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Ressurection and Stacking Kagrenac's Hope, Battle Ressurection, Master Ritualist Passive

Ezareth
Ezareth
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@Wrobel

It continues to amaze me that this set bonus and passive combination continues to exist in a game where things like Concealed Weapon, Night's Silence and Dark Stalker, or Archmage, Seducer, Expert Mage stacking was removed because their combined effects was too powerful. It is just an absurdly broken combo with no realistic counter other than completely overwhelming your opponents with numbers. When a player can resurrect another player faster than I can cast a Crystal fragment, something is broken.

When larger groups can dedicate 2 or even 3 Templar wearing this set to resurrecting other players at full health (with all the associated CP passive buffs) they become unkillable unless an even larger group just zergs them down. This isn't even PvP. Death should have consequences and there is no way a player that was just killed 2 seconds before should be able to continuously reenter the fight at full health and effectiveness with no penalty and nothing I could have done to prevent it.

It is past time to revisit the outdated Resurrection system we have in place.
Edited by Ezareth on December 1, 2015 5:27PM
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  • FENGRUSH
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    Damn right - this needs to be addressed!
  • Aenlir
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    This so much!!!
  • Spacemonkey
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    Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?
  • FENGRUSH
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    Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?

    Yes - and back with stats to jump right into the action. Pop a pot and youre completely full! This is why I see so many people ressing in the middle of 1vXs instead of just finishing a fight when theyre 'down to' 4 people vs just 1. You should be able to jump back into the fight for sure, but there is literally no downside to dying 5x in 2minutes and being pounded with resses while you outlast your enemy and drain their resources through near-instant resses.
  • murmur
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    Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?

    If another player resurrects you you don't have that ghost moment, it only happens when you self resurrect.
  • Ezareth
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    FENGRUSH wrote: »
    Wait, when they are resurrected they skip the 'ghost' 10-15 seconds?

    Yes - and back with stats to jump right into the action. Pop a pot and youre completely full! This is why I see so many people ressing in the middle of 1vXs instead of just finishing a fight when theyre 'down to' 4 people vs just 1. You should be able to jump back into the fight for sure, but there is literally no downside to dying 5x in 2minutes and being pounded with resses while you outlast your enemy and drain their resources through near-instant resses.

    And there is no real risk or cost to the resurrecting Templar. Ressurection has no mana cost, no cooldown and when it can be reduced to about the cast time of a crystal fragment the game becomes more about whack-a-mole than actual PvP.

    Last night I watched a single Templar who was hiding behind a wall healing the whole time during a keep fight pop out as the last man standing and resurrect 6 people in 10 seconds or less (including the Emperor). It was a hard fought battle that should have been a victory but there was simply no way to interrupt the player in time. As soon as they got a NB up the NB proceeded to Ambush spam to lock you in place and it was all over from there. And entire group raised in moments.

    We literally had to split the group up and zerg them down an hour later because they had 2 templar who did nothing but ress the moment anyone went down while someone else would CC you at the same time. By the time you broke CC and tried to interrupt the player was alive and at full health.
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  • timidobserver
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    I don't care about the set bonus, but it would be annoying if one of the most high-end, time consuming passives in the game was made worthless for Templar. Remove and replace the passive entirely rather than just making it not apply for Templar.
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  • Derra
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    I don´t have a problem with this set in general (maybe they should remove the templar passive stacking with it).

    This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).

    On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.
    Edited by Derra on December 1, 2015 5:37PM
    <Noricum>
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  • Ezareth
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    I don't care about the set bonus, but it would be annoying if one of the most high-end, time consuming passives in the game was made worthless for Templar. Remove and replace the passive entirely rather than just making it not apply for Templar.

    I'd be fine with any of this, my intention is definitely not to nerf Templar in any way shape or form. Personally, I think the passive itself would benefit from a complete redesign into something different altogether to bridge the gap on another Templar weakness.

    I just think this set combination is a balance issue that is sorely in needed of addressing.
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  • Ezareth
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    Derra wrote: »
    I don´t have a problem with this set in general.

    This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).

    On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.

    I was never a huge fan of ress-sickness in WoW because having to play with it was probably the most not fun time imaginable.

    I'd much rather see a cooldown added to either Ressurection in general (Can only be used once every 30-45 seconds) or to Death itself. If you die you can't be ressed for 30-45 seconds etc. I'm fine with anything really other than the system we have in place to date.

    When you're fighting a group that operates like what I described earlier you experience the same frustration you feel when fighting in the Districts of IC. People can just charge into you, blow everything they have on you and die, and moments later they're doing it again until eventually you get worn down and killed. Failure should never be rewarded.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Derra
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    Ezareth wrote: »
    Derra wrote: »
    I don´t have a problem with this set in general.

    This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).

    On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.

    I was never a huge fan of ress-sickness in WoW because having to play with it was probably the most not fun time imaginable.

