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Imagine a Tamriel with damage scaled without regard to max stats...

Junkogen
Junkogen
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I'm just spitballing here. What would gameplay be like if damage didn't scale off max stats and spell and weapon damage. What if it was solely based on weapon and spell damage? Wouldn't that balance the game more or would that be worse?
It seems like it would balance the races better for sure, add to more build diversity than just Altmer sorcs, Dunmer DKs, Redguard/Imperial NB, and Imperial/Breton Templars.

Thoughts?
  • Thornen
    Thornen
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    6 of 1 half a dozen of the other....
  • NewBlacksmurf
    NewBlacksmurf
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    OK, so as such....when a player levels...does that contribute to anything?

    Because we would essentially remove the stats, we would still have skills so just asking where your thoughts are.
    This could be a cool experience.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    The game can't be balanced because

    a) champion point defensive talents punish magicka builds more than stamina builds, particularly magicka DK's

    b) There are more ways to boost weapon damage than spell damage.

    c) Ranged abilities are heavily taxed damage wise because there is supposed to be a risk vs reward even though there is no such thing as ranged combat in this game when every class can close the gap in a second.

    and that's just 3 areas where Zenimax has failed.

    Having said that.. if they went back and fixed up the above than there is no reason they couldn't introduce damage and ability strength scaling off of weapon and spell damage only. In fact its probably a better method as its more streamlined. They can also rework light and heavy attacks while they are at it so that both are useful.
    Edited by iamnotweakrwb17_ESO on December 10, 2015 3:36PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Interesting idea. Would need a lot of work, but it seems doable. Not sure about balancing it, the differences between melee / ranged and Magicka / Stamina are a bit much.
  • Tors
    Tors
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    What you are asking for is what you have in most games.

    Consider VR1-15 as not included as they are in the training levels, so statwise, all VR16 characters are the same anyway. You just dont let the user assign those attributes.

    Therefore the stats would be on the weapons themselves, as they are now, but more pronounced.

    Look at WoW and its gear progression, its the gear that makes the character, not skill choice. And this equipment is constantly being replaced by the new seasons gear in order to allow progression.

    People cried that they had to replace their armour at VR12 when 13-14 came out, and the same when 15-16 came out. In WoW it is worse, with tiered armour being delivered every 3 months or so, prompting an entire new round of gridning for gear (in whatever format it is delivered)
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Gidorick
    Gidorick
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    I dislike gear progression. The idea that the only reason you're more powerful is because you have a fancier weapon is silly. Taking into account skills WITH weapon abilities is preferable.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DaveMoeDee
    DaveMoeDee
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    And the idea of having to grind gear to complete all the single player content sends shivers down my spine. Bad, bad move.
  • Jura23
    Jura23
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    I like this idea, because more dmg I do with each attack, less resources I need to achieve my goal (win the fight), not more.
    Georgion - Bosmer/Templar - PC/EU
  • Tors
    Tors
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    @Gidorick exactly, and this is the problem with those systems, they create the "elites" and a really sub par player can crush you just becase he had better access to gear than you did.

    I talk from experiance in WoW, being unstopable in 2v2 3v3 and 5v5 because my gear was better at the start of a season, then every week it gets better still.

    Boaring


    ESO has had the opposite untill now, the lack of BOP meant players had choice and access to anything. It was a crafting nirnana.

    Its about to go down the crapper (most likely) at the very least Ive not seen a system like it work well on other games. Games I have left becasue I just hate the elite groups that get created from this type of thing.


    Our next must have addon will be an item level addon that publishes your ilevel to everyone else in the group so they can boot you based on their idea of what you should be wearing.

    Fun times indeed
    Edited by Tors on December 10, 2015 3:47PM
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • J2JMC
    J2JMC
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    The game can't be balanced because

    a) champion point defensive talents punish magicka builds more than stamina builds, particularly magicka DK's

    b) There are more ways to boost weapon damage than spell damage.

    c) Ranged abilities are heavily taxed damage wise because there is supposed to be a risk vs reward even though there is no such thing as ranged combat in this game when every class can close the gap in a second.

    and that's just 3 areas where Zenimax has failed.

    Having said that.. if they went back and fixed up the above than there is no reason they couldn't introduce damage and ability strength scaling off of weapon and spell damage only. In fact its probably a better method as its more streamlined. They can also rework light and heavy attacks while they are at it so that both are useful.

    Lol. Maybe you should actually do PVE content, 95% of the game, before trying to imply stamina builds are better than magicka builds. Hell even in PvP, magicka sorcs and templars both outperform their stamina counterparts. Honestly the whole, "stam builds are OP" qq is just a masqueraded form of "nerf nightblades".

    Also, do you honestly believe light and heavy attacks aren't useful?
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

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