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ESO Needs a Better Faction/Morality System

Rubberlad
Rubberlad
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I bounced between Fallout 4 and ESO this weekend and just kept hitting a brick wall of boredom with the latter. Every NPC talks the same - offers the same heroism type missions and there really is no sense of Faction roleplay outside of basic guild functionality.

It's excruciatingly boring to play as a result.

ESO needs a better variety of interactive factions (not guilds...FACTIONS). If I want to side with pirates or the Hounds against the just and commonplace forces of good then I should be able to. If I'd rather join the fight against the wood elves rather than aid them, I should be able to do that too.

I know its something Bethesda is good at (Skyrim was great for this; Fallout 4 is a bit lacking in comparison but for the factions it *does* have, at least it offers moral allegiance options).

Is it really that difficult to do something similar (or better) with ESO?
Edited by Rubberlad on December 7, 2015 8:08PM
  • Skiserony
    Skiserony
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    Rubberlad wrote: »
    I bounced between Fallout 4 and ESO this weekend and just kept hitting a brick wall of boredom with the latter. Every NPC talks the same - offers the same heroism type missions and there really is no sense of Faction roleplay outside of basic guild functionality.

    It's excruciatingly boring to play as a result.

    ESO needs a better variety of interactive factions (not guilds...FACTIONS). If I want to side with pirates or the Hounds against the just and commonplace forces of good then I should be able to. If I'd rather join the fight against the wood elves rather than aid them, I should be able to do that too.

    I know its something Bethesda is good at (Skyrim was great for this; Fallout 4 is a bit lacking in comparison but for the factions it *does* have, at least it offers moral allegiance options).

    Is it really that difficult to do something similar (or better) with ESO?

    Yes it is, because it's a MMORPG, no single player RPG.
  • Rubberlad
    Rubberlad
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    So? You think it's not possible to have interactive moral Faction choices in an MMO game?

    You can't join the Hounds and unlock an area of exclusive PvE content or faction quest lines open only to those faction players? Or join an evil pirate faction that gives you better sense of purpose and roleplay when venturing into a PvP area?

    This is where ESO could really do to think outside the box and innovate future mmorpg gameplay.
    Edited by Rubberlad on December 7, 2015 8:33PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Implementing factions on the level of Morrowind or more would be fantastic.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SemiD4rkness
    SemiD4rkness
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    Dude don't try to change the game. It's an MMO. Which means: farm, grind, pvp, pve.
    Go play some single player rpg.
    The real issue is the lagg and class balance.
  • Hiero_Glyph
    Hiero_Glyph
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    Dude don't try to change the game. It's an MMO. Which means: farm, grind, pvp, pve.
    Go play some single player rpg.
    The real issue is the lagg and class balance.

    Warframe has factions and the rest of the MMO formula is still like you mentioned. It can be done, and obviously The Elder Scrolls series has plenty of factions available to use. I agree that performance and balance are important, but let's not disregard what is a good idea. Similarly, a divinity system could be used in place of factions, although in the end both could be made to work in a complimentary manner.
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