    I'd much rather see a cooldown added to either Ressurection in general (Can only be used once every 30-45 seconds) or to Death itself. If you die you can't be ressed for 30-45 seconds etc. I'm fine with anything really other than the system we have in place to date.

    When you're fighting a group that operates like what I described earlier you experience the same frustration you feel when fighting in the Districts of IC. People can just charge into you, blow everything they have on you and die, and moments later they're doing it again until eventually you get worn down and killed. Failure should never be rewarded.

    I kind of like res sickness as it creates incentive for people to travel. Like in a way where they think: Do i want to run around with sickness for 5 minutes or do i just travel from spawn again.

    A short cooldown is lacking this aspect kind of - only if the cooldown was long enough to warrant the ride anyway. But then rezzing as a whole just becomes pointless.
    Edit: Also it would not penalise big grps at all if the cooldown was 30 to 60s. If two or three players die => choochoo into the next room - wait - choochoo back and rez. This could only get potentially interesting with the new siege weapons as arena denial.
    Edited by Derra on December 1, 2015 5:47PM
    <Noricum>
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  • Alcast
    Alcast
    Class Representative
    Derra wrote: »
    I don´t have a problem with this set in general (maybe they should remove the templar passive stacking with it).

    This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).

    On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.

    More templar nurf :(, please no... sniff *(
    Edited by Alcast on December 1, 2015 6:08PM
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  • Kutsuu
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    If we allow resurrections to become this fast and effective, then some type of res sickness is needed. Otherwise, you shouldn't be able to res this fast. DAOC for example had an item called Egg of Youth which, every 15 minutes, could be used to AOE resurrect a bunch of people. However, those people would start with low HP/stats and diminished damage output for several minutes due to res sickness. It was an amazing ability, but had very little effect on in-progress fights due to ressed players being limp noodles.
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  • Derra
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    Alcast wrote: »
    Derra wrote: »
    I don´t have a problem with this set in general (maybe they should remove the templar passive stacking with it).

    This game needs a (multiplicative) stacking resurection sickness where any battleres results in 20% decreased stats (reg, attributes, runspeed - everything).

    On top of that they could change one of the soul-skilltree passives to work in a way that once every hour you don´t cause that penalty when rezzing a player.

    More templar nurf :(, please no... sniff *(

    Templars problems are they vastly outperform any other class when looking at healing and support. If you were to buff templars (especially magica ones) to the same effectiveness of other classes while leaving all their support capabilities you´d just create the next overpowered moster. I do agree they should fix all bugs and start with careful rebalancing.

    1s rezzes are just overpowered in this game though.
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  • Jura23
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    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.
    Georgion - Bosmer/Templar - PC/EU
  • Derra
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    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.
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  • Jura23
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    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.
    Georgion - Bosmer/Templar - PC/EU
  • Ezareth
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    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The number of people who can stack all of these things is not all that rare and practically any organized group out there has several of them. The point of PvP is competition. How is it a competition if you end up rewarding the players who fail (but take advantage of a broken passive/set combination).

    This has nothing to do with big groups or Ball strategies. The group last night was a group of ~7 experienced players including an Emperor. I've seen the same happen in a 2 v 3 v 3 that I fought. Cinn and I were fighting a group of 3 EP. 3 AD jump in on the fight. I turn and kill two of the AD and turn back to help Cinn who was holding off the 3 EP, see the Templar beginning a ress and get gets both players back up before I can even interrupt him. All 3 players overwhelm me and a fight we more than likely would have won ended up being won by the group with the player who can ress anyone who dies in a little over a second.
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  • Ezareth
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    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.
    Edited by Ezareth on December 1, 2015 6:55PM
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  • Chori
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    Yeah lets change a set only because when used by one class in particular it's broken as hell.

    The solution would be to not let it stack with class passives and only with Assault/Support skill trees like it should be.

    Nerf class skills = brutal outcome
    Nerf that several people crafted with all the effort it implies = plain wrong
    Edited by Chori on December 1, 2015 7:05PM
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  • Derra
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    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.
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  • Jura23
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    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    By realistic I mean you're not gonna last very long fighting outnumbered in real world. But that wasn't my point. My point is - you shouldn't call something broken just because you don't like it.

    But in general I have no problem with nerfing rezzes. That res sickness idea mentioned above seems like a good possible solution to me.
    Georgion - Bosmer/Templar - PC/EU
  • Ezareth
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    Jura23 wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    By realistic I mean you're not gonna last very long fighting outnumbered in real world. But that wasn't my point. My point is - you shouldn't call something broken just because you don't like it.

    But in general I have no problem with nerfing rezzes. That res sickness idea mentioned above seems like a good possible solution to me.

    It's not even about being outnumbered. It's about having the most Templars in your group wearing this set.

