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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Passives that require a skill to be slotted should give bonuses on both bars.

SemiD4rkness
SemiD4rkness
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I don't know if I explained myself correctly on the title, but I think it's plain stupid to have to slot skills on both bars for passives to work. It's not like we have 10 slots per bar. Im a vampire templar and I usually slot repentance and 2 skills from vampires skill line but I can't put any of them on my main bar.
Nightblades get 15% regen just because. I have to use 4 slots to get 20 % regen but it includes vampires disadvantages. It would make things more balanced if you could for example only slot batswarm on second bar and get regen on both bars. Same with repentance or evil hunter and even WW ult would be much more atractive.
What do you guys think?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Will be a nice buff for my nb when I get more health, magicka and crit for slotting a class skill on my off bar.
    But I doubt it will help balancing the game.
  • SemiD4rkness
    SemiD4rkness
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    Will be a nice buff for my nb when I get more health, magicka and crit for slotting a class skill on my off bar.
    But I doubt it will help balancing the game.

    It would be a nice buff for everyone. Specially werewolves and vampires. So why not? Haha
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    It will mainly be a buff to sorcs and nbs. Who cares about 10/15% more regen when you can have 12% more weapon and spell damage on a sorc and 18% more crit or 18% more hp on a nb.
    Edited by lolo_01b16_ESO on December 1, 2015 2:19AM
  • SemiD4rkness
    SemiD4rkness
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    It will mainly be a buff to sorcs and nbs. Who cares about 10/15% more regen when you can have 12% more weapon and spell damage on a sorc and 18% more crit or 18% more hp on a nb.

    Didn't think of that :neutral:
    Templars and DKs will get buffed eventually, I still think it makes more sense to get bonus on both bars because even if it's not slotted on both of them it's still "slotted"
  • Maim
    Maim
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    In regards to Vampire boosts:

    You are a Vampire 100% of the time. No removing it unless you cure it away. You experience the detriment of being a Vampire 100% of the time, but only get the bonus if a skill is slotted in the active bar? Logic here besides blanket nerf to make the Werewolves feel better? ROFL.
  • Jura23
    Jura23
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    Maim wrote: »
    In regards to Vampire boosts:

    You are a Vampire 100% of the time. No removing it unless you cure it away. You experience the detriment of being a Vampire 100% of the time, but only get the bonus if a skill is slotted in the active bar? Logic here besides blanket nerf to make the Werewolves feel better? ROFL.

    Undeath and Dark Stalker you also have all the time.
    Georgion - Bosmer/Templar - PC/EU
  • Essiaga
    Essiaga
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    I don't know if I explained myself correctly on the title, but I think it's plain stupid to have to slot skills on both bars for passives to work. It's not like we have 10 slots per bar. Im a vampire templar and I usually slot repentance and 2 skills from vampires skill line but I can't put any of them on my main bar.
    Nightblades get 15% regen just because. I have to use 4 slots to get 20 % regen but it includes vampires disadvantages. It would make things more balanced if you could for example only slot batswarm on second bar and get regen on both bars. Same with repentance or evil hunter and even WW ult would be much more atractive.
    What do you guys think?

    I think sorc would love that. They get 2% increase to spell and weapon damage for each sorc skill slotted. to take that from max of 6 skills or 12% to 12 and 24% would be great for them but make me quit the game. ... but then there's their overload bar so would they get a 36% increase?

    Have a look at other classes passives. Having to slot abilities and make choices is what makes builds unique.

    Issue is more in how much some of the passives help and how worthless some of the other are.
  • MrDerrikk
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    Only if Structured Entropy also increases my health on both bars, and toggles don't have to be double-barred.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • FilteredRiddle
    FilteredRiddle
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    Yes, please. I hate that 'slotted' anything, only affects the active bar. Slotted should mean either bar.
    Xbox One NA
    The Sentinels of Padomay
    Obsidian Guard (Social with PvX Events)

    Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
    - Jane McGonigal
  • Trihugger
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    A good first step I think would be toggles. Simply having them remain active once cast and not removed when swapping to a bar without them slotted would free up quite a bit of space. Would make a hell of a lot more sense, too. Currently in regard with the treatment of toggled abilities it's akin to casting a heal/shield/ground AoE etc. except when you swap to a different bar all of those things disappear. I think toggles should be just that, a toggle, and it shouldn't un-toggle until I die or toggle it off.

    I do however disagree that we should receive passive bonuses from simply having that skill slotted when we're not on that particular bar. Doing so would require an entire rework of a few skills in our skill trees AND some of the passives on the skills themselves because they would be grossly overpowered in that state. You would also run into some really boring game play because every setup would "require X be slotted" somewhere to gain that passive and destroy a lot of diversity. Would it be fun and powerful? You betcha! However the cost would be a definite "blanding" of the color spectrum with regards to build diversity.
  • Essiaga
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    Some toggles are to powerful.

    Sorc's bound armor morph gives 8% increase to max magicka and minor armor and spell resistance buffs at no cost, just a toggle.

    Its worth it though as 8% magicka increased magicka pool, damage out put, and shield size. Then there's the passives (Daedric Protection (health regen 20%?) and as always Expert Mage (2% weapon/Spell damage per sorc ability slotted)).

    There has to be a cost to using the skill. Weather it's Toggle and or has to be slotted, a duration, magicka cost or in the case of Repentance situation. However Repentance is required to be slotted to get the regen bonus that we don't get in our class passives.
  • elium85
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    I agree with Essiaga, this would just lead to more power creep.
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