We need the Death Penalty!

DannyLV702
DannyLV702
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When I'm defending a keep, it feels pretty worthless getting a kill against so random idiot who thought it was a good idea to stand directly in front of the wall. His zerg just has to pile up, and he's back.

If you die a second time within a certain time period, and without respawning on your own, it should require two soul gems to bring you back. A third time? Now your buddy needs three soul gems and has to determine on the spot whether or not you're worth it. Whatever kills we get while protecting/attacking a keep don't really matter until we're actually face to face with no walls between us. I would really like my kills to mean something.

I understand this may ruin the fun for some "duelists", but then again, this was designed for large scale pvp (supposedly).

I don't like the idea of any debuffs as a death penalty, that would just rise the number of excuses on why you died. But making your teammates decide whether or not you're worth rezzing over and over and over again because you can't stay alive, that seems like a good option to me.
  • Farorin
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    Yeah, increased resurrection penalty makes sense for those that consistently die within close time-frames.

    Something else that might be a good thought is increasing the time it takes to resurrect a player based on how many times they have died within a cool down period.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    No, any penalty should hit the player who died, not the friendly person who wants to help him.
  • DannyLV702
    DannyLV702
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    No, any penalty should hit the player who died, not the friendly person who wants to help him.

    It actually punishes the player by making him walk all the way back and play a little smarter. Even I get tired of rezzing players who don't listen and rush front doors or other idiotic moves, making the person of no value to resurrect.
  • Erondil
    Erondil
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    We just need a 2 minutes cooldown on the rezz by soulgem as well as on the rezz with a forward camp (when youre rezzed, cant be rezzed again for 2 minutes). The current state is stupid, people spend tons of soulgems in a keep fight, and actually dont even try to fight. A rezz disease wouldnt work because siege effect dont scale with player state, and a zombie player would turn flags at the same speed rate than now. An increase of the amount of soulgems needed wouldnt do much neither, people will just buy twice more soulgems.
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  • Soulac
    Soulac
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    You die and you can't be rezzed until 2 minutes are over.
    In case you die in a time frame of like 5 minutes again, the cooldown doubles.
    Respawning at the keep resets the cooldown.

    If you just got rezzed you won't be able to instantly rez an enemy player, you gotta wait around 10 seconds. Same for the guy who rezzed the dead guy. This is to prevent a kagrenac Templar rezzing a whole zerg in seconds.
    Edited by Soulac on December 12, 2015 9:58AM
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  • Sanct16
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    I don't like the idea that you just need more soulgems. Noone cares about Soul Gems really, it wont change much. I strongly agree with implementing a cooldown on rezzing with Soul Gems.
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  • DannyLV702
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    I had not thought about a rezz time penalty, but honestly I like the idea! I just want my kill to be meaningful against a large group, and not just some target practice.
  • Draxys
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    Rez timers, or sickness or something. Not sure if first one should be as much as a minute, but maybe 30 seconds and stacks from there.
    2013

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  • ItsRejectz
    ItsRejectz
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    No
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  • Cinbri
    Cinbri
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    So you wanna just one more time encourage people to stuck in the biggest possible blob to feel themsleves in safety... :o
    You know that if everyone will know that death will be pemanent you wont see ninja-attacks, rushes, etc.. People will just run in even bigger group and will be afraid to do even one step away from it (meny people already accepted this 'stack on crown' tactic.)
  • Erondil
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    Cinbri wrote: »
    So you wanna just one more time encourage people to stuck in the biggest possible blob to feel themsleves in safety... :o
    You know that if everyone will know that death will be pemanent you wont see ninja-attacks, rushes, etc.. People will just run in even bigger group and will be afraid to do even one step away from it (meny people already accepted this 'stack on crown' tactic.)

    Well a cooldown on rezz wouldn't hurt much small groups, and would help them to wipe larger groups. Atm if a small group of 4- get kills agaisnt 15 ppl, the 15 ppl will be able to rez easily their deads because the group of 4 can't always manage to interrupt everything. With a cooldown at least the players of the 15men group are out of the fight for some times, and the small group has a chance to clear the rest if they die more than once. On the other hand it doesn't really affect the small group, bc in a group of 4 if you have 1 dead during a fight well.. maybe you can get him once with batswarm, but a second death you lost already at this point.
    Also death isn't permanent, it's 2 minutes cd to prevent groups from using rezz spam tactics, which is really stupid.
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