Thanks for nerfing templars again, you know 2 nerfs in just under a month is really what was needed.
Just delete the damn class already, it's clear you want to
usmcjdking wrote: »
"Blazing Spear: Decreased the damage values, which were previously higher than intended."
Would rather ZOS just come out in the clear and say "We don't want you do play a Templar if you intend to do *anything* other than Heal."
Moonshadow66 wrote: »"Blazing Spear: Decreased the damage values, which were previously higher than intended."
Would rather ZOS just come out in the clear and say "We don't want you do play a Templar if you intend to do *anything* other than Heal."
You mean, "anything other than standing around and RP"...
usmcjdking wrote: »
Next patch notes already here!
"Hi folks we've realised templars aren't working as intended so we've made some adjustments"
Removed the self heal from puncturing sweeps
Decreased the 140% damage buff to 80%
Removed the 6% weapon damage buff from final passive
Increased the costs of of skills that are non healing
Given templars their very own cp cap of 200, all points are only allowed to be allocated into healing increases.
Eclipse duration lowered, cost increased.
Toppling Charge now has a range of 4 meters and a 5 sec GCD
And our favourite one?
Everytime you do damage as a templar you now take damage as well, since templars are supposed to be healers you will now be penalized for not healing.
Moonshadow66 wrote: »So Rapid Maneuver STILL affects EVERYONE, grouped or not grouped, in our outside of Cyrodiil? That's... craptastic. You were at it already, why couldn't you just do that one thing more??
Also, the Steed movement bug was not fixed, nor were the Provisioning writs in Belkarth which don't work anymore since Orsinium, nor the crafting stations which keep switching the item levels randomly which cost me a fortune when I didn't see it. The latter issue is present since about 6 months or something, but now with these horrible expensive mats, it's not funny anymore at all!!!!
Why exactly am I still sending bug reports over and over and over and over and over?? That's just a waste of time, you only keep "fixing" issues which have never been issues!
Moonshadow66 wrote: »"Blazing Spear: Decreased the damage values, which were previously higher than intended."
Would rather ZOS just come out in the clear and say "We don't want you do play a Templar if you intend to do *anything* other than Heal."
You mean, "anything other than standing around and RP"...
What if I want to Role Play as a DPS?
Moonshadow66 wrote: »Moonshadow66 wrote: »"Blazing Spear: Decreased the damage values, which were previously higher than intended."
Would rather ZOS just come out in the clear and say "We don't want you do play a Templar if you intend to do *anything* other than Heal."
You mean, "anything other than standing around and RP"...
What if I want to Role Play as a DPS?
For this we would have to roll a Sorcerer, I'm afraid^^
Moonshadow66 wrote: »So Rapid Maneuver STILL affects EVERYONE, grouped or not grouped, in our outside of Cyrodiil? That's... craptastic. You were at it already, why couldn't you just do that one thing more??
Also, the Steed movement bug was not fixed, nor were the Provisioning writs in Belkarth which don't work anymore since Orsinium, nor the crafting stations which keep switching the item levels randomly which cost me a fortune when I didn't see it. The latter issue is present since about 6 months or something, but now with these horrible expensive mats, it's not funny anymore at all!!!!
Why exactly am I still sending bug reports over and over and over and over and over?? That's just a waste of time, you only keep "fixing" issues which have never been issues!
Obviously templars OP dps was higher up on the priority list, probably got another 6 months on them focusing on nerfing us.
It's disgraceful, in fact the developers take disgrace to a new level.Moonshadow66 wrote: »So Rapid Maneuver STILL affects EVERYONE, grouped or not grouped, in our outside of Cyrodiil? That's... craptastic. You were at it already, why couldn't you just do that one thing more??
Also, the Steed movement bug was not fixed, nor were the Provisioning writs in Belkarth which don't work anymore since Orsinium, nor the crafting stations which keep switching the item levels randomly which cost me a fortune when I didn't see it. The latter issue is present since about 6 months or something, but now with these horrible expensive mats, it's not funny anymore at all!!!!
Why exactly am I still sending bug reports over and over and over and over and over?? That's just a waste of time, you only keep "fixing" issues which have never been issues!
Obviously templars OP dps was higher up on the priority list, probably got another 6 months on them focusing on nerfing us.
Hilarious @ZOS_GinaBruno! For the first time ever, I crashed upon logging in this evening.ZOS_GinaBruno wrote: »Miscellaneous
General
- Fixed an issue where your game could crash upon logging in.
STOP NERFING TEMPLARS
a bug...?
a bug...?
Steel Tornado is out of control so is fire ring in pve but lets nerf the weakest AoE out of the 3? In it's "bugged" state it was still incredibly weaker.
Joy_Division wrote: »"Blazing Spear: Decreased the damage values, which were previously higher than intended."
I can assure you the Blazing Spear was most certainly not doing more damage than intended.
a bug...?
Steel Tornado is out of control so is fire ring in pve but lets nerf the weakest AoE out of the 3? In it's "bugged" state it was still incredibly weaker.
Steel Tornado is one of the weakest AE. It does 0 damage when your target simply moves out of the way.
The bug fix is not my words. ESO Live last episode. Yell at ZoS, not me!
a bug...?
Steel Tornado is out of control so is fire ring in pve but lets nerf the weakest AoE out of the 3? In it's "bugged" state it was still incredibly weaker.
Steel Tornado is one of the weakest AE. It does 0 damage when your target simply moves out of the way.
The bug fix is not my words. ESO Live last episode. Yell at ZoS, not me!