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Can't capture flag in unflagged keep?

xerasia
xerasia
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Is this a new thing? You used to be able to...

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Xerasia - Bosmer Magicka Templar | NA EP
Galasha - Orc Stamina Dragonknight | NA EP
Haileigha - Altmer Magicka Sorcerer | NA EP
Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • xerasia
    xerasia
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    Unable to edit...but maybe I should have posted in PVP forum? (or put the word "nerf" [*wretch*] the title?)

    Anyway, looks like sneak-taking a keep can't happen. Anyone know anything about it?

    Edited by xerasia on December 10, 2015 6:24PM
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • Enodoc
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    That's a bit strange; the act of standing in the capture zone at all should be enough to flag the keep. Haven't heard anything about it changing; is it possible that it might have been working but just not showing the capture progress bar? (And how did you get into that situation anyway?)
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  • Curragraigue
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    You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
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  • Enodoc
    Enodoc
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    You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
    Huh. I was wrong. Again :/ That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
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  • Curragraigue
    Curragraigue
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    Enodoc wrote: »
    You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
    Huh. I was wrong. Again :/ That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?

    Keeps and outposts have walls around the flags resources don't. Resources are meant to be easier to take by small groups.
    PUG Life - the true test of your skill

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  • DanTeales_Inferno
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    xerasia wrote: »
    Unable to edit...but maybe I should have posted in PVP forum? (or put the word "nerf" [*wretch*] the title?)

    Anyway, looks like sneak-taking a keep can't happen. Anyone know anything about it?

    You cant turn a flag whilst sneaking, whilst standing in the vicinity of the flag you must be out of sneak in order to turn it.
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  • Enodoc
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    Enodoc wrote: »
    You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
    Huh. I was wrong. Again :/ That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
    Keeps and outposts have walls around the flags resources don't. Resources are meant to be easier to take by small groups.
    Doesn't explain the lack of consistency though. If they can block flags in keeps from being flipped before the walls are damaged, they should also be able to block flags at resources from being flipped before the tower is damaged.
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Enodoc wrote: »
    Enodoc wrote: »
    You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
    Huh. I was wrong. Again :/ That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
    Keeps and outposts have walls around the flags resources don't. Resources are meant to be easier to take by small groups.
    Doesn't explain the lack of consistency though. If they can block flags in keeps from being flipped before the walls are damaged, they should also be able to block flags at resources from being flipped before the tower is damaged.
    Sure they probably could block ressource flags from flipping as long as the tower stands, but what would be the point of that? Ressources are meant to be something you can capture fast, to make your siege easier. If you have to set up a full siege to capture a ressource, noone would care about them as it then would always be better to just siege the keep directly.
  • willymchilybily
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    you can capture a keep from the inside if they don't fully heal the keep walls AFAIK, did it a few weeks back on console, you say "sneak capturing" you cant cap stuff from sneak fyi, but i guess you didnt mean that?
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  • RAGUNAnoOne
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    Enodoc wrote: »
    That's a bit strange; the act of standing in the capture zone at all should be enough to flag the keep. Haven't heard anything about it changing; is it possible that it might have been working but just not showing the capture progress bar? (And how did you get into that situation anyway?)

    @Enodoc they are probably working on your overhaul idea...
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  • xerasia
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    Thanks for the feedback. My question was truly an "asking for a friend" situation as I had a guild-mate contact me at work to ask me to research.

    What they did was sieged the keep, snuck inside, hid, waited for the opposing team to repair and leave, then tried to capture from inside. Evidently they've done this before with no problem.

    ETA: I wonder if they would have hit the walls a few times with a stone treb or ballista, but not enough to flag it, if that would have worked?
    Edited by xerasia on December 11, 2015 6:28PM
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • UltimaJoe777
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    I once tried to solo capture a resource, didn't work. I believe you need at least 2 people to capture a flag due to this.
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  • xerasia
    xerasia
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    you can capture a keep from the inside if they don't fully heal the keep walls AFAIK, did it a few weeks back on console, you say "sneak capturing" you cant cap stuff from sneak fyi, but i guess you didnt mean that?

    Correct - poor choice of word on my part given that "sneak" has a very specific meaning in-game.
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • xerasia
    xerasia
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    .
    Edited by xerasia on December 11, 2015 6:27PM
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
  • ontheleftcoast
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    I once tried to solo capture a resource, didn't work. I believe you need at least 2 people to capture a flag due to this.

    Soloing resources is a pain until you learn how. The big problem is the time involved. With only one person it takes something like 2 minutes of waiting to flip the flag. In that time the guards could respawn and you'll have to kill them again. Worse, the resource will be flagged and it's likely the alliance that owns the keep will send someone to check on it. I think 4 people is the max needed to speed up the flip, then it only takes 30 seconds.

    Of course once you've got it figured out soloing a resource and then camping it is fun. With the guards to help you killing the 3 man party that comes to investigate is a barrel of AP and fun!
  • Manoekin
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    You can't flip flags unless the keep is flagged. This has been in the game since the start. I can show you a video of it back in like April of last year... the first month. If your friend did it before the enemy likely forgot to repair the wall all the way that time. Even if it unflagged, it does not mean they repaired the walls. A keep can unflag with a broken wall as long as there is no enemies around. I believe if the wall is damaged to 50% or less and you agro a guard, the keep would then flag shortly after.

    Easiest way is to do this with some friends and when you're on the front flag set up a ram and a couple of ballista
  • UltimaJoe777
    UltimaJoe777
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    I once tried to solo capture a resource, didn't work. I believe you need at least 2 people to capture a flag due to this.

    Soloing resources is a pain until you learn how. The big problem is the time involved. With only one person it takes something like 2 minutes of waiting to flip the flag. In that time the guards could respawn and you'll have to kill them again. Worse, the resource will be flagged and it's likely the alliance that owns the keep will send someone to check on it. I think 4 people is the max needed to speed up the flip, then it only takes 30 seconds.

    Of course once you've got it figured out soloing a resource and then camping it is fun. With the guards to help you killing the 3 man party that comes to investigate is a barrel of AP and fun!

    Yeah it just didn't seem like the flag was converting at all as I stood there alone is all. I didn't exactly get much time to stand there so who knows, perhaps you're right lol
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  • xerasia
    xerasia
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    More info to offer...

    Evidently it was common for my guildmate to capture in this way back near the console release in the Azura Star heyday. He would either siege, get in, the rest of the team would get wiped and a few would hide while the opposing faction repaired. After an unthorough sweep, the opposing team would leave and the hidden folks would come out and the flag would turn.

    Another way to do it was to hide inside while an opposing team sieged, captured, repaired, and moved on, then the hidden folks would come out of hiding and cap.

    Since it doesn't really seem to work that way any more this is really just fodder for conversation at this point, he was just wondering when that changed. Thanks all for your input!
    Xerasia - Bosmer Magicka Templar | NA EP
    Galasha - Orc Stamina Dragonknight | NA EP
    Haileigha - Altmer Magicka Sorcerer | NA EP
    Zaxaria - lvl 21 Argonian I don't even know what to do with this one Nightblade | NA EP
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