Interesting loadout.
Seems your DPS with 2H is pretty straight forward and single target. Would it make sense to mix in an AoE damage skill on the 1H/Sh bar to help hold group aggro? Obviously the Blood+Armor gives the Shield bar good durability.
Would it be worth it to pick up Werewolf at all, or stay a clean-blood? (I hold no interest in Vampire)
Saint314Louis1985 wrote: »My only char is a v16 stam dk that uses 2H and 1H/SH.
Stam DKs dont really have alot of variation as far as skills go. You definitely want to pay close attention to the DK class passives as they are what makes a stam dk viable.
Generally, most bars are close to as follows:
2H bar (for dps)
executioner
crit rush (i use brawler for PVE)
wrecking blow
rally
igneous shield
dawnbreaker ult
1H/SH
ransack
volatile armor
fossilize (caltrops for PVE)
green dragon blood
vigor
dragon leap ult
Would it not be better to put Igneous Shield and Green Dragon Blood onto the same bar? Mayhaps use Volatile Armor to help provide armor while dealing damage at the same time, along side a Rally for a HoT+HoEE(Heal on effect end)?
This would keep DPS higher on the 2H bar, right?
Maybe move Igneous to the 1H/SH bar along side Green Dragon Blood and Vigor, providing a stronger heal to allow greater durability in "Tank-mode"? As well as granting a shield to allies in the process?
Just some thoughts.
:AFTER THOUGHT:
Seems that the heavy armor increase through Ransack and Volatile Armor give the 1H/SH some serious defense against physical attacks, while Igneous Shield is just that, a shield rather than increased defense.
So which would be better suited on a defensive POV? Shield + Heal(+HoT) or Increased Armor + Heal(+HoT)?
I also noticed that there isn't much that can be done against spells here with lack of spell resistance in the skills. Should I take Ransack over Pierce Armor simply for the defense? Or would it be okay to go for the group damage increase?
I enjoy any and all information provided in this discussion, and I thank all those who have replied so far.