Spearshard wrote: »My stamplar utilizes both already. I slot reflective light and blazing spear (mostly just to get more dot's to proc skoria), but it does add a bit more dps. Hybrids used to be more prevalent before the removal of soft caps. Now, if you don't stack weapon dmg or spell dmg you fall too far behind. It's a shame really.
You know that Balanced Warrior passive? Do something with that.
Like "Gain bonus weapon damage and spell damage when Max Magicka and Max Stamina are balanced"
Numbers and ranges open to discussion.
Azurephoenix999 wrote: »Think about what Templars are. They're holy knights. They're the guys in the old days that would run around with swords and shields, doing random sh*t in the name of the lord.
Now think about how they've been portrayed in fantasy games like ESO. Users of heavenly magic, able to bring the wrath of the gods down on their opponents.
They're essentially supposed to be spellblades, and I think that at least one of their three skill lines should've focused on this. Equally focusing on magicka and stamina, these guys would use both weapons and spells in combat.
As for how it could work...maybe a passive that boosts the damage of both spells and weapons based on how close together their max stamina and magicka are? That means that by dividing their attribute points evenly, they'd end up with relatively okay reserves of each attribute, but each of their attacks would do the same amount of damage as if they'd focused all their attribute points into one stat.
Here's an example (numbers used as examples only, not accurate):
Here are three players: A, B, and C.
A is a mage and has invested all of his attribute points in Magicka. His spells do approx. 100 damage each hit.
B is a swordsman and has invested all of his attribute points in Stamina. His weapon abilities do approx. 100 damage each hit.
C is a hybrid of the two and has split his attribute points evenly between Magicka and stamina. Normally, his weapon and spell abilities would do 50 damage on each hit, but as his magicka and stamina are even, the passive boosts the power of both so that his weapon abilities and spells do 100 damage each hit.
Should C's magicka or stamina cease to be even, the passive will get less effective the further apart they are, limiting their potential to boost spells or abilities above 100 damage by focusing their attribute points into one of the stats.
As long as C's magicka and stamina remain even, both his weapon damage and spell damage will benefit.
Advantages to hybrid build in this scenario:
- Increased variety in viable abilities.
- Won't be forced to sacrifice spells or weapon damage to become half-decent at the other.
Disadvantages to hybrid build in this scenario:
- Less Magicka/Stamina reserves, so won't be able to use abilities as often as those who choose to specialise in one of the two.
- Stamina and Magicka must remain in perfect balance for the passive to be at its most effective.
This whole post is just a suggestion. Tell me what you guys think.
kkampaseb17_ESO wrote: »Azurephoenix999 wrote: »Think about what Templars are. They're holy knights. They're the guys in the old days that would run around with swords and shields, doing random sh*t in the name of the lord.
Now think about how they've been portrayed in fantasy games like ESO. Users of heavenly magic, able to bring the wrath of the gods down on their opponents.
They're essentially supposed to be spellblades, and I think that at least one of their three skill lines should've focused on this. Equally focusing on magicka and stamina, these guys would use both weapons and spells in combat.
As for how it could work...maybe a passive that boosts the damage of both spells and weapons based on how close together their max stamina and magicka are? That means that by dividing their attribute points evenly, they'd end up with relatively okay reserves of each attribute, but each of their attacks would do the same amount of damage as if they'd focused all their attribute points into one stat.
Here's an example (numbers used as examples only, not accurate):
Here are three players: A, B, and C.
A is a mage and has invested all of his attribute points in Magicka. His spells do approx. 100 damage each hit.
B is a swordsman and has invested all of his attribute points in Stamina. His weapon abilities do approx. 100 damage each hit.
C is a hybrid of the two and has split his attribute points evenly between Magicka and stamina. Normally, his weapon and spell abilities would do 50 damage on each hit, but as his magicka and stamina are even, the passive boosts the power of both so that his weapon abilities and spells do 100 damage each hit.
Should C's magicka or stamina cease to be even, the passive will get less effective the further apart they are, limiting their potential to boost spells or abilities above 100 damage by focusing their attribute points into one of the stats.
As long as C's magicka and stamina remain even, both his weapon damage and spell damage will benefit.
Advantages to hybrid build in this scenario:
- Increased variety in viable abilities.
- Won't be forced to sacrifice spells or weapon damage to become half-decent at the other.
Disadvantages to hybrid build in this scenario:
- Less Magicka/Stamina reserves, so won't be able to use abilities as often as those who choose to specialise in one of the two.
- Stamina and Magicka must remain in perfect balance for the passive to be at its most effective.
This whole post is just a suggestion. Tell me what you guys think.
I agree with your assessment that there should be hybrid classes. I 100% disagree that a templar should be it. A spellblade doesn't use divine magic. He uses elemental magic....aka Sorcerer or Dragonknight. If you want to talk about paladins fine...but don't mix a spellblade or bladesinger or swordsage with divine ***....
kkampaseb17_ESO wrote: »Azurephoenix999 wrote: »Think about what Templars are. They're holy knights. They're the guys in the old days that would run around with swords and shields, doing random sh*t in the name of the lord.
Now think about how they've been portrayed in fantasy games like ESO. Users of heavenly magic, able to bring the wrath of the gods down on their opponents.
They're essentially supposed to be spellblades, and I think that at least one of their three skill lines should've focused on this. Equally focusing on magicka and stamina, these guys would use both weapons and spells in combat.
As for how it could work...maybe a passive that boosts the damage of both spells and weapons based on how close together their max stamina and magicka are? That means that by dividing their attribute points evenly, they'd end up with relatively okay reserves of each attribute, but each of their attacks would do the same amount of damage as if they'd focused all their attribute points into one stat.
Here's an example (numbers used as examples only, not accurate):
Here are three players: A, B, and C.
A is a mage and has invested all of his attribute points in Magicka. His spells do approx. 100 damage each hit.
B is a swordsman and has invested all of his attribute points in Stamina. His weapon abilities do approx. 100 damage each hit.
C is a hybrid of the two and has split his attribute points evenly between Magicka and stamina. Normally, his weapon and spell abilities would do 50 damage on each hit, but as his magicka and stamina are even, the passive boosts the power of both so that his weapon abilities and spells do 100 damage each hit.
Should C's magicka or stamina cease to be even, the passive will get less effective the further apart they are, limiting their potential to boost spells or abilities above 100 damage by focusing their attribute points into one of the stats.
As long as C's magicka and stamina remain even, both his weapon damage and spell damage will benefit.
Advantages to hybrid build in this scenario:
- Increased variety in viable abilities.
- Won't be forced to sacrifice spells or weapon damage to become half-decent at the other.
Disadvantages to hybrid build in this scenario:
- Less Magicka/Stamina reserves, so won't be able to use abilities as often as those who choose to specialise in one of the two.
- Stamina and Magicka must remain in perfect balance for the passive to be at its most effective.
This whole post is just a suggestion. Tell me what you guys think.
I agree with your assessment that there should be hybrid classes. I 100% disagree that a templar should be it. A spellblade doesn't use divine magic. He uses elemental magic....aka Sorcerer or Dragonknight. If you want to talk about paladins fine...but don't mix a spellblade or bladesinger or swordsage with divine ***....
Thing is, imagine how many powerful skills people would have to utilise.
It might be a bit too much.
KoshkaMurka wrote: »Thing is, imagine how many powerful skills people would have to utilise.
It might be a bit too much.
Yeah, getting all advantages from both stamina and magicka would create stupidly op combos.
And it doesnt make much sense tbh. Imo being able to do everything at once is just as stupid as being archmage-grey fox-battle master-savior of the world-Sheogorath and listener of dark brotherhood in single-player ES games.
Azurephoenix999 wrote: »KoshkaMurka wrote: »Thing is, imagine how many powerful skills people would have to utilise.
It might be a bit too much.
Yeah, getting all advantages from both stamina and magicka would create stupidly op combos.
And it doesnt make much sense tbh. Imo being able to do everything at once is just as stupid as being archmage-grey fox-battle master-savior of the world-Sheogorath and listener of dark brotherhood in single-player ES games.
Hey, we already have regular enemies that can use both spells and weapons. What about those guys that can summon lightning by smacking their battleaxes into the ground?