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Argonian racial passive to make them useful?

Refuse2GrowUp
Refuse2GrowUp
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I don't play an Argonian, but feel for those that do. Most started the game with one, not knowing any better, and now wish daily ZOS would give us a race change option.

Anyway, my idea:

Would it be useful if if ZOS changed the BS potion in water passive to simply allow Argonians to avoid slaughterfish damage while swimming or to allow them to walk on water for a short range from shore (thus also avoiding slaughterfish damage)?

Biggest coding challenge I see would be limiting out of map exploration which is currently controlled by them nasty razor fanged fishes.

Benefit of this racial change would have little effect in PvE although the devs could also incorporate waterways in a future dungeon...something that would merely challenge, but not preclude other classes, while giving our lizard buddies an edge and sense of usefulness.

Benefit of the racial passive in PvP is much more prominent as Argonians could bypass some of the bottlenecks imposed by waterways and slaughterfishes thus would be able to get behind some forces, or simply take more direct routes to the action.

Anyway, might not be the best idea, and I certainly haven't invested much time into weighing pros and cons. None-the-less, it is an idea and food for thought.
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  • Gidorick
    Gidorick
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    Walk on water? Lol. Naw. The passives are fine as they are.

    If underwater exploration ever becomes a thing everyone will want to be an Argonian.
    Edited by Gidorick on December 15, 2015 6:09PM
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  • Acrolas
    Acrolas
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    I'd add increases physical and spell resistance by 3/6/9% to Argonian Resistance, and change Quick To Mend to 8/12/15% recovery on health and magicka and 2/4/6% max magicka.

    I feel like they're just not committing the race to a magicka specialty even though they have the Resto staff. Those changes above would at least make them better support/healers.
    signing off
  • RAGUNAnoOne
    RAGUNAnoOne
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    1 change quick to mend to blessings of the hist: increase healing done by 3 6 9% increase healing received by 1, 2.5, 4%

    2 amphibious: BS change to 1 2 3% increased magicka and stamina recovery and a 2, 3.5, 5 second potion cooldown.

    that will help with balance a bit
    Edited by RAGUNAnoOne on December 15, 2015 6:57PM
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I still think Argonians should have the highest base regeneration of any race. It bothers me that Nords, Orcs and Khajiit have higher regeneration rates.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • Refuse2GrowUp
    Refuse2GrowUp
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    I still think Argonians should have the highest base regeneration of any race. It bothers me that Nords, Orcs and Khajiit have higher regeneration rates.

    Bothers me then that my Khajit doesn't have 9 lives :p
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  • Tonnopesce
    Tonnopesce
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    Is that time of the year again?

    Every few month a random fix argonians passives thread appears and every few months ZOS ignore all the requests.

    I dont want to admit it, but is a dead horse now stop beating it.
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  • Preyfar
    Preyfar
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    Argonians are better off than they were, but are still the worst as far as racials go.
  • wayfarerx
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    I beat a guy to a chest in Wrothgar the other day thanks to my super-duper swimming skillz. Too OP, nerf Argonians!

    /sarcasm

    But yes a little love for our egg-brothers-and-sisters would be nice.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • RAGUNAnoOne
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    Preyfar wrote: »
    Argonians are better off than they were, but are still the worst as far as racials go.

    how bad where they I mean I heard about a useless "waterbreathing" passive but is that it?
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  • Preyfar
    Preyfar
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    Preyfar wrote: »
    Argonians are better off than they were, but are still the worst as far as racials go.

    how bad where they I mean I heard about a useless "waterbreathing" passive but is that it?

    Original
    Restoration Expertise – Increases experience gain with the Restoration Staff skill line by 15%.
    Amphibious – Increases swimming speed by 50% and the effectiveness of potions by (5/10/15)%.
    Argonian Resistance – Increases Maximum Health by 1/2/3% and Poison and Disease Resistance by 375/750/1125
    Quick to Mend – Increases healing received by 2/4/6%

    Revised
    Restoration Expertise – Increases experience gain with the Restoration Staff skill line by 15%.
    Amphibious – Increases swimming speed by 50% and whenever you drink a potion you are restored 2/5/8% of your Max Health, Magicka, and Stamina
    Argonian Resistance – Increases Max Health by 2/4/6% and Poison and Disease Resistance by X%.
    Quick to Mend – Increases healing received by 3/6/9%


    In the end, they got improved, but not by much. You still really need to be a potion popper to get the most out of your passives, and it's really the only race that requires you to use items to gain any benefit (and even then, while it's not bad, it's also not great).
  • Dark_Aether
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    Ice is water. Why can't ZOS just give them frost resistance, a little less than Nords and give them bonus to their frost attack?

    That would work for more ice builds as well since it is the only element that does not relate directly to a class; Sorcs have lightning and DKs have fire.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Ice is water. Why can't ZOS just give them frost resistance, a little less than Nords and give them bonus to their frost attack?

    That would work for more ice builds as well since it is the only element that does not relate directly to a class; Sorcs have lightning and DKs have fire.

    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it

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  • Preyfar
    Preyfar
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    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

  • Dark_Aether
    Dark_Aether
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    Ice is water. Why can't ZOS just give them frost resistance, a little less than Nords and give them bonus to their frost attack?

    That would work for more ice builds as well since it is the only element that does not relate directly to a class; Sorcs have lightning and DKs have fire.

