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ZOS when you introduce player housing please include a guild hall option.

MornaBaine
MornaBaine
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I realize my dream of guild cities will never be fulfilled but I have SOME hope of eventually seeing player housing. Just, PLEASE, also make "guild hall" an option for guild leaders to purchase. All building options would be just like they are for player housing, nothing special added, the only difference being that all members of the guild would be able to visit it at any time AND be able to bring in non-guild members by grouping with them. The only other thing we'd need is the ability to choose guild members who are allowed to add/build the guild hall in addition to the guild leader. I co-lead a guild with my husband but he's the official "owner" of the guild and yet I'm the crazy builder. Yes, my other game is The Sims and I mostly play it JUST to build things. Don't judge me! LOL

Failing that, we need to be able to designate players who can enter our homes at any time (whether we are online or not) and that number should be limitless so that we can include an entire guild's membership.

Seriously ZOS, please consider this as you sloooooooowly plan player housing!
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
    MornaBaine
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    Anyone else feel we need some sort of guild housing?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Reverb
    Reverb
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    I would really, really love this.
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  • MrDerrikk
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    I can't see them not adding this at some point actually, as it would be yet another gold/time sink to make it big and awesome. Not to mention the accessories/upgrades that can be bought in the crown store for it...
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Nic727
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    Really great idea.
  • Sausage
    Sausage
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    Is there really enough Guilds to waste all those resources for them? Maybe one like Guild Leader could expand its own house into Guild House if he wanted, like they could sell some Guild-extensions to houses, some massive living room with some massive table for all guild mates etc.
    Edited by Sausage on November 30, 2015 4:53AM
  • MrDerrikk
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    Sausage wrote: »
    Is there really enough Guilds to waste all those resources for them? Maybe one like Guild Leader could expand its own house into Guild House if he wanted, like they could sell some Guild-extensions to houses.

    I'm part of a social guild, and I would definitely spend a lot of my money on upgrading a guild hall, even though I'm not an officer. There's nothing like having a place to just hang around with guildies in person, to ask around for groups etc...You'd just have to make sure it was big enough to handle the relative size of the guild is all.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

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  • Sausage
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    MrDerrikk wrote: »
    Sausage wrote: »
    Is there really enough Guilds to waste all those resources for them? Maybe one like Guild Leader could expand its own house into Guild House if he wanted, like they could sell some Guild-extensions to houses.

    I'm part of a social guild, and I would definitely spend a lot of my money on upgrading a guild hall, even though I'm not an officer. There's nothing like having a place to just hang around with guildies in person, to ask around for groups etc...You'd just have to make sure it was big enough to handle the relative size of the guild is all.

    Ive suggested house-extensions for them before, I think its good idea, they could introduce new currency, what you get from Trials, VMS, VDSA, Vet Dungeons and those could be used to buy house-extension, also TVs and APs would be used to buy house-extensions too. Guild-extensions could be one for Guild Leader to buy too.
    Edited by Sausage on November 30, 2015 4:57AM
  • MrDerrikk
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    Sausage wrote: »
    MrDerrikk wrote: »
    Sausage wrote: »
    Is there really enough Guilds to waste all those resources for them? Maybe one like Guild Leader could expand its own house into Guild House if he wanted, like they could sell some Guild-extensions to houses.

    I'm part of a social guild, and I would definitely spend a lot of my money on upgrading a guild hall, even though I'm not an officer. There's nothing like having a place to just hang around with guildies in person, to ask around for groups etc...You'd just have to make sure it was big enough to handle the relative size of the guild is all.

    Ive suggested house-extensions for them before, I think its good idea, they could introduce new currency, what you get from Trials, VMS, VDSA, Vet Dungeons and those could be used to buy house-extension, also TVs and APs would be used to buy house-extensions too. Guild-extensions could be one for Guild Leader to buy too.