    I'm not calling something broken because I "don't like" it. I'm calling it broken because it is exactly that. When Healing Springs used to actually RETURN you mana for casting it I created a similar thread and got it fixed. When nightblades could sprint in stealth faster than I could sprint on my horse I called it broken .When you could literally permanently dodge roll without running out of resources, I called it broken (and even rolled a class to prove how broken it was).

    When an ability ends up being extremely powerful for little to no cost it is usually broken. This is no different. There are many broken things in this game and I've always been one to look at the game from a balance perspective and not what benefits me personally.

    Resurrection costs no magicka, the 50% chance to lose a soul gem is negligible. The cast time on Resurrection should never be able to be reduced below a certain point.

    I don't care if they change the Templar passive, change the set or change the Support passive but combining these 3 effects additively just breaks the ability.

    Hell I'd be happy if they made all of them multiplicative instead of additive.
    Edited by Ezareth on December 1, 2015 7:29PM
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  • Wanpe
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    First, sorry for my English,

    Second, it's funny that you say that the templars should not resurrect in seconds play nightblade stamina or magicka sorcerer, classes that can kill in seconds ...

    Third, so a small group without templars wants defeat a larger group with Templars and Emperor ... and as you can´t, (which makes sense) the solution is to remove one of the only two things that can make templars in pvp (addition cure).

    Interesting...
  • timidobserver
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    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.
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  • Derra
    Derra
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    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.

    All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Wanpe wrote: »
    First, sorry for my English,

    Second, it's funny that you say that the templars should not resurrect in seconds play nightblade stamina or magicka sorcerer, classes that can kill in seconds ...

    Third, so a small group without templars wants defeat a larger group with Templars and Emperor ... and as you can´t, (which makes sense) the solution is to remove one of the only two things that can make templars in pvp (addition cure).

    Interesting...

    It's not about that particular scenario. I've brought this point up in many topics since I first saw this set being used on me by a templar. My though was and still is...that is broken as hell. In the scenario I mentioned I was only grouped with 1 other person and there were 8-10 pugs running around....normally an easy wipe against an organized group of 7 that includess an emp. I happened to kill 3 or 4 of the players and died myself in doing it. The other person in my group who I was on TS with was unable to interrupt the Templar to stop the ressing from occuring, especially once the first couple people were ressed and jumped right on her.
    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.

    I don't think good support templar are OP at all only powerful as they should be. However, killing one solo with several others on you is just not possible unless they're all terrible players. When one of those players happens to be an Ambush spamming NB Emperor....well yeah. Not happening.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Jura23
    Jura23
    ✭✭✭✭✭
    Derra wrote: »
    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.

    All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).

    You're not gonna win most fights being outnumbered when there are good players on the other side. That's how it is.
    Georgion - Bosmer/Templar - PC/EU
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Jura23 wrote: »
    Derra wrote: »
    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.

    All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).

    You're not gonna win most fights being outnumbered when there are good players on the other side. That's how it is.

    Well not when they have dedicated KagreTemplarac ressers, that's for sure.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jura23 wrote: »
    Derra wrote: »
    Derra wrote: »
    Ezareth wrote: »
    Jura23 wrote: »
    Derra wrote: »
    Jura23 wrote: »
    I don't see a problem here. Not many ppl can actually stack all these things so it's not like everybody is doing this. And if somebody does. still no problem. isn't the point of PvP fighting? For fighting you need alive enemies, not dead.

    Big groups can take advantage of pretty much anything in the game. Things shouldn't be nerfed just because big groups. THere are better ways to discourage balling up.

    The problem is it makes fighting outnumbered impossible because there is no way to deny rezzes.

    Which makes the game more realistic, in a way. But I still think you won't be fighting outnumbered against a Templar wearing Kagrenac with high PvP rank very often. And when you do, just kill him and deny his rez.

    Yes....just kill that high ranking Templar outnumbered while his group focuses on you. I've killed standing Emperors easier than I've killed some of the better healing/support specced group templar out there. I don't see how that makes the game more "realistic" in any respect. ...especially considering this is a fantasy MMO.

    Ehm. Jep. Kill a templar while outnumbered. I chuckled.

    Even bad templars are able to render anyone in close proximity (22m) immortal for the time their magica pool lasts.

    I am neutral/indifferent with the general idea of this thread that stacking ress speed might need to be looked at, but I disagree with the idea that support Templar are OP. Get a few friends and learn to coordinate your burst. I've seen some of the more bursty players run into larger groups and destroy solid support healers instantly. Defile and bomb before cleanse.

    All i do (more like did bc the game does not work atm) is smallscale pvp. We´re pretty successful at that. If you have the ability to engage with a coordinated burst - yeah possible. If you´re already fighting outnumbered - nope you won´t kill a good templar when outnumbered (if you do it´s not a good templar).

    You're not gonna win most fights being outnumbered when there are good players on the other side. That's how it is.

    No other class has the same impact a good templar has though - which was my point to begin with ;)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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