    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it

    If you want to go the real life route, the devs would have to make them energy efficient = a lot of resource management

    bonus to stam/health (even magika) regeneration
    reduced stam/magika cost
  • UltimaJoe777
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    People underrate speedy swimming so much... Well I appreciate it at least :p
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  • SturgeHammer
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    I wouldn't object to some more Buffs to the healing effectiveness passive.
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  • Asherons_Call
    Asherons_Call
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    Another passive that could add a lot of interest would be flame damage buff, similar to what the dark elves have for flame damage
    Edited by Asherons_Call on December 15, 2015 10:07PM
  • Arciris
    Arciris
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    Or just make them poisonous, it's quite common among amphibious and reptiles.

    So:
    Passive 1:
    same
    Passive 2:
    Argonian Blood: increase resistance to poison and disease by xxx and poison damage by x% (similar to Dunmer flame talent perhaps)
    Passive 3:
    Hist Blessing: Increase effectiveness of healing received by x% and increase max health by x%

    The only change here is an additional damage with poison.

    (no, I'm not a NB :p)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Amphibious: When in STANDING water.

    Increased movement speed.
    Decreased time to sneak and decreased detection radius

    That would make battles around keeps like BRK and faregyl quite interesting.
  • Brightxdawn
    Brightxdawn
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    The 50% swim faster perk is stupid. They should naturally be able to swim faster. Get rid of this garbage and put in something useful.
  • MrDerrikk
    MrDerrikk
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    Lore wise, Argonians have been focused on Max stats with not too much regen (like in Oblivion:
    Male
    +10 Agility and Speed
    -10 Willpower, Endurance, and Personality
    They have a negative amount for the Male one at least.)

    They are focused on their speed, both in and out of water, their abilities with Illusion magic, and a minor amount of stealth passive bonuses (aka the lockpicking increase):
    Skills[edit]
    +10 Athletics and Security
    +5 Alchemy, Blade, Hand to Hand, Illusion, and Mysticism

    I have always wanted Argonians in ESO to have some kind of reflection of the Shadowscale mixed into some of their blood, and the speed buff + magic talents that they have.
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  • Cathexis
    Cathexis
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    10% chance to turn into boots when killed.
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  • Junkogen
    Junkogen
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    ZOS failed hard with Argonians.
  • Gidorick
    Gidorick
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    I still think Argonians should have the highest base regeneration of any race. It bothers me that Nords, Orcs and Khajiit have higher regeneration rates.

    Bothers me then that my Khajit doesn't have 9 lives :p

    *sigh* WHY must people continue to impose cat stereotypes onto Khajiit. Saying things about Khajiit loving fish, playing with yarn and having nine lives as akin to suggesting that humans should love bananas, groom one another, and throw their poop because monkeys do.

    Sure, there is a similar physiology, but Khajiits are NOT "cats" just as people aren't monkeys.
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  • Gidorick
    Gidorick
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    Preyfar wrote: »
    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

    Not to mention their mammalian breasts. I think "Lizard-like" is a good way to describe them.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Gidorick wrote: »
    Preyfar wrote: »
    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

    Not to mention their mammalian breasts. I think "Lizard-like" is a good way to describe them.

    True but Morrowind Argonians didn't have breasts
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  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Preyfar wrote: »
    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

    Not to mention their mammalian breasts. I think "Lizard-like" is a good way to describe them.

    True but Morrowind Argonians didn't have breasts

    No?

    latest?cb=20110528080244

    The one in the back looks to be sporting them... but Morrowind was kind of archaic in graphical capabilities, I don't think many of the women were really formed all that well.

    NewNPC.jpg
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Gidorick wrote: »
    Gidorick wrote: »
    Preyfar wrote: »
    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

    Not to mention their mammalian breasts. I think "Lizard-like" is a good way to describe them.

    True but Morrowind Argonians didn't have breasts

    No?

    latest?cb=20110528080244

    The one in the back looks to be sporting them... but Morrowind was kind of archaic in graphical capabilities, I don't think many of the women were really formed all that well.

    NewNPC.jpg

    Thats the clothes, vanilla morrowind has them wear the female clothing breasts and all... find one of the slaves that they force to walk topless and see the difference.
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  • runagate
    runagate
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    I'd love being immune to Slaughterfish, but that wouldn't work as I've already used speed buffs on my argonian to swim out of zones and wander the uncreated space of Tamriel. I reported the places I did so, so you can't do it anymore. I'd still love to do it some more, though.

    The best thing about my VR 16 argonian magicka DK is that she's pink.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    Preyfar wrote: »
    Tho aren't Argonians lizards? And as such, aren't they cold-blooded and thus weaker to cold? Not sure how the RP crowd would take it
    Lizard-like, and to my knowledge I don't think it's been stated they're cold-blooded. If they were, they'd have died in Skyrim long ago... but they still manage to survive there.

    Not to mention their mammalian breasts. I think "Lizard-like" is a good way to describe them.

    True but Morrowind Argonians didn't have breasts

    No?

    latest?cb=20110528080244

    The one in the back looks to be sporting them... but Morrowind was kind of archaic in graphical capabilities, I don't think many of the women were really formed all that well.

    NewNPC.jpg

    Thats the clothes, vanilla morrowind has them wear the female clothing breasts and all... find one of the slaves that they force to walk topless and see the difference.

    Even so... one game out of 5. Are Argonians in Morrowind the same Scalekin as the Argonians in the other games? I thought they were but maybe not. that would explain why they are so different.
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