Whenever you start doing group content you should already decide on the role and gear/build accordingly. That's called manners.
Don't be one of those heavy armored healer-archers
Whenever you start doing group content you should already decide on the role and gear/build accordingly. That's called manners.
Don't be one of those heavy armored healer-archers
I'm pretty sure Templar healing boils down to spamming Breath of LifeI chose the Templar class because, even though every class can fill every role, it has a healing skill line. If I wanted to focus more on support and heals, how would I go about doing this?
For that matter, how does healing and tanking work in this game? My abilities don't seem to be "targeted" in a traditional sense. That throws my idea of healing out the window. I thought it would be an easy role to pick up, but I'm not so sure now.
Most of the heals you'll be using are going to be hitting multiple targets so the lack of targeted healing isn't all that big of a thing once you get used to it. Probably the biggest challenge when it comes to healing is your awareness. You have to be aware of what your doing, what your party members are doing and what your enemy is doing. More than any other role you'll have to think on your feet and be prepared for anything that can happen. Being able to multitask and having quick reflexes also helps. That being said though I find being the healer to be the most enjoyable and fulfilling roles in the game.
As a healing Templar it goes without saying that you'll be putting a lot of your skill points into the Restoring Light skill tree but it's also a good idea to spend some into Dawn's Wrath.
The skill I prefer are:
Restoring Light:
Breath of Life- This is your panic button! It's a strong burst heal and hits multiple targets. However it's got a pretty steep magica cost so spamming is inadvisable.
Repentance- Uses corpses instead of magica. Heals and restores stamina to allies. The more corpses the better.
Purifying Ritual - AoE HoT. When used in conjunction with the Focused Healing passive your restoring light skills are 30% more effective for allies standing in the AoE.
Maxing out all the passives in this skill tree is highly recommended.
Dawn's Wrath:
Purifying Light - Helps add some extra dps and gives a nice little heal when it expires.
Maxing the passives in this skill tree would also be recommended but not absolutely necessary. You will want Restoring Spirit though as it reduces ability costs by 4%.
For your ultimate it's kind of a toss up between Remembrance (20% less damage taken, AoE HoT) and Solar Prison (30% less damage taken, AoE DoT). Either one is good to use. I personally swap between both.
Now as a Templar you have a nice selection of class skills to choose from when it comes to healing but that doesn't mean you should ignore what restoration staffs have to offer. Using the resto staff is highly recommended for resource management. Heavy attacks with a resto staff refund magica and with the Essence Drain passive heavy attacks also heal nearby allies for 35% of the damage done.
The first three abilities in the Restoration Staff skill tree are going to be of major use to you as a healer. Healing Springs is a ground targeting AoE HoT with a low magica cost so it's great for spamming (you'll want to swap this out for Cleansing Ritual once you've unlocked it but until then it's great to have). Mutagen is another HoT that's good for spamming. Combat prayer does decent healing and covers a fairly large area. It also gives some minor buffs to damage as well as small boost to physical and spell resistance. Force Siphon and it's morphs is also a skill you should consider. It's good for cheap maintenance heals as it heals allies for a small amount each time they land a hit on an affected target (and mana if you take Siphon Spirit). And of course your going to want to max out all the passives here as well.
Taking Inner Light from the Mage's Guild tree is also a nice skill to have as it increases your Spell Critical. It's a toggled skill though so you'd have to have it slotted to both skill bars if your doing weapons swapping (which you will likely have to do a lot of simply because of the many skills you'll want to use as a healer). Taking Inner Light has an added benefit in that having it slotted on your bar means you'll be able to gain the benefits of the Mage's Guild passive Magica Controller which increases max magica and magica regen (1%/2%) for each mage's guild skill slotted. While not a huge bonus by itself, every little bit helps.
Wearing a set of light armor also helps with magica management as the passives Evocation and Recovery reduce spell cost and increase magica regeneration rates. The passive Prodigy will also increase your critical rating when wearing five or more pieces of light armor. Ideally I would suggest wearing the full seven pieces of light to maximize the effect of those passives if you want to be a dedicated healer but five will suffice for off heals.
Just what equipment sets you'd want to use is pretty general. Healing is a magica centric role, if it increases your max magic, magica regeneration, spell power, spell critical, reduces magica cost or refunds magica you can likely get away with using it
Race wise, the two top (though by no means only) choices are either Breton or High Elf. Bretons get an increase to their max magica (4%/7%/10%) and magica cost reduction (1%/2%/3%). Altmer get an increase to max magica (3%/6%/9%) and magica recovery (4%/8%/10%).
Probably the biggest challenge when it comes to healing is your awareness. You have to be aware of what your doing, what your party members are doing and what your enemy is doing. More than any other role you'll have to think on your feet and be prepared for anything that can happen. Being able to multitask and having quick reflexes also helps. That being said though I find being the healer to be the most enjoyable and fulfilling roles in the game.
Krainor1974 wrote: »Hey Breidr what server and faction you in, r u
PC/NA/DC?
The whole post has given me a lot to digest, and I thank you for it, but there is a portion in there that has mo worried a little bit.Probably the biggest challenge when it comes to healing is your awareness. You have to be aware of what your doing, what your party members are doing and what your enemy is doing. More than any other role you'll have to think on your feet and be prepared for anything that can happen. Being able to multitask and having quick reflexes also helps. That being said though I find being the healer to be the most enjoyable and fulfilling roles in the game.
As a disabled gamer, awareness is not a strong suit of mine. I thought that taking a support role and getting "away" from the action combat would be better. Now I'm not so sure.
I wanted to go above DPS, but I may not be able to, depending on how hard it is on me.
The whole post has given me a lot to digest, and I thank you for it, but there is a portion in there that has mo worried a little bit.Probably the biggest challenge when it comes to healing is your awareness. You have to be aware of what your doing, what your party members are doing and what your enemy is doing. More than any other role you'll have to think on your feet and be prepared for anything that can happen. Being able to multitask and having quick reflexes also helps. That being said though I find being the healer to be the most enjoyable and fulfilling roles in the game.
As a disabled gamer, awareness is not a strong suit of mine. I thought that taking a support role and getting "away" from the action combat would be better. Now I'm not so sure.
I wanted to go above DPS, but I may not be able to, depending on how hard it is on me.