Helgi_Skotina wrote: »Similar to what? Are you talking about Skyrim or Oblivion/Morrowind?
WhiskeyRiver.AZub17_ESO wrote: »Helgi_Skotina wrote: »Similar to what? Are you talking about Skyrim or Oblivion/Morrowind?
The title says WoW. Meaning World of Warcraft.
Helgi_Skotina wrote: »WhiskeyRiver.AZub17_ESO wrote: »Helgi_Skotina wrote: »Similar to what? Are you talking about Skyrim or Oblivion/Morrowind?
The title says WoW. Meaning World of Warcraft.
What is it and what has it to do with TES?
CapnPhoton wrote: »In the way you mention, most MMO games work that way where you level very fast in the beginning. But that is where the similarities end if you compare the two.
IF they ever bring selling instant max level characters or pay to win crap to ESO like they did in WOW, I would instantly stop playing.
There is a limit to how much dumbing down and casualness friendly I can go in a game before I feel like it's not even worth playing...
Justice31st wrote: »No, in WOW it was actually viable to level up by only doing dungeons. Here it would take a million years.
Justice31st wrote: »No, in WOW it was actually viable to level up by only doing dungeons. Here it would take a million years.
I seriously need more character slots. I keep getting ideas about leveling experiments:
1) Level a toon through PvP only
2) Level a toon through crafting writs and exploration only
3) Level a toon through dungeon runs only (maybe group and public dungeons, I don't know)
Just to see how long it would actually take.
IF they ever bring selling instant max level characters or pay to win crap to ESO like they did in WOW, I would instantly stop playing.
There is a limit to how much dumbing down and casualness friendly I can go in a game before I feel like it's not even worth playing...