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ESO Needs a Better Faction/Morality System
I bounced between Fallout 4 and ESO this weekend and just kept hitting a brick wall of boredom with the latter. Every NPC talks the same - offers the same heroism type missions and there really is no sense of Faction roleplay outside of basic guild functionality.
It's excruciatingly boring to play as a result.
ESO needs a better variety of interactive factions (not guilds...FACTIONS). If I want to side with pirates or the Hounds against the just and commonplace forces of good then I should be able to. If I'd rather join the fight against the wood elves rather than aid them, I should be able to do that too.
I know its something Bethesda is good at (Skyrim was great for this; Fallout 4 is a bit lacking in comparison but for the factions it *does* have, at least it offers moral allegiance options).
Is it really that difficult to do something similar (or better) with ESO?
Edited by Rubberlad on December 7, 2015 8:08PM