense of humor to push your self-importance right in your ass thus definitely helping you to sublime destructive energy into creative one (for let’s say repairing keep walls) in prejudice of “hey guyz, look – dkbabee – i’ll leave the group for a second to get slapped solo…”.
    good emperor is a person that forces you to think and you do think and try to predict next twist running otherwise your dead (ts east-east west-west is a helpful thing of course but being nostradamus helps much more).
    good emperor is a person that wants to win and this is more important for him/her than your in-game pleasure, your interests and appetites, your ranks and AP earning.
    a grown-up good emperor usually needs 30-hours/day and probably professional psychiatric help (empgroup regulars as well).
    otherwise a person is not emperor – just a very good player on top of the rating
    Akkerman
  • Daysie
    Daysie
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    Satiar wrote: »
    These days you need good burst as an Emp or go home. The Meth emps I liked the least were pre-Haxus, when Proxy+Dawnbreaker just slaughtered.

    Best emps ive fought were always good players with an understanding of micro and macro tactics. Old Havoc emps Anon and Aegon were great: Anon popping out negates, batting inside negates and than negating again all while leading. Aegon could go solo a defense or stay with raid and make us pretty much unbeatable. I respect the ability to use your Emp to enhance your groups potential while still being a valid threat alone.

    Personally I did nothing with mine but do dolmens with scrolls, kill Daysie's favorite ram, and hit people for 20k+ steel tornadoes. I always wish I'd had a serious group to fight, never really got to try it out :/



    Omg Steve poor Ramsie :'(
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