    I vote no to new currency, but that there should be unique drops from each type of content for outfitting/upgrading the homes. That way you could outfit your house no matter what you did, but to get the wide variety you'd have to do everything. Buying stuff with TVS and AP is something I've mentioned before too, could be another way to stimulate the economy for PvPers if they make them transferrable.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
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    Oh look, Anook.
  • GreenSoup2HoT
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    Whats the point in player housing when i get kicked for being inactive?
    PS4 NA DC
  • Jakhajay
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    Hell yes, I'd love a guild hall option!
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  • trav2609rwb17_ESO
    trav2609rwb17_ESO
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    This one hopes that housing and guild halls are all faction free ie any character of a person can visit no matter the faction of the owner. This would allow one to actually get to see each others characters and can have some good parties. Do guess there might be a limit to how many people can be in a given instances.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Sausage
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    MrDerrikk wrote: »
    Sausage wrote: »
    MrDerrikk wrote: »
    Sausage wrote: »
    Is there really enough Guilds to waste all those resources for them? Maybe one like Guild Leader could expand its own house into Guild House if he wanted, like they could sell some Guild-extensions to houses.

    I'm part of a social guild, and I would definitely spend a lot of my money on upgrading a guild hall, even though I'm not an officer. There's nothing like having a place to just hang around with guildies in person, to ask around for groups etc...You'd just have to make sure it was big enough to handle the relative size of the guild is all.

    Ive suggested house-extensions for them before, I think its good idea, they could introduce new currency, what you get from Trials, VMS, VDSA, Vet Dungeons and those could be used to buy house-extension, also TVs and APs would be used to buy house-extensions too. Guild-extensions could be one for Guild Leader to buy too.

    I vote no to new currency, but that there should be unique drops from each type of content for outfitting/upgrading the homes. That way you could outfit your house no matter what you did, but to get the wide variety you'd have to do everything. Buying stuff with TVS and AP is something I've mentioned before too, could be another way to stimulate the economy for PvPers if they make them transferrable.

    More RNG whine is what you want? I think new currency like AP and TV, from Vet Content, whether its DSA, Dungeons, Trials or MA. Furnitures should be drops, tradeable and also sold at Crown Store, universal drop for all players including new player, so some lucky new player can get rare furniture and get loads of money from it.

    Speaking of Guild-extensions, I think Guild Leaders should compete against each other, who get what upgrade, or then guild-currency, that should promote people to do things together, if you do stuff together, guild gets guild-currency.
    Edited by Sausage on November 30, 2015 6:27AM
  • Wolfshead
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    Well i have play AoC where you help buildning a guild city and im play SWTOR where the have both "guild halls" and player house and honest if i compare i spend more time in my player house in SWTOR then i did in AoC guild city or in SWTOR "guild halls" but i get where you coming from mate :smile: so i hope for you sake the add it :smile:

    But i guess ZoS well make so guild hall can only be use for guild with member number 50+ if so ZoS is again ignore small guild which have no chance to full use all feature of guild system which is really bad :'(
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  • WillhelmBlack
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    No way, that's too good.
    PC EU
  • WillhelmBlack
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    Unless of course they're allowed to charge crowns.
    PC EU
  • sagitter
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    I'd like to see Field cultivating with housing , you could coultivate foods for provisioning and flowers for alchemy.
  • MrDerrikk
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    Sausage wrote: »
    More RNG whine is what you want? I think new currency like AP and TV, from Vet Content, whether its DSA, Dungeons, Trials or MA. Furnitures should be drops, tradeable and also sold at Crown Store, universal drop for all players including new player, so some lucky new player can get rare furniture and get loads of money from it.

    Speaking of Guild-extensions, I think Guild Leaders should compete against each other, who get what upgrade, or then guild-currency, that should promote people to do things together, if you do stuff together, guild gets guild-currency.

    If I've learned anything from ZOS it's that there will always be some RNG with them. The best we can hope for is being able to trade the items that you get with other players. This is actually pretty much what you were saying, so I'm not sure how you thought we disagreed :p

    I think that the size of a guild house should depend on how many people are in the guild for a start, that way you will always have a house that's not completely swarming with people or too empty.
    Having game-wide unique guild upgrades would be cool too, but I think tying them to super-difficult achievements would be best (Trial/Dungeon hardmodes, vMA leaderboards, owing Cyrodiil keeps for extended peroids etc).
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Sausage
    Sausage
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    MrDerrikk wrote: »
    Sausage wrote: »
    More RNG whine is what you want? I think new currency like AP and TV, from Vet Content, whether its DSA, Dungeons, Trials or MA. Furnitures should be drops, tradeable and also sold at Crown Store, universal drop for all players including new player, so some lucky new player can get rare furniture and get loads of money from it.

    Speaking of Guild-extensions, I think Guild Leaders should compete against each other, who get what upgrade, or then guild-currency, that should promote people to do things together, if you do stuff together, guild gets guild-currency.

    If I've learned anything from ZOS it's that there will always be some RNG with them. The best we can hope for is being able to trade the items that you get with other players. This is actually pretty much what you were saying, so I'm not sure how you thought we disagreed :p

    I think that the size of a guild house should depend on how many people are in the guild for a start, that way you will always have a house that's not completely swarming with people or too empty.
    Having game-wide unique guild upgrades would be cool too, but I think tying them to super-difficult achievements would be best (Trial/Dungeon hardmodes, vMA leaderboards, owing Cyrodiil keeps for extended peroids etc).

    More RNG-whine, thats exactly what this game needs. Zen-logic, if they whine it, add more of it.
    Edited by Sausage on November 30, 2015 6:49AM
  • MrDerrikk
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    Sausage wrote: »
    MrDerrikk wrote: »
    Sausage wrote: »
    More RNG whine is what you want? I think new currency like AP and TV, from Vet Content, whether its DSA, Dungeons, Trials or MA. Furnitures should be drops, tradeable and also sold at Crown Store, universal drop for all players including new player, so some lucky new player can get rare furniture and get loads of money from it.

    Speaking of Guild-extensions, I think Guild Leaders should compete against each other, who get what upgrade, or then guild-currency, that should promote people to do things together, if you do stuff together, guild gets guild-currency.

    If I've learned anything from ZOS it's that there will always be some RNG with them. The best we can hope for is being able to trade the items that you get with other players. This is actually pretty much what you were saying, so I'm not sure how you thought we disagreed :p

    I think that the size of a guild house should depend on how many people are in the guild for a start, that way you will always have a house that's not completely swarming with people or too empty.
    Having game-wide unique guild upgrades would be cool too, but I think tying them to super-difficult achievements would be best (Trial/Dungeon hardmodes, vMA leaderboards, owing Cyrodiil keeps for extended peroids etc).

    More RNG-whine, thats exactly what this game needs. Zen-logic, if they whine it, add more of it.

    I'd personally prefer a rare drop that can be traded than yet another unique currency that can't be, and is also locked to how lucky I am for how much I get.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Titansteele
    Titansteele
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    This would make ESO far more "sticky" for me.

    @MornaBaine we love and support you despite your Sims addiction
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  • LMar
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    We do want Guild houses yes please! But for them to work properly we would need guild members from every alliance to be able to enter them.

    You could even have a building in each Alliance Capital named "Guild Hall" people could enter and then choose which guild they would like (sort of like the Banker person having access to all Guild Stores/Banks) and then the room that loads would be the Guild House of your chosen guild. This way you solve the space problem

    Though having them in the Alliance Capital would make less sense if we have members from multiple alliances. Perhaps in the 3rd Zone of each alliance so that people spread out a bit more (First zone, you have all the starting people and transport to Orsinium, 2nd zone is the Capital and all the people shouting in chat for the Undaunted dailies. Though perhaps you do want those zones for the population and doing guild stuff whilst waiting for undaunted groups)
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  • TheShadowScout
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    Personally I would wish for "character housing" done as apartment rooms above some inn, or maybe a small house in a big city, depending on finances, and large "homestead" type for guildhalls, with lots of improvement options the guildies can work together on getting...

    Doing large scale "homestead" housing for sole characters like some seem to want, seems a waste in my opinion. Yeah, we had that in TES:Morrowind and so on... but I still see it as wasteful in an MMO. One room, maybe a two-room house, no more. Not for one character. Give a good selection for that, either per account or per character, let people choose if they want a room in a nord inn, a cabin in the woods, a apartment in the city, whatever...

    And Guilds should have small walled compounds (yes, like those people have been wondering about on several maps), with spots where they can place stuff they work for. Be it crafting stations or some herb garden that the members can raid for alchemy ingredients...

    Hope if/when they do something along the lines of player housing, they'll do it along those lines in some way..
  • MornaBaine
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    Hmmmm...I sort of forgot that guilds are cross-faction which really makes no sense in a game that so ruthlessly separates the factions. This makes me sad because I doubt ZOS will go to the trouble of making ANYTHING that would allow players from different factions to be anywhere at the same time outside of Cyrodiil. Tho I'd be cool with making guild halls PvP enabled! LOL
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  • TheShadowScout
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    Guilds may be cross faction, but they can still have guildhalls. With cadwells, each character can reach each location, and if the guildhall itself was instanced, and "all factions safezone", it would still work quite easily.

    Might be more of a difficulty to add a selection function to the guildhall door when several guilkds have their halls in the same map location... ;)
    Edited by TheShadowScout on November 30, 2015 12:47PM
  • TERMINAT0R_XVII
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    Whats the point in player housing when i get kicked for being inactive?

    Increase the inactivity timer to 1 hour while you are in your house. But once you step out of your house the timer resets to 10 minutes.
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  • MornaBaine
    MornaBaine
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    ZOS, if you won't give us guild halls then you MUST enable us to have multiple houses and we MUST be able to designate people who can enter at any time, regardless of whether or not we are logged in or not. And those designated players must be able to bring in anyone they are grouped with. This would allow guild leaders to create guild halls of our own at least, useable by our guildies.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • PBpsy
    PBpsy
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    MrDerrikk wrote: »
    I can't see them not adding this at some point actually, as it would be yet another gold/time sink to make it big and awesome. Not to mention the accessories/upgrades that can be bought in the crown store for it...

    Why do that when you can just add another layer of rng to the gear grind?
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  • MornaBaine
    MornaBaine
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    This would make ESO far more "sticky" for me.

    @MornaBaine we love and support you despite your Sims addiction

    Thank you! Besides, what else do I have to do during Monday maintenance??? LOL
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  • navyspeed
    navyspeed
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    Guilds Hall Ideas

    -Hall of Champions/Trophy room which showed the Top 5 players in the guild
    - - - This can be chosen by the Guild leader as what the top 5 is in reference to. Top AP, Guild Sellers, Trial Players, or whatever people the guild leader chooses.
    - - - Shows the Top 5 players current outfit on the stands or manikin.
    - Crafting room
    - - - Maybe allows one set to be chosen at a time that is craft-able from that room.
    - Guild Store, Guild Bank Access
    - - - Allow players to access these features in the room
    - Sparring Arena
    - - - Allows players to "Spar" without death
    - - -Challenge other players and have a guild champion board which crowns the player the guilds Champion
    - Guild Challenges
    - - -Area that puts a daily or Weekly quest for guild members to complete for a guild reward
    - - -% of guild members must complete to get a reward based on the % that complete it. The higher number of guild players the greater the reward when completing the higher %.
  • Shadesofkin
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    I find the idea of having 5 guildhalls to visit or gain benefits from to be a tad silly.

    If the game were single guild only like other online games, I'd be more inclined to agree.
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