Paulington wrote: »
Azurephoenix999 wrote: »This is probably never going to be in the game, but it would be totally badass if it was.
Basically, a passive would be available to those who had maxed both Two-Handed, Dual Wield AND One hand and shield.
It would allow you to wield two handed melee weapons (so no bows) with a single hand. Basically, this'd allow someone to charge at you wielding two greatswords...or possibly two battleaxes.
While doing this, you'd be able to use active abilities from two-handed AND dual wield (if using two weapons) or one hand and shield (if wielding a greatsword and a shield).
Just an idea. Not saying it should be in the game, just saying it'd be cool if it was.
khele23eb17_ESO wrote: »I would however like to have the option for my character to sheathe 1h swords on his back. Not to be cool, just to avoid the weapons floating at my character's sides about a meter away from him when sheathed.
Azurephoenix999 wrote: »Just to be absolutely 100% clear, I know this isn't going to be in the game. I'm just trying to discuss a hypothetical scenario with you guys.
DanielMaxwell wrote: »Azurephoenix999 wrote: »Just to be absolutely 100% clear, I know this isn't going to be in the game. I'm just trying to discuss a hypothetical scenario with you guys.
do not worry most people who read your OP already figured that out . we are just pointing out where such game design choices where put in it ended up causing more balance issues then it is worth .
just a simple point is weapons designed to be wielded in two hands , while you can swing them with one hand , are also balanced to be swung with two hands . if you actually tried to swing a Scottish claymore with one hand at a target you would very quickly realize that you have very little control of that weapon when you swing it as compared to doing the same thing with two hands .
lolo_01b16_ESO wrote: »Yeah, lets combine wrecking blow and puncture to wrecking puncture. Instant cast skill that inflicts major fracture, knockdown + 3 sec stun and deals as much damage as a normal wrecking blow.
Or heroic brawler: Cone attack, 8m radius, reduces movement speed by 60%, inflicts major maim, increases your ultimate gain, provides a damage shield for each target hit, does bleed damage.
Critical invasion: High damage charge ability, always deals critical damage, stuns target for 3 sec and reduces movement speed by 60% afterwards.
Or maybe we should just use our weapons as the blacksmith who created them intended.
Azurephoenix999 wrote: »Paulington wrote: »
2H Steel Tornado = Steel Hurricane.
Azurephoenix999 wrote: »Paulington wrote: »
2H Steel Tornado = Steel Hurricane.
lolo_01b16_ESO wrote: »Yeah, lets combine wrecking blow and puncture to wrecking puncture. Instant cast skill that inflicts major fracture, knockdown + 3 sec stun and deals as much damage as a normal wrecking blow.
Or heroic brawler: Cone attack, 8m radius, reduces movement speed by 60%, inflicts major maim, increases your ultimate gain, provides a damage shield for each target hit, does bleed damage.
Critical invasion: High damage charge ability, always deals critical damage, stuns target for 3 sec and reduces movement speed by 60% afterwards.
Or maybe we should just use our weapons as the blacksmith who created them intended.
Wrecking puncture is just a stealthed Surprise Attack without the knockdown and a longer stun
Critical invasion is just using ambush with shadowy disguise
Holy sh*t nightbaldes are OP af LOL