TequilaFire wrote: »It is always amusing how servers get blamed for coding problems.
much more crowded with no fps drops
They already upgraded the server technology a few weeks ago.
There's clearly problems in the coding and or engines.
TequilaFire wrote: »It is always amusing how servers get blamed for coding problems.
... but i think servers are also to be blamed here because at start the capacity was way bigger and Cyrodiil was much more crowded with no fps drops and little lag ...
TequilaFire wrote: »It is always amusing how servers get blamed for coding problems.
... but i think servers are also to be blamed here because at start the capacity was way bigger and Cyrodiil was much more crowded with no fps drops and little lag ...
Your argument here seems to suggest the servers are just fine. What information do you actually have as to the server capacity before or after Cyrodiil? I doubt anything has been released.
Your assumption seems to be that they've cut back on hardware to save a buck. What's your source?
TequilaFire wrote: »It is always amusing how servers get blamed for coding problems.
... but i think servers are also to be blamed here because at start the capacity was way bigger and Cyrodiil was much more crowded with no fps drops and little lag ...
Your argument here seems to suggest the servers are just fine. What information do you actually have as to the server capacity before or after Cyrodiil? I doubt anything has been released.
Your assumption seems to be that they've cut back on hardware to save a buck. What's your source?
They already upgraded the server technology a few weeks ago.
There's clearly problems in the coding and or engines.
No look check at 3:35 that was 1 year ago https://youtube.com/watch?v=va2-NEEx3Mw
They already upgraded the server technology a few weeks ago.
There's clearly problems in the coding and or engines.
No look check at 3:35 that was 1 year ago https://youtube.com/watch?v=va2-NEEx3Mw
Not sure why you're showing me a video when it's fact that the servers were upgraded and that there's been updates; and they're looking at the physics engine.
nimander99 wrote: »I agree that the lag/latency issues in high population areas is fookin unbearable and NEEDS to be addressed. But, I like the idea of a contest, we should be able to have a contest and fix the high pop issues... they shouldn't be mutually exclusive.
They already upgraded the server technology a few weeks ago.
There's clearly problems in the coding and or engines.
No look check at 3:35 that was 1 year ago https://youtube.com/watch?v=va2-NEEx3Mw
Not sure why you're showing me a video when it's fact that the servers were upgraded and that there's been updates; and they're looking at the physics engine.
Ye right... Such as bedtime stories right ?
TequilaFire wrote: »It is always amusing how servers get blamed for coding problems.
ZoS should provide us optimal performance on their servers (but as we all know its not exactly like that...) So do we want 1 Million for 1 GUY or we want that money to be spend for SERVERS ?