Dear Devs,
You're doing it right. The story and set up of Orsinium DLS is exactly what I was looking for in an Elder Scrolls MMO. I still have the MMO experience via group boss fights, dailies, group content, open world chat and combat, ect. But what do all Elder Scrolls games have in common? Their incredible story and way of sucking you into the world. I've played ESO on and off since launch. Sub for a few months, unsub and play another game, sub back ect ect. But this DLC truely has sucked me in. The story provided has really immersed me into the somewhat lacking Orc culture (been playing TES games since Morrowind days back in 2004ish). Not only that, but you've given me a group of NPCs that I "work" with and help achieve the story. While the main game does have notable NPCs, they don't feel as in-depth and personal as say, Eveli.
I just wanted to post to show support that I believe Zenimax and Bethesda are making ESO into a great TES game one step at a time. You guys are on the right track to making this both a note-worthy MMO and holding to the Elder Scrolls' story and world. TES games live and breath from the story. No story and no world means just a generic MMO reskin.
-Cody, the Skooma pedler. Elder Scroll fan of over 10 years.