Spacemonkey wrote: »Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?
Spacemonkey wrote: »Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?
Spacemonkey wrote: »Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?
Yes - and back with stats to jump right into the action. Pop a pot and youre completely full! This is why I see so many people ressing in the middle of 1vXs instead of just finishing a fight when theyre 'down to' 4 people vs just 1. You should be able to jump back into the fight for sure, but there is literally no downside to dying 5x in 2minutes and being pounded with resses while you outlast your enemy and drain their resources through near-instant resses.
timidobserver wrote: »I don't care about the set bonus, but it would be annoying if one of the most high-end, time consuming passives in the game was made worthless for Templar. Remove and replace the passive entirely rather than just making it not apply for Templar.
I don´t have a problem with this set in general.
This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).
On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.
I don´t have a problem with this set in general.
This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).
On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.
I was never a huge fan of ress-sickness in WoW because having to play with it was probably the most not fun time imaginable.
I'd much rather see a cooldown added to either Ressurection in general (Can only be used once every 30-45 seconds) or to Death itself. If you die you can't be ressed for 30-45 seconds etc. I'm fine with anything really other than the system we have in place to date.
When you're fighting a group that operates like what I described earlier you experience the same frustration you feel when fighting in the Districts of IC. People can just charge into you, blow everything they have on you and die, and moments later they're doing it again until eventually you get worn down and killed. Failure should never be rewarded.
I don´t have a problem with this set in general (maybe they should remove the templar passive stacking with it).
This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).
On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.
I don´t have a problem with this set in general (maybe they should remove the templar passive stacking with it).
This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).
On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.
More templar nurf, please no... sniff *(
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
By realistic I mean you're not gonna last very long fighting outnumbered in real world. But that wasn't my point. My point is - you shouldn't call something broken just because you don't like it.
But in general I have no problem with nerfing rezzes. That res sickness idea mentioned above seems like a good possible solution to me.
I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
timidobserver wrote: »I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
First, sorry for my English,
Second, it's funny that you say that the templars should not resurrect in seconds play nightblade stamina or magicka sorcerer, classes that can kill in seconds ...
Third, so a small group without templars wants defeat a larger group with Templars and Emperor ... and as you can´t, (which makes sense) the solution is to remove one of the only two things that can make templars in pvp (addition cure).
Interesting...
timidobserver wrote: »I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
timidobserver wrote: »I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).
timidobserver wrote: »I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).
You're not gonna win most fights being outnumbered when there are good players on the other side. That's how it is.
timidobserver wrote: »I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.
Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
Ehm. Jep. Kill a templar while outnumbered. I chuckled.
Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).
You're not gonna win most fights being outnumbered when there are good players on the other side. That's how it is.