@Wrobel
I know your in charge of this sort of thing, so I figured i'd ask:
Would it be possible for you to change the way Health, Magic, and Stamina Attributes and Enchants work in the next update? What im suggesting is not a large change, but i do think it would put an end to many complaints you see on here.
- 1st change - Make Attributes invested in health give 50% more then Attributes Invested into Magic or Stamina.
- 2nd Change - Make Enchantments that Give Health give 50% more then Magic or Stamina Enchants.
What this does is it gives folks a much more meaningful choice in how to put their attributes in. Right now everyone just stacks stam or magic.
Another side effect of this change would be encouraging people to invest in health as it makes health worth investing into. In turn this would raise the "Average Max Health" in Cyrodiil considerably which would lead to less people complaining about instagibs, lowering the TTK all around.
This isn't a large change, but i think its a change in the right direction. Right now health is not worth anything...investing in Stam and Magic actually increases your damage as well as giving you more resources. Allowing Health Attributes and Health Enchants to give 50% more then Magic or Stamina ones actually makes investing in health worth it as opposing to investing everything into your primary damage resource.
thoughts?
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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