Thx, well I do not have a Magplar yet and I do not have Magicka Gear because those things are stupidly expensive bc of mats etc.....
However, It is possible, @Nifty2g got close to a nodeath run iirc. It is possible on all classes, but it is definitely not easy on all the classes and different setups.
Round 3 is better now, finally the broken pull mechanic removed which results in a lot less unnecessary deaths.
(they could have fixed it too but I guess they did not find out how so they just replaced the skill of strangler)
Round 6 I dunno if it got nerfed? It felt the same as usual. Usually I have no issues there unless shrines do not light up
Round 3 has caused me many many many deaths, usually I'm doing fine, see a stranger spawn and before I can close the gap it's rubber banded me and caused me to get stuck in the insta gib water.
Round 6 had a few changes I heard, need to reread patch notes.
You think it would be easier on magiplar? Due to more self healing/sustain? Especially from sweeps.
Also do you think this could be done on a vampire due to round 9 fire damage? If you put all first CP into fire damage reduction?
Well yes it is easier on magplar, stamplar atm is the WORST choice of all setups actually. Like worst of the worst of the worst. BC ZOS likes nerfing Templars
Well ye you just maybe need Ward to be safe I guess.
Thx, well I do not have a Magplar yet and I do not have Magicka Gear because those things are stupidly expensive bc of mats etc.....
However, It is possible, @Nifty2g got close to a nodeath run iirc. It is possible on all classes, but it is definitely not easy on all the classes and different setups.
Round 3 is better now, finally the broken pull mechanic removed which results in a lot less unnecessary deaths.
(they could have fixed it too but I guess they did not find out how so they just replaced the skill of strangler)
Round 6 I dunno if it got nerfed? It felt the same as usual. Usually I have no issues there unless shrines do not light up
Round 3 has caused me many many many deaths, usually I'm doing fine, see a stranger spawn and before I can close the gap it's rubber banded me and caused me to get stuck in the insta gib water.
Round 6 had a few changes I heard, need to reread patch notes.
You think it would be easier on magiplar? Due to more self healing/sustain? Especially from sweeps.
Also do you think this could be done on a vampire due to round 9 fire damage? If you put all first CP into fire damage reduction?
Well yes it is easier on magplar, stamplar atm is the WORST choice of all setups actually. Like worst of the worst of the worst. BC ZOS likes nerfing Templars
Well ye you just maybe need Ward to be safe I guess.
Didn't you get the memo alcast? About 4 people on this and Tamriel foundry praising stamplar as the best stam race around! No wonder zos nerfed that super op blazing spears.
Yeah that's what I thought about ward tbh.
@Alcast I'm waiting for you to upload the video alreadySpamnmning F5 right now
Grats man, very impressive!
I am so tired of think, trying, and watching videos oh how to beat V Mael.
What is sad is every video people I watched people are Animation-canceling.
@asneakybanana I've been doing it for so long it's just muscle memory now, the thing is the only people who animation cancel these days are the OG people. None of the new guys seem to do it.asneakybanana wrote: »Grats man, very impressive!
I am so tired of think, trying, and watching videos oh how to beat V Mael.
What is sad is every video people I watched people are Animation-canceling.
animation cancelling is required for any high level of play. Its a fairly difficult technique to totally master like alcast has but if you do its very rewarding. I would strongly suggest learning how to animation cancel before trying the vet arena as its pretty much a necessary skill.
@asneakybanana I've been doing it for so long it's just muscle memory now, the thing is the only people who animation cancel these days are the OG people. None of the new guys seem to do it.asneakybanana wrote: »Grats man, very impressive!
I am so tired of think, trying, and watching videos oh how to beat V Mael.
What is sad is every video people I watched people are Animation-canceling.
animation cancelling is required for any high level of play. Its a fairly difficult technique to totally master like alcast has but if you do its very rewarding. I would strongly suggest learning how to animation cancel before trying the vet arena as its pretty much a necessary skill.
The hardest thing to animation cancel/weave was back in the day was snipe, when the stamina meta slowly made its return, that was lame to learn
Seen a few people in EU DC walking with that title for days now. They didn't make threads about it.
@asneakybanana I've been doing it for so long it's just muscle memory now, the thing is the only people who animation cancel these days are the OG people. None of the new guys seem to do it.asneakybanana wrote: »Grats man, very impressive!
I am so tired of think, trying, and watching videos oh how to beat V Mael.
What is sad is every video people I watched people are Animation-canceling.
animation cancelling is required for any high level of play. Its a fairly difficult technique to totally master like alcast has but if you do its very rewarding. I would strongly suggest learning how to animation cancel before trying the vet arena as its pretty much a necessary skill.
The hardest thing to animation cancel/weave was back in the day was snipe, when the stamina meta slowly made its return, that was lame to learn
World first stamina no death vMA? Unless sb puts veto I guess lol
I will upload run soon on youtube
To be honest, if you just take all sigils in each round, nothing can really happen in my opinion.
Bad luck can always hit you in some certain arenas. But with all Sigils, I don't see a big challenge in completing everything without dying+ super fast. Don't want to undermine his success, but still.
ZOS_RichLambert wrote: »That's pretty impressive!
Which is sad, because it says something about balance.
To be honest, if you just take all sigils in each round, nothing can really happen in my opinion.
Bad luck can always hit you in some certain arenas. But with all Sigils, I don't see a big challenge in completing everything without dying+ super fast. Don't want to undermine his success, but still.
This might be true in theory, if it was really the case, somebody would surely do it earlier.
Too bad the leaderboards has no info on this.
StevK44_ESO wrote: »That's awesome Alcast! You're making me want to get back in there and practice up again. Think we'll be seeing your stamplar get a no death any time soon?
Grats!
*eagerly awaiting the video*
Thx, well I do not have a Magplar yet and I do not have Magicka Gear because those things are stupidly expensive bc of mats etc.....
However, It is possible, @Nifty2g got close to a nodeath run iirc. It is possible on all classes, but it is definitely not easy on all the classes and different setups.
Round 3 is better now, finally the broken pull mechanic removed which results in a lot less unnecessary deaths.
(they could have fixed it too but I guess they did not find out how so they just replaced the skill of strangler)
Round 6 I dunno if it got nerfed? It felt the same as usual. Usually I have no issues there unless shrines do not light up
Round 3 has caused me many many many deaths, usually I'm doing fine, see a stranger spawn and before I can close the gap it's rubber banded me and caused me to get stuck in the insta gib water.
Round 6 had a few changes I heard, need to reread patch notes.
You think it would be easier on magiplar? Due to more self healing/sustain? Especially from sweeps.
Also do you think this could be done on a vampire due to round 9 fire damage? If you put all first CP into fire damage reduction?
Well yes it is easier on magplar, stamplar atm is the WORST choice of all setups actually. Like worst of the worst of the worst. BC ZOS likes nerfing Templars
Well ye you just maybe need Ward to be safe I guess.