Today I've got a moderately decent crafting contract for a full set of armor and weapons, upgraded and enchanted. I did the research, listed the materials, the costs (ridiculously low due MM data manipulation) but even so it would result in 10k of profit. I could go further, but I'm no mercenary.
Traveled to craft stations, configured level, material, style, everything correctly for a VR9 set and started crafting trusting the game wouldn't screw me AGAIN. Upgraded everything, checking once in a while to see if I wasn't upgrading my own stuff by accident (it happened once >.<) or if my generic mouse clicked enough times the arrows to get me 100% chances (it also happened >.<) and finally, when l was enchanting the gear one of the glyphs didn't match the level.
WTF...
I checked my inventory and two swords weren't created as VR11 instead of VR9. I assumed the damage of almost 10k in materials and upgrades and crafted them again. I don't know in which patch crafting stations started to memorize gear definitions, but when I went craft the weapons again, it was everything set correctly as VR9. o.O
This means that I set everything right for the first time, and the game memorized correctly. So why the heck I ended with wrongly crafted (and upgraded items)?
Fine, I should checked more carefully before authorize the station to upgrade, but once the game provides a memory mechanism, I could enjoy some inertia and work with less attention than I used to prior this mentioned patch.
And like I said above, it wasn't the first time. As soon I've got access to my Orsinium DLC I started gathering materials for mt VR16 light armor. Prior the DLC being purchased I already maxed my professions spending the appropriate skill point to the level 10. No big deal, it was affecting only Alchemy with Star Dew
When I finally unlocked Orsinium, writs started asking for VR15 gears too and, for example Ancestor Silk is VERY a scarce material, in terms of available nodes in the wilds. Getting 150 for a VR16 armor isn't easy. And not only once but for two times, while crafting such gear for writs, the same "haunting" ended creating VR16 items instead of VR15 and I wasted 300 Ancestor Silk. At that time this was +/- 50k wasted because of this bug.
I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.