@Wrobel @ZOS_GinaBruno
Good morning.
I am hoping to start a quality dialogue here with the devs concerning the current state of itemization in ESO. As it stands right now, there are a few sets in this game that stand so far above the other sets, that using anything else simply doesn't make sense. What this does is actually give us less options for build diversification and results in everyone running around using the same exact sets, wearing the same stuff. I don't think you guys/gals put new sets or a plethora of sets in the game, for 90% of them to be useless, that simply doesn't make sense. in 1.5 there were quite a few different combinations of gear that could be used that was viable. It was clear that build diversity was encouraged. However since the Imperial City release it seems this was overlooked perhaps during all the bustle going on, and it appears its time to go back and re look this before the next update, because scaling all current VR14 sets up to VR16 is not enough, there are still gear combininations in this game that are far better then any other alternatives and for build and gear diversity to exist in this game it needs to be addressed:
Armor and Weapons
1. Hundings Rage and Law of Juilianos - Its not OP, but its simply too good. As a DPS why would you use any other set? To use Hunding's Rage as an example:
the damage equation(
If this has changed let me know, I haven't tested it in awhile, but AFAIK its still valid): ( <Weap/Spell Dmg> * 10.46 + <Stam/Mag> ) * COEF. i.e. 1 point of dmg is equivalent to 10 pts of stamina or magicka --> 300 weapon dmg at the bonus for Hundings is ~3000 stamina.
The Bonus from Hunding's Rage 5 piece back in Feb was worth 3000 stamina, no other set in the game gives anywhere close to such a sizable bonus, so why use anything else? Your pretty much required to use this set for anything Stamina DPS related.
Law of JuilanosThen you guys introduced this set for magicka users which in essences does the same exact thing as Hundings...in terms of spell power that bonus is probably worth close to 3k maybe more magicka, no other set in the game gives close to such a large bonus at which point that 5 piece set becomes a requirement for DPS, this in essence reduces the number of end game sets down to a small number thus renders a large majority of current and future sets as not viable.
Maelstrom and Master Weapons - These really shouldn't give any more spell damage or weapon damage then a legendary Weapon or Spell Damage enchant made with a Kuta. Thats a sizable bonus as it is, I will say though that in return some of the bonuses on these weapons should be made better or adjusted such as The Maelstrom Destro Staff and Wall of Elements bonus is just simply not any good, and the Crit Charge bonus on the two handed weapons, and the 387 Weapon/Spell damage bonus of the Maelstrom Axe is just absurd OP and needs adjusted. These rewards should be worth using, but they shouldn't be insanely OP as many of them currently stand. When you make things so powerful like this, you render the rest of your sets you made in the game useless and it stiffles build diversity down to nearly nothing.
The Ravager Set and Briarheart - if Ravager is made VR16 it needs its weapon damage bonus scaled back considerably, 630 weapon damage for 10 secs at gold quality is absurd...that way worse then even Hundings...and Briarheart's weapon damage will need to be scaled back a bit too, but in return Briarheart should give far larger heals to make up for it to make it useable as part of a build.
The Morag Tong set is a prime example of how you guys got a armor bonus right...Your attacks cause the target to take 15% bonus damage from poison attacks for 5 secs
the Morag Tong set is the perfect example of itemization done right.
Another good example is the Soulshine Set. its 5 piece bonus works while channelling or casting a spell with a cast or channel time...its a good situational bonus...these are the kinds of item bonuses you should focus on, not focusing on just upping damage with everything. You have the Champion System cap now, you can control power creep as you see fit there, your gear should be focused on situational bonuses and passive buffs, not flat out damage. Seducer is a good example of a quality passive buff, not a straight damage increase.
2. Jewelry As it stands right now, the only Jewelry in the game worth using is Willpower, Endurance, or Agility. None of the other jewels are worth using. Even if you scale all the previous jewels up to VR16, if the Endurance, Willpower, and Agility sets are left as they are, they will be no reason to use anything else. These sets need to be culled back a bit to allow folks other jewel options in the next update.
Conclusion
This post is not about nerfing even though it appears to be, its about diversity. Do we really want a game where everyone runs around wearing the same exact thing? Do we really want a game where no matter what new DLC comes out, that Hundings and Julianos are still the best sets in the game for DPS. It may not be popular, but im a fan of options, the more options I have the better. Those 2 sets should be good, but they shouldn't be the best DPS sets. They need to cull those sets back and take some of the other sets and put them on par...maybe the choice between Hundings and something else comes down to Crit Change instead of just flat out pure weapon damage. This game desperately needs attention in the itemization department for the games longterm health. The more options we have, the better the game becomes for theorycrafters and casuals alike, along with changing the BOP stuff We could be in for a really good year with this game, but itemiztion needs to be one of the top things on your list...players are crying for more viable gear combinations, and as long as the few clearly heads and shoulders best gear exists in its currentl form, build diversity in this game will continue to suffer for it.
Just my thoughts. Thank you for taking the time to read and I hope you have a great Holliday Season.