Huh. I was wrong. AgainCurragraigue wrote: »You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.
Huh. I was wrong. AgainCurragraigue wrote: »You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
Unable to edit...but maybe I should have posted in PVP forum? (or put the word "nerf" [*wretch*] the title?)
Anyway, looks like sneak-taking a keep can't happen. Anyone know anything about it?
Doesn't explain the lack of consistency though. If they can block flags in keeps from being flipped before the walls are damaged, they should also be able to block flags at resources from being flipped before the tower is damaged.Curragraigue wrote: »Keeps and outposts have walls around the flags resources don't. Resources are meant to be easier to take by small groups.Huh. I was wrong. AgainCurragraigue wrote: »You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
Sure they probably could block ressource flags from flipping as long as the tower stands, but what would be the point of that? Ressources are meant to be something you can capture fast, to make your siege easier. If you have to set up a full siege to capture a ressource, noone would care about them as it then would always be better to just siege the keep directly.Doesn't explain the lack of consistency though. If they can block flags in keeps from being flipped before the walls are damaged, they should also be able to block flags at resources from being flipped before the tower is damaged.Curragraigue wrote: »Keeps and outposts have walls around the flags resources don't. Resources are meant to be easier to take by small groups.Huh. I was wrong. AgainCurragraigue wrote: »You can't capture a flag without doing damage to the walls, same with taking scrolls from a keep, to stop people sneak taking a keep or scroll. Even when you had the NB and DKs sneaking through doors in outposts they still had to damage a door to a certain extent to take the flag.That's what I get for assuming things were consistent across captures. So why don't you have to damage a resource tower in order to cap a resource flag?
That's a bit strange; the act of standing in the capture zone at all should be enough to flag the keep. Haven't heard anything about it changing; is it possible that it might have been working but just not showing the capture progress bar? (And how did you get into that situation anyway?)
willymchilybily wrote: »you can capture a keep from the inside if they don't fully heal the keep walls AFAIK, did it a few weeks back on console, you say "sneak capturing" you cant cap stuff from sneak fyi, but i guess you didnt mean that?
UltimaJoe777 wrote: »I once tried to solo capture a resource, didn't work. I believe you need at least 2 people to capture a flag due to this.
ontheleftcoast wrote: »UltimaJoe777 wrote: »I once tried to solo capture a resource, didn't work. I believe you need at least 2 people to capture a flag due to this.
Soloing resources is a pain until you learn how. The big problem is the time involved. With only one person it takes something like 2 minutes of waiting to flip the flag. In that time the guards could respawn and you'll have to kill them again. Worse, the resource will be flagged and it's likely the alliance that owns the keep will send someone to check on it. I think 4 people is the max needed to speed up the flip, then it only takes 30 seconds.
Of course once you've got it figured out soloing a resource and then camping it is fun. With the guards to help you killing the 3 man party that comes to investigate is a barrel of AP and fun!