Maintenance for the week of June 16:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 16, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – June 18, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Werewolf, Vampires and balance.

Chrlynsch
Chrlynsch
✭✭✭✭✭
✭✭
So Vampires need to get a buff... and werewolves would really like to stay in form longer.

What solutions should we offer to those who stay pure?

Well they already do extra damage against werewolves and vampires without being susceptible to that damage themeselves. Their is also the new prismatic weapon enchantment. But instead of adding another skill line which can't be used by the inflected how about we add a 10th trait?

Silver...

Silver In armor will reduce the damage done to you by daedra by 3% per legendary

Silver in Weapons will increase critical damage against daedra by X%


Edited by Chrlynsch on November 28, 2015 7:58PM
Caius
Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
PC NA
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    so we need a few more months to research? ....
  • Maim
    Maim
    ✭✭
    Vampire: you are in form all the time, you take extra fire damage, you regen health slower - this is an all the time thing. You COULD get magicka and stamina regeneration but ONLY if you have a skill loaded into your action bar. Silliness considering one never STOPS being a vampire for any period of time, and the negative effects never STOP affecting you. Remove this feature as it is unrealistic and indicative of the 'blanket nerf' ZoS likes to implement and call as 'balance'.

    Werewolves: you choose when you transform (ultimate depending), get stamina regen when slotted, get an extra action bar when activated. You only become susceptible to poison when transformed. With the exception that maybe, just MAYBE, they can link the transformation times to the moon cycles (ie// less time at new moon, more time at full moon or completely inescapable from transforming at full moon a la typical werewolf fiction).

    I see no real down side to having WW form, especially for stam builds, but for magicka builds vamp is the only real option and its more of a detriment than a plus in most cases (read: fighters guild abilities in pvp making you almost a 1 shot kill from animation cancelled Dawnbreakers or always proc Camo hunters) as there is more fire damage dealing spots in this game than any other element.

    Yet one more UNBALANCED aspect of this game....


    Staying 'pure' should get the added bonus of NPC interactions being more favorable towards you (less repair costs, they don't run screaming from you, you don't get kicked out of cities while in form?). I remember Daggerfall and getting attacked because I turned into a WW. Couldn't enter any city.....
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Maim has it right.

    Being a vampire is a liability at the moment. Not only do you suffer from reduced health regen and more fire weakness in a game that is 50% fire damage, but in PvP all hell breaks loose with Fighter's Guild passives that... DON't require you to slot the active abilities for them to work! >=( Which wouldn't even be a problem, as almost every stamina build should have Camo Hunter. And Dawnbreaker simply oneshots you, there is nothing you can do.

    Vampires should have increased movement, but... do you know how STUPID I look when I'm trying to save my fangs with Elusive Mist? Just to be slowed down to CRAWLING speed by any attack that hits me? Mist seems to have a hidden trait: you become not immune to CC effects, they instead turn into snares... Which is much worse! Can't remember the last time Mist actually saved me.

    No, pure ones should get no further bonus. You have the FG abilities for that, and they are incredibly strong. If anything, vampires (can't speak for werewolves) should get tweaks. Stronger abilities, like FIVE abilities. Passives always working. And a more significant penalty that you should be able to play around somewhat. Not some "oh, you get oneshot by almost all PvE bosses"-rubbish.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    -Mist is an issue, this should make you immune to CC and snares, it like blocking cuts off our regeneration. In its current form elusive mist doesn't help at all unless under the effects of retreating maneuvers, Mist should do the same function.

    -In pvp undeath is an issue sure I can take 30% less damage but when you sit in exicute range to have this passive kick in it really doesn't help when people are getting a 300% increase to damage...

    Couple options, Remove one of the less used stars within a constellation and add - % of exicute. Essentially -10% would make you executable at 15% health rather than 25%.

    Or just add this feature to Undeath where Vamps can no longer be exicuted, this would make zamps tougher in pvp, and actually make the passive useful.

    What three abilities would you like to see them add?

    I would like to see a ability like mind control

    An illusion ability: This illusion has a health pool and can be killed.
    -Persuasive illusion morph taunts and does mild damage this one has a