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Long time player thoughts

Chrlynsch
Chrlynsch
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Had the game from start, have seen the game bounce in all directions, here are my current observations (mainly but not exclusively pvp)

Health: if you wanted to see healthpool jump around less in pvp, make health a better deal. Right now its at 1.2 take it back to at least 1.5

Roll dodge: start timer at beginning of dodge not at the end... aka about 3 seconds would be better.

Armor in general: Increase all armor values by 25% take away 5 peice bonuses and make it per peice value. To get rid of the all or nothing feel.

Heavy armor: Constitution should be decreased to a 1 second cool down, sustain while being damaged, but not when out of harms way. Give heavy armor the weapon damage and increased spell power increase chalk it up to extra weight behind swings and channeling resonating the magic let's say 2% per peice. aka it's all in the hips.

Medium armor: take away the weapon damage increase and give them the armor penetration. Reduce sprint cost

Blocking: with heavy armor you gain stats through new constitution to perma block a single target.

Light armor: It's ight. Slightly higher magic resistance. Increase pen slighly.

Justice System: let's get moving on this.

Vampire:
-Mist should break snares, and keep you immune from them and other CC for the duration.
-Poison mist needs a huge increase to damage to deter melee pursuers.
-Drain's heal should do wayyyy more.... 10% of missing health aka 5% is laughable. More like drain restore 50% of missing health every second.
-Undeath makes you un-executable as well as current bonus.

Skill 3: a fear/dot
Skill 4: teleport/illusion
Skill 5: Untoggled appear as human 10% less fire damage/ toggle transform into a true abomination. You loose all regeneration, vampire abilities do 20% more damage and Drain 3% of total health from nearby targets every second and restores stamina and magicka for amount drained. Fighters guild/ fire hits for 20% more damage.

Gap closers: should not lock you in place until enemies connect

Sheilds: Get rid of sheild nerf but allow them to be critted on. Makes health based sheilds more viable again aka templar, dk, and bone sheild.

Fighters guild: only get passives with FG ability slotted. Increase effectiveness/damage of some of the abilities such as circle.

Dots: make dots better by nerfing purge, only remove one DOT per cast including cloak

Nightblades: Character bound Dots no longer pull you from cloak / shadowy cloak only removes one DOT per cast

DKs: Increase whips damage, give us a stamina morph.

Templars: Roll up your sleeves

Sorcs: stamina instant damage frags morph close range.

Werewolf: ... reduce sprint costs. Timer should go away activation cost lowered to 200. Gain buffs savagery and prophecy for devouring 1 min and a short term hot. Heavy attack, a rapid multiple hit cone damage channel.

Seige: perposed changes look good.

Increase damage of inevitable detonation.

Food for thought.

Edit: spelling correction
Edited by Chrlynsch on December 13, 2015 10:58PM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Molag_Crow
    Molag_Crow
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    Very nice suggestions.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    My thoughts to add the rest I 100% agree on:
    Vamps: add some incentive for being well fed like less FG and fire damage keeping your default health regen is nothinh compared to less bats cost.
    HA: the increased damage and high defense will just cause everyone to use HA since this game is now all about offense so I can't agree with that part. Add back reduced break free instead.
    Shields: also prevent stacking shields.
    DOTS: have some specific DOTS be immune to purge (siege will work well)
    Edited by RAGUNAnoOne on December 13, 2015 9:45PM
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  • StevK44_ESO
    StevK44_ESO
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    What do you mean when you say Templars: Roll up your Sleeves?
  • Catblade
    Catblade
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    You can tell OP is a vamp in heavy armor. Sorry but most of this is ridiculous you want the entire system revamped to fit you IMO. Heavy armor needs help but not to be given all dmg passive ffs. Mist form is totally useless right now but drain health doing 50% of missing dmg per second? lol. Believe me i play vamps but we don't need to be given godlyness because then it will just be nerfed into the ground later.
    Edited by Catblade on December 13, 2015 9:58PM
  • Chrlynsch
    Chrlynsch
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    Catblade wrote: »
    You can tell OP is a vamp in heavy armor. Sorry but most of this is ridiculous you want the entire system revamped to fit you IMO. Heavy armor needs help but not to be given all dmg passive ffs. Mist form is totally useless right now but drain health doing 50% of missing dmg per second? lol. Believe me i play vamps but we don't need to be given godlyness because then it will just be nerfed into the ground later.

    One of my V16 characters is a vamp yes... none of my characters use heavy and there is a reason.

    Please enlighten me why drain would be bad as I suggested... at 25k now in Cyrodiil health standard in pvp. Loosing 5k Health would give me 1.25 inital heal. Loosing 10k would give me a 2.5 k initial heal. And at 5k remaining health I would get a 5k heal for initial heal something I get from a beath of life with every cast. For a 3 second interuptable cast targeting, doing moderate damage moderate heals doesn't seam out of line to me. Math man....

    Fact of the matter is I don't want the system to be redone to fit me, I want the system to be redone to encourage build diversity.

    Going all heavy would give tankiness and raw damage good for hybrid builds with resource regain while being attacked.

    While light would grant you penetration of spells (a different way to increase damage), and sustainability of magic abilities

    Medium grants more mobility roll dodging, higher damage (penetration), and sustain

    This reminds me buff dragon blood heal to 50% of missing health up from 33%

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Catblade
    Catblade
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    Prothwata wrote: »
    Catblade wrote: »
    You can tell OP is a vamp in heavy armor. Sorry but most of this is ridiculous you want the entire system revamped to fit you IMO. Heavy armor needs help but not to be given all dmg passive ffs. Mist form is totally useless right now but drain health doing 50% of missing dmg per second? lol. Believe me i play vamps but we don't need to be given godlyness because then it will just be nerfed into the ground later.

    One of my V16 characters is a vamp yes... none of my characters use heavy and there is a reason.

    Please enlighten me why drain would be bad as I suggested... at 25k now in Cyrodiil health standard in pvp. Loosing 5k Health would give me 1.25 inital heal. Loosing 10k would give me a 2.5 k initial heal. And at 5k remaining health I would get a 5k heal for initial heal something I get from a beath of life with every cast. For a 3 second interuptable cast targeting, doing moderate damage moderate heals doesn't seam out of line to me. Math man....

    Fact of the matter is I don't want the system to be redone to fit me, I want the system to be redone to encourage build diversity.

    Going all heavy would give tankiness and raw damage good for hybrid builds with resource regain while being attacked.

    While light would grant you penetration of spells (a different way to increase damage), and sustainability of magic abilities

    Medium grants more mobility roll dodging, higher damage (penetration), and sustain

    This reminds me buff dragon blood heal to 50% of missing health up from 33%

    I think i misread you on the drain. But i wouldn't want to see heavy getting so much leaving medium with the scraps. Dodgeroll isn't worth what it used to be and neither is penetration. The weapon dmg is really the best perc of the medium armor aside from the stam regen. And yeah green dragons blood is pretty useless in pvp right now as well.
    Edited by Catblade on December 13, 2015 11:29PM
  • Chrlynsch
    Chrlynsch
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    Catblade wrote: »
    Prothwata wrote: »
    Catblade wrote: »
    You can tell OP is a vamp in heavy armor. Sorry but most of this is ridiculous you want the entire system revamped to fit you IMO. Heavy armor needs help but not to be given all dmg passive ffs. Mist form is totally useless right now but drain health doing 50% of missing dmg per second? lol. Believe me i play vamps but we don't need to be given godlyness because then it will just be nerfed into the ground later.

    One of my V16 characters is a vamp yes... none of my characters use heavy and there is a reason.

    Please enlighten me why drain would be bad as I suggested... at 25k now in Cyrodiil health standard in pvp. Loosing 5k Health would give me 1.25 inital heal. Loosing 10k would give me a 2.5 k initial heal. And at 5k remaining health I would get a 5k heal for initial heal something I get from a beath of life with every cast. For a 3 second interuptable cast targeting, doing moderate damage moderate heals doesn't seam out of line to me. Math man....

    Fact of the matter is I don't want the system to be redone to fit me, I want the system to be redone to encourage build diversity.

    Going all heavy would give tankiness and raw damage good for hybrid builds with resource regain while being attacked.

    While light would grant you penetration of spells (a different way to increase damage), and sustainability of magic abilities

    Medium grants more mobility roll dodging, higher damage (penetration), and sustain

    This reminds me buff dragon blood heal to 50% of missing health up from 33%

    I think i misread you on the drain. But i wouldn't want to see heavy getting so much leaving medium with the scraps. Dodgeroll isn't worth what it used to be and neither is penetration. The weapon dmg is really the best perc of the medium armor aside from the stam regen. And yeah green dragons blood is pretty useless in pvp right now as well.

    You might be right about stripping away all of the weapon damage increase from medium, but all in all if you are fighting the new meta of heavy armor with 35% penetration from 7 medium your actually negating over 10k of armor whigh is 15% increased damage. Not to shabby.
    Remember that medium can now crit on shields so their damage will be good on sheilds and heavy armor.

    Possibly adjust the heavy boost to about 1% for spell and weapon damage per peice of heavy.

    .
    Edited by Chrlynsch on December 14, 2015 3:12AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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