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Suggested change to Attributes

RinaldoGandolphi
RinaldoGandolphi
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@Wrobel

I know your in charge of this sort of thing, so I figured i'd ask:

Would it be possible for you to change the way Health, Magic, and Stamina Attributes and Enchants work in the next update? What im suggesting is not a large change, but i do think it would put an end to many complaints you see on here.
  • 1st change - Make Attributes invested in health give 50% more then Attributes Invested into Magic or Stamina.
  • 2nd Change - Make Enchantments that Give Health give 50% more then Magic or Stamina Enchants.
What this does is it gives folks a much more meaningful choice in how to put their attributes in. Right now everyone just stacks stam or magic.

Another side effect of this change would be encouraging people to invest in health as it makes health worth investing into. In turn this would raise the "Average Max Health" in Cyrodiil considerably which would lead to less people complaining about instagibs, lowering the TTK all around.

This isn't a large change, but i think its a change in the right direction. Right now health is not worth anything...investing in Stam and Magic actually increases your damage as well as giving you more resources. Allowing Health Attributes and Health Enchants to give 50% more then Magic or Stamina ones actually makes investing in health worth it as opposing to investing everything into your primary damage resource.

thoughts?

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Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • remilafo
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    50% more ... everyone one would only invest in health, the disbalance is too big to ignore.
  • Spacemonkey
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    I think they can figure out the numbers on their own, but the idea is right. Health definitely needs to be more meaningful.
  • RinaldoGandolphi
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    remilafo wrote: »
    50% more ... everyone one would only invest in health, the disbalance is too big to ignore.

    Not necessarily

    Your still going to do more damage investing in Magic or Stam even if Health was worth 50% more due to no softcaps.

    If everyone invests in all health they do less damage at the trade of being more survivable. Remember health does not increase your damage. Back in the day with softcaps health attributes were worth 50% more then their Stam or Magic and the game was in its best shape then.

    I doubt we ever get back softcaps, but making health attributes and health enchants worth 50% more would actually make health worth investing in. As it stands right now you can stack mag/stam and weapon and spell damge out the wazoo with no real drawbacks, making Health worth 50% more actually makes health worth investing in, and also can be a way ZOS uses to scale back the current burst meta to some degree.

    Sure burst DPS will still be around as folks can still stack those stats due to no cap in place on them. I can't however see how Health could be overpowered. A full on DPS is still going to stack Stam or Magic because doing the most damage as possible makes sense, but making health a viable alternative to put points into is only going to help make the game better...making the average HP in Cyrodiil in the 30-31k range is much better then the current 20-23k....
    Edited by RinaldoGandolphi on December 14, 2015 6:56PM
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AfkNinja
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    As much as I want health to have a better impact 50% might be too much. Templar Bomb-plar builds would come out and dominate erryone with insane max HP.
  • RinaldoGandolphi
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    AfkNinja wrote: »
    As much as I want health to have a better impact 50% might be too much. Templar Bomb-plar builds would come out and dominate erryone with insane max HP.

    Maybe, but even back in the days of the Bombplar Templar, my Sorc killedmany of them Power Overload was very effective against them.

    If it would be found to be a problem on the PTS, they could scale Blazing Shield damge back a bit, that would be fine, but they need to make health worth investing in.

    Investing in Stam or magic gives you:
    • More of each resource
    • More Tooltip damage
    • Sorcs more damage shield value

    The only way you make health an attractive alternative to invest in is by making it worth it and the only way in this games state to make a non-damage or non-resource increase stat like health worth investing in is by making it give a good bit more.

    I will admit though, i'd laugh to see Bomplar's back i'd love to see a zerg of 30 pop a 70k Templar Shield and get wrecked by some Burning Light Procs, god would i lolz! Admit it, you would laugh lol!

    As i said though if they found that to be the case they could scale Blazing damage back a bit to put it in fair line. Still the thoughts of a zerg killing themselves against a Blazing Shield does make me giggle lol!
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • AfkNinja
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    Or you could just bring back soft caps.

    Or you could just separate resources from damage. That way you have to stack Wep/Spell power for dmg, Stam/Magic for casting pool only and Hp for HP of course. They just need to give us a decent reason to stack something else....
  • RinaldoGandolphi
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    Oh how i would love some caps back in the game...

    WTB softcaps!
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • dodgehopper_ESO
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    AfkNinja wrote: »
    Or you could just bring back soft caps.

    Or you could just separate resources from damage. That way you have to stack Wep/Spell power for dmg, Stam/Magic for casting pool only and Hp for HP of course. They just need to give us a decent reason to stack something else....

    I agree with this. Or they could use health more directly in 'mitigation skills'. Better health multiplier isn't a bad idea, but the real issue is that beyond being a pool it also increases damage. Mag/stam get double benefit, health does not.
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    <And plenty more>
  • AfkNinja
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    AfkNinja wrote: »
    Or you could just bring back soft caps.

    Or you could just separate resources from damage. That way you have to stack Wep/Spell power for dmg, Stam/Magic for casting pool only and Hp for HP of course. They just need to give us a decent reason to stack something else....

    I agree with this. Or they could use health more directly in 'mitigation skills'. Better health multiplier isn't a bad idea, but the real issue is that beyond being a pool it also increases damage. Mag/stam get double benefit, health does not.

    This exactly. As long as Stamina and Magicka get double effect there is no reason to take anything else.
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