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blazing shield scaling

Baconlad
Baconlad
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Ok...so there have been a LOT of threads that have been irritating the *** out of me regarding hopeful upcomming blazing shield changes, I wanted to get my opinion out on blazing shield in its current pvp state.
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. blazing shield IS weakened in pvp more than it should be. But honestly the skill is not broken, and certainly not useless. Hah, as long as you build specifically for it! There is the issue of non health stacking builds not being able use the shield in pvp, and yes's, they are absolutely right, it sucks for them. But ONE easy fix for this...

Make the shields scale off of max stat...both morphs in the first option. And this max stat INCLUDES HEALTH, so whatever stat you have that is higher make it scale accordingly. Giving ALL builds accessibility to this "amazing" defensive/ offensive ability that was the mainstay of any build.
. another option would be to scale blazing shield with health, and radiant with stam/ magic whichevers higher. Reason being is for pure tank builds, having a slightly smaller shield and more "boom" is better for them due to less damaging options, and its still a shield. And giving mag/ stamina builds radiant meaning they have the much needed defense they need oh so very much...
But please zos, whatever you do, please don't take the blazing shield morph from health stackers. I love this skill, and since the beginning have tried to build for it and solely for the spamming of said shield, this skill with its damage out put and defensive capability has over the past almost two years made me love tanking with it, so I am now at heart...a tank, with blazing shield, everything else on my bar is to support this skill, don't take it away because of spoiled brat magica/ stamina templars...they get all the cool stuff now ...
  • Dracane
    Dracane
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    You have strong heals as a Templar, you don't need a strong shield on top. Healing Ward and Harness Magicka are also strong options for you.

    There is an idea behind each class. Relying on his class shield is not the idea of the Templar, it's obviously for tanks with a high health pool, which makes sense.
    Even for caster Templars, it's still strong enough to mitigate burst damage and mitigate crits. And as I said, the 2 most important damage shields are available for everyone.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Baconlad
    Baconlad
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    Uhm I think you missing my point...im a tank brag, don't NEED a shield, but the defensive/ offensive option of blazing is too hard to pass up, if I wanted MAX SHIELDS, well no kidding, I would shield stack. But I do t WANT to shield stack, I WANT blazing to remain an option to me. And strong heals really? Cause my bol hit me for 2-3k...and at the cost it has? I'm BUILDING FOR BLAZING SHIELD AND NOTHING ELSE DONT TELL ME HOW TO PLAY BRAH. Tired of people telling me to drop blazing cause they don't know how to play with it
  • Dracane
    Dracane
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    Baconlad wrote: »
    Uhm I think you missing my point...im a tank brag, don't NEED a shield, but the defensive/ offensive option of blazing is too hard to pass up, if I wanted MAX SHIELDS, well no kidding, I would shield stack. But I do t WANT to shield stack, I WANT blazing to remain an option to me. And strong heals really? Cause my bol hit me for 2-3k...and at the cost it has? I'm BUILDING FOR BLAZING SHIELD AND NOTHING ELSE DONT TELL ME HOW TO PLAY BRAH. Tired of people telling me to drop blazing cause they don't know how to play with it

    And I'm tired of people who can't read. In fact, I told you to use it.
    And if you are but a health tank, then why even bother ? Blazing shield is pretty good then, considering you can easily surpass 40k health in Cyrodiil. Blazing shield is definately not the best ability, I agree. But I think it fullfills its intended purpose after all.

    People always say, that this shield is bad now. But reality is, that it is as good/bad as always, just like any other shield. Because damage and shield strenght got both reduced.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Baconlad
    Baconlad
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    I re read in a calmer at home situation...so sorry man. Any way, i will agree that blazing is great for health stackers, and it should not be messed with as far as what stat it scales with, but allowing it or the opposite morph to scale off of the highest stat would be great, it is a defensive ability, and Stan AND magick users should get mooooorre benefit from using it. Again sorry for post agro, thanks for input.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_MatM on December 8, 2015 3:29AM
  • Essiaga
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    Dracane wrote: »
    You have strong heals as a Templar, you don't need a strong shield on top. Healing Ward and Harness Magicka are also strong options for you.

    There is an idea behind each class. Relying on his class shield is not the idea of the Templar, it's obviously for tanks with a high health pool, which makes sense.
    Even for caster Templars, it's still strong enough to mitigate burst damage and mitigate crits. And as I said, the 2 most important damage shields are available for everyone.

    Disagree with both of you in different ways.

    Stam builds don't need shields as large as magicka builds. You have stam to dodge roll, block, sprint, and run. You have more armor and more options in defensive skills, Immovable and Evasion. They CP system is stack in stam builds favor and with 2 hander there's skills there that out shine the non UBER classes.

    In short stam owns own and not be able to be killed. Cloak + Expedition + shield = morality.

    Magicka builds are very limited by lack of stam. The can dodge roll maybe twice. Only sorcs have true mobility with streak. Maybe night blade with their Shade. Shields are the Magicka defense. Magicka users are using S&B for defense and mitigation. If they had shields they'd be able to use it rather then stamina to prolong their death. Templars and DK NEED shields as they are sitting ducks with no mobility. We have to go Vamp ... why? Blinding Flashes was taken and nothing replaced the Debuff/protection from it.

    Shields should be based on Max Magicka or Max Health, which ever is greater. Never stamina.
    Another forums user had the great idea to change shield to buffs. Forgive me for not remembering or looking up your name to properly credit you.

    I proposes that Major Shield be 20% max magicka or health, which ever is higher, and Minor 10% magikca or health, which ever is higher.

    This would make it so that Stam users could still use a shield but it will be limited as they chase damage.

    This would also make it so that the Hardened Ward would be brought more in line so that the Battle Spirit debuff could be removed. It would also limit shield stacking to max of 2 since there would only be 2 buffs and buffs don't stack. Sorcs would still have an advantage to shields as they can stack magicka at least 3 % higher then other classes that have shields.

    A shield for tanks would allow the opportunity to drop block for regen and get back some of that tankyness they've been lacking for some time.

    Shields should also take damage from critical strikes and DoTS. Class abilities should always out shine alternatives therefore they would be Major Shield Buff. All other shields would be Minor.

    Healing Ward would be a Minor Shield buff. All class ASIDE FROM TEMPLAR should get a passive that raise the power of shield they cast on allies, but not themselves. So their allies Ward would be lets say 5-8% stronger then a Templar since templar has BoL. Sorcs and NB would have the best Wards (on them selves and allies) due to passives and Bound Aegis.

    If shields stacked off max stat (including stamina) then they're would be no reason NOT to use them and templars and dk would disappear forever. Damage is fairly even-ish across Stam build currently, due to 2handed weapon line and CP. Basiclly stamina builds are limited and there for generic.

    There's a much larger gap between magicka Sorc and the rest of the classes. Destro is dropped in favor of DW for spell damage or S&S for the mitigation. Both reduce our chance of light and heavy attacks, as well as the damage that would come from those attacks. The Staves lines have no skills that compare with WB, No real buffs like Rally, no Execute like Executioner and Steel Tornado. Resto is used to shield stack or to give a shield to NB class that doesn't otherwise have one.

    This proposal would fix the actual problem with shields and remove the shield nerf from PVP and let those who need or want shield have the option to use them.
  • Baconlad
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    Umm....before you write an entire wall of reading for us here. No....major/ minor shields? No, I could see limiting the amount of shields, but not a 20% shield. I am a templar, and have no problem with my shield right now, I simply do not want zeni to take the health stacked portion of the shields away. Give mag/stam another option through a blazing morph...and stamina has more options that magicka? I've geared three v16 sets so far: In magicka, stamina, and now a blazing shield tank. I will tell you that stamina build blew for defensive options. Maficka was far better, and this blazing I am specced now is far better than that. The key being bol for magick, and blazing shield for tank. Stamina has nothing from tamplar lines. I don't want to hear you say "go two handed!" Because NO stamina line has proper defensives...vigor is good and as close as we get, but we still need a stamina option. And being the tanky class, not the run and hide class, we need blazing shield to go off of highest stat
  • Dracane
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    Baconlad wrote: »
    Right....so I'm an a$$ hole, I re read in a calmer at home situation...so sorry man. Any way, i will agree that blazing is great for health stackers, and it should not be messed with as far as what stat it scales with, but allowing it or the opposite morph to scale off of the highest stat would be great, it is a defensive ability, and Stan AND magick users should get mooooorre benefit from using it. Again sorry for post agro, thanks for input

    Uhm, yes, right.....

    I'm not aggroed and you're not and idiot. You definately shouldn't post on these forums if you can't handle critical comments. I'm a lesser evil compared to what can await you here. :D
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Baconlad
    Baconlad
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    Normally I'm not an angry poster, but those suggesting to take away blazing shield from health stacking is getting ridiculous and gets my blood boiling, tanking in general has its head turned on end often in this game compared to other templar specs, magicka/ stamina. Not saying that other specs havnt had to adjust, but going full health to get the most out of blazing shield is going bye bye, and I'm arguing against it. Soon magicka templar will be the only ones who can use any shields at all, I disagree with it. I can't cast my shield over and over and over for minutes on end, and that where my skill comes into play. Giving it to magicka builds and forcing me to play magicka to get this shield pumped up is not in the cards in my opinion, you need the mitigation cap to help reduce damage after the shield pops or when stunned. Not that you are wanting to take away my shield! But I'm passionate about this skill and playstyle, its incredibly fun to me in pvp and pve. Just hope zos doesn't look at all these other posts and change this skill to suit others while taking from me yet again my build
  • Dracane
    Dracane
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    Baconlad wrote: »
    Normally I'm not an angry poster, but those suggesting to take away blazing shield from health stacking is getting ridiculous and gets my blood boiling, tanking in general has its head turned on end often in this game compared to other templar specs, magicka/ stamina. Not saying that other specs havnt had to adjust, but going full health to get the most out of blazing shield is going bye bye, and I'm arguing against it. Soon magicka templar will be the only ones who can use any shields at all, I disagree with it. I can't cast my shield over and over and over for minutes on end, and that where my skill comes into play. Giving it to magicka builds and forcing me to play magicka to get this shield pumped up is not in the cards in my opinion, you need the mitigation cap to help reduce damage after the shield pops or when stunned. Not that you are wanting to take away my shield! But I'm passionate about this skill and playstyle, its incredibly fun to me in pvp and pve. Just hope zos doesn't look at all these other posts and change this skill to suit others while taking from me yet again my build

    Yea. I think, when you're a full health build, you should get rewarded with a reasonable blazing shield.
    Because usually, you cannot spam spells that often with a full health build. I think it wouldn't be unbalanced to make it scale better with health.

    I don't think, Templar tanks would actually spam it, because they simply don't have the ressources to do so. But they deserve a proper shield in exchange for having not so much damage and not so strong self heals due to their low spell damage and Magicka.

    However, Magicka Templars shouldn't have a good class shield, their heals are more than enough, way too strong in fact. But a health stacker should be rewarded
    Edited by Dracane on December 8, 2015 8:03PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Blazing Shield was meant to be the Templar DPS morph not a tank shield.

    This is clearly evident because the tank morph Radiant Ward does a set amount of damage and it gets a larger shield value then Blazing Shield while also being cheaper. Blazing Shield was designed to be used in close quarters while spamming Jabs as a DPS and returning to some damage to your target who was attacking you in melee.

    Radiant Ward was a clear tanking morph designed to be cheaper on cost, and a alrger sheild value per target hit so it could absorb more damage and help the Templar tank.

    As it stands right now, Blazing Shield is useless in PVP because the value is too small to do any kind of real damage even if you spec full health, its the reason Blabafat uses Radiant Ward now, its not great either, but atleast its cheaper and can get larger based on targets tagged, but even then its not good.

    Blazing Sheild was intended to be a DPS morph, and worked ok for that until this recent change, Radiant WArd used to be the tank morph and worked ok for that too prior to this most recent change...now..neither of them are really that good at all, but Radiant is better now due to it being significantly cheaper and better against multiple opponents, but not by much...
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Blazing Shield was meant to be the Templar DPS morph not a tank shield.

    This is clearly evident because the tank morph Radiant Ward does a set amount of damage and it gets a larger shield value then Blazing Shield while also being cheaper. Blazing Shield was designed to be used in close quarters while spamming Jabs as a DPS and returning to some damage to your target who was attacking you in melee.

    Radiant Ward was a clear tanking morph designed to be cheaper on cost, and a alrger sheild value per target hit so it could absorb more damage and help the Templar tank.

    As it stands right now, Blazing Shield is useless in PVP because the value is too small to do any kind of real damage even if you spec full health, its the reason Blabafat uses Radiant Ward now, its not great either, but atleast its cheaper and can get larger based on targets tagged, but even then its not good.

    Blazing Sheild was intended to be a DPS morph, and worked ok for that until this recent change, Radiant WArd used to be the tank morph and worked ok for that too prior to this most recent change...now..neither of them are really that good at all, but Radiant is better now due to it being significantly cheaper and better against multiple opponents, but not by much...

    Agreed
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  • SemiD4rkness
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    Dracane wrote: »
    You have strong heals as a Templar, you don't need a strong shield on top. Healing Ward and Harness Magicka are also strong options for you.

    There is an idea behind each class. Relying on his class shield is not the idea of the Templar, it's obviously for tanks with a high health pool, which makes sense.
    Even for caster Templars, it's still strong enough to mitigate burst damage and mitigate crits. And as I said, the 2 most important damage shields are available for everyone.

    NOT ALL TEMPLARS CAN HEAL.
    NOT ALL TEMPLARS CAN HEAL.

    Healing is restricted to magicka. Stamina templars have the worst healing out of all builds. I think I finally know what my signature should be.
    And yes we need a stronger shield because:
    We have low dmg
    We have 0 mobility
    We can't mitigate damage
    We have the worst CCs out of all classes
    Tank with high health pool? Then id have a lot less dps and it doesn't really matter because sorcs will still burst you in seconds same as nightblades and you're never going to outsustain a DK.
    This class needs serious buffs, the only "viable" build is spamming Bol and that's just poor game design.
  • Dracane
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    Dracane wrote: »
    You have strong heals as a Templar, you don't need a strong shield on top. Healing Ward and Harness Magicka are also strong options for you.

    There is an idea behind each class. Relying on his class shield is not the idea of the Templar, it's obviously for tanks with a high health pool, which makes sense.
    Even for caster Templars, it's still strong enough to mitigate burst damage and mitigate crits. And as I said, the 2 most important damage shields are available for everyone.

    NOT ALL TEMPLARS CAN HEAL.
    NOT ALL TEMPLARS CAN HEAL.

    Healing is restricted to magicka. Stamina templars have the worst healing out of all builds. I think I finally know what my signature should be.
    And yes we need a stronger shield because:
    We have low dmg
    We have 0 mobility
    We can't mitigate damage
    We have the worst CCs out of all classes
    Tank with high health pool? Then id have a lot less dps and it doesn't really matter because sorcs will still burst you in seconds same as nightblades and you're never going to outsustain a DK.
    This class needs serious buffs, the only "viable" build is spamming Bol and that's just poor game design.

    Yes yes, of course. I agree that Templar needs buffs.
    Actually, Templar has AWESOME abilities, the best abilities I could think of. But numbers are the problem here and that most abilities are negated by some effects or too unreliable in pvp. Same is true with Sorcerer, but Templar is worse I think.

    And as I said, I think that sun shield should scale a bit better. But they need to be carefull, Magicka Templars will be too unkillable if they have too strong shields on top of this broken heal.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Mumyo
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    • Simply make Sun shield in any way stronger, much stronger!
    • Let it still cost magicka and scale off health but at least double its strength.
    • To avoid that healthstackers will be unkillable and explode everything, u should give it a cap, just like backlash has one.

    Oh yeah and make it cost way less. almost 4k for a stamina build is crazy.
  • Dracane
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    Mumyo wrote: »
    • Simply make Sun shield in any way stronger, much stronger!
    • Let it still cost magicka and scale off health but at least double its strength.
    • To avoid that healthstackers will be unkillable and explode everything, u should give it a cap, just like backlash has one.

    Oh yeah and make it cost way less. almost 4k for a stamina build is crazy.

    Same goes to hardened ward for stamina Sorcs.... ridiculously expensive and weak.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Baconlad
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    What's wrong with healthstacking? I think my ideas of are the best. Magicka builds don't need more damage, they need defensive options, stamina build aLOT more so than magicka build need more defense. Tank on the other hand stacking health and mitigation do NOT need this shield to be stronger. We use blazing shield because we want some mitigation and damage in the same skill, blazing is perfect for tanks and the best reason in game to stack health, it doesn't need buffs as is and doesn't need changed from health. THAT IS THE ARGUMENT SOLVED. Radiant shield is a great morph for magicka/stamina builds (if it increased based on max stat). Its the mitigation that stamina stackers want/ need. Magicka less so due to BoL, but still viable for them as an option as well. No magicka/ stamina stacker would NEED blazing shield for damage, why? CAUSE THEY HAVE BETTER OPTIONS OUT THERE FOR DAMAGE! Tanks on the other hand really don't, their magick is typically too low for other heals (possible but not GOOD heals on tank build.
  • Anazasi
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    Dracane wrote: »
    Baconlad wrote: »
    Uhm I think you missing my point...im a tank brag, don't NEED a shield, but the defensive/ offensive option of blazing is too hard to pass up, if I wanted MAX SHIELDS, well no kidding, I would shield stack. But I do t WANT to shield stack, I WANT blazing to remain an option to me. And strong heals really? Cause my bol hit me for 2-3k...and at the cost it has? I'm BUILDING FOR BLAZING SHIELD AND NOTHING ELSE DONT TELL ME HOW TO PLAY BRAH. Tired of people telling me to drop blazing cause they don't know how to play with it

    And I'm tired of people who can't read. In fact, I told you to use it.
    And if you are but a health tank, then why even bother ? Blazing shield is pretty good then, considering you can easily surpass 40k health in Cyrodiil. Blazing shield is definately not the best ability, I agree. But I think it fullfills its intended purpose after all.

    People always say, that this shield is bad now. But reality is, that it is as good/bad as always, just like any other shield. Because damage and shield strenght got both reduced.

    Think you might be underestimating it a little bit. Since they changed the damage release on reactivation its rather powerful. In PVP it is weak and certainly not worth trying to cast over and over but in PVE it is extremely useful in destroying mob adds.
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