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Zball Busting Concept

Sord
Sord
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Massive Zergballs suck because it makes for less strategic and tactical warfare game play. To make pvp more strategic and tactical ZOS should open up the ability to damage other players in your own alliance, the exception to this is those you are grouped with from your alliance, you won't be able to take damage from them and groups should then be limited in size to 10-12 person groups (let the flames lashing begin).

Here is my reasoning behind this. This will force large groups to split up and have some distance between them (good for lag)maybe even force them to try and take multiple targets at the same time (divide and conquer right). Force them to actually have to coordinate more as a group and as an alliance working together. This can be done on one server see how it works, run it on the test server. I have experienced this type of pvp combat before in one of the the first strictly PVP games, Shadowbane. You could see groups move as a team, coordinate multiple groups for where and what to attack, it forces people to think about group strategy (types of classes and abilities to make the group more effective, ganking group, sniper group, frontline groups, magic ranged groups, etc), it also forces people and groups to be much more tactical in how they move and operate as a group or solo, knowing you can now take friendly fire.

Battles have always been coordinated via groups/ranks of people the way it is in ESO is a big sloppy blob of people doing whatever with no consequences from friendlies. Sure it is harder but when you achieve a goal or wipe another group it is so much more rewarding because everyone in the group knows it was coordination and skill and not just some blob of the whole alliance running around spamming one power.

Sure you might run into that one *** in your own alliance who wants to kill their own but that is warfare, traitors and if someone kills someone in their own alliance have them loose some AP or make them be marked like you do with stealing and the guards will arrest you and you have to pay a fine in Cyrodiil. This will also allow for group pvp within ones alliance and dueling (have gladiator arenas in cyrodiil where there is no punishment for killing your alliance in fact if you enter into a gladiator arena you can earn Gladiator Arena Points. Make it so people have to actually go to these arenas in cyrodiil to enter the instance to get into battle in these gladiator arenas, maybe this is how other arena pvp can be brought into the game. It can be 1v1, 3v3, 5v5, 10v10 and even 1vX or 3vX if someone has the skills and they get greater rewards for going that route)

Anyway just my thoughts on how to break up the zergballs!
www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
-This is your life and its ending one moment at a time-
  • Akinos
    Akinos
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    I didn't read any of your pretty big post cuz it's late, I'm tired and can't see straight but based on the title all I could think of was:
    rcqpxaK.gif
    Edited by Akinos on December 6, 2015 10:25AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Draxys
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    No, way too easy for trolling and this doesn't fix the root of the issue. It would be just another bandaid fix. We need aoe caps removed to prevent artificial damage mitigation and go from there.
    2013

    rip decibel
  • Sord
    Sord
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    Draxys wrote: »
    No, way too easy for trolling and this doesn't fix the root of the issue. It would be just another bandaid fix. We need aoe caps removed to prevent artificial damage mitigation and go from there.

    Yes you are right AoE caps need to go I forgot to put that in there thanks for the reminder.

    As far as "Trolling" that already happens and they are about to change it so any toon can be in any campaign so if you want to know what is happening with another alliance simple switch toons tell the other and trolled. Trolling happens no matter what, you want real PVP (player vs player) then open it up. Besides pvp in the same alliance is coming with the Thieves Guild in the next patch where criminals will be wanted and same alliance folks will be able to kill each other. If people kill other alliance members in Cyrodiil they will be marked traders and killed by guards until the pay off their huge fines.

    Sorry you are wrong it isn't a band aid what I propose is a fix. Currently we have a band aid in place because there is no way in the current system with alliance members not taking friendly fire, that will ever be able to break up the zergballs. Everything they try only seems to help the zerg because it doesn't effect other alliance members. Until people take friendly fire zergs will always happen.

    Edited by Sord on December 6, 2015 4:57PM
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Master_Kas
    Master_Kas
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    Sord wrote: »
    Draxys wrote: »
    No, way too easy for trolling and this doesn't fix the root of the issue. It would be just another bandaid fix. We need aoe caps removed to prevent artificial damage mitigation and go from there.

    Yes you are right AoE caps need to go I forgot to put that in there thanks for the reminder.

    As far as "Trolling" that already happens and they are about to change it so any toon can be in any campaign so if you want to know what is happening with another alliance simple switch toons tell the other and trolled. Trolling happens no matter what, you want real PVP (player vs player) then open it up. Besides pvp in the same alliance is coming with the Thieves Guild in the next patch where criminals will be wanted and same alliance folks will be able to kill each other. If people kill other alliance members in Cyrodiil they will be marked traders and killed by guards until the pay off their huge fines.

    Sorry you are wrong it isn't a band aid what I propose is a fix. Currently we have a band aid in place because there is no way in the current system with alliance members not taking friendly fire, that will ever be able to break up the zergballs. Everything they try only seems to help the zerg because it doesn't effect other alliance members. Until people take friendly fire zergs will always happen.

    I missed this :O Oh my nightblade will be a happy criminal killing unexperienced PvE:ers trying to enforce the law

    @DeanTheCat Killingspree incoming :D
    EU | PC
  • Sord
    Sord
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    Master_Kas wrote: »

    I missed this :O Oh my nightblade will be a happy criminal killing unexperienced PvE:ers trying to enforce the law

    @DeanTheCat Killingspree incoming :D

    That was always the intent for the Justice system to be able to attack other thieving characters. If they don't bring that in the next patch entitled "Theif DLC" then what is the point to introduce a few new skills?
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • IxSTALKERxI
    IxSTALKERxI
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    Sord wrote: »
    Massive Zergballs suck because it makes for less strategic and tactical warfare game play. To make pvp more strategic and tactical ZOS should open up the ability to damage other players in your own alliance

    I stopped reading this thread here.
    NA | PC | Aldmeri Dominion
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  • Suru
    Suru
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    Sord wrote: »
    Massive Zergballs suck because it makes for less strategic and tactical warfare game play. To make pvp more strategic and tactical ZOS should open up the ability to damage other players in your own alliance

    I stopped reading this thread here.

    Lol yea


    Suru
  • Sord
    Sord
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    Sord wrote: »
    Massive Zergballs suck because it makes for less strategic and tactical warfare game play. To make pvp more strategic and tactical ZOS should open up the ability to damage other players in your own alliance

    I stopped reading this thread here.

    I don't really care if people don't like it is legit idea that would work, what scared you might blow your friends up LOL. Yah guess you aren't very opened minded willing to explore ideas.
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • i3ig_Gun
    i3ig_Gun
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    Worst idea ever to stop zergs.... Friendly Fire...

    Just quit playing PvP and you dont have to worry abou them.
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Sord
    Sord
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    i3ig_Gun wrote: »
    Worst idea ever to stop zergs.... Friendly Fire...

    Just quit playing PvP and you dont have to worry abou them.

    Yah so everyone that doesn't like zergs should just quit pvping? there goes half the community and that will help this game last. Least I am throwing creative ideas out there. If you never played truly open pvp well your loss. It actually requires strategy and tactics something that is limited via not taking damage from friendly fire. But like I said flame lash on kids.
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • zyk
    zyk
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    I much prefer friendly fire in PVP games. It certainly does reduce AE spam. It encourages reactive gameplay vs the proactive gameplay we see in ESO PVP.

    However, in my experience, it's only viable in controlled settings. Such as Guild/Clan vs Guild/Clan on private/restricted servers.

    There is no practical way it could be implemented in ESO as the game presently functions. There is too much potential for griefing and careless mistakes by inexperienced players. No thanks.

    If there were closed competition servers, that might be different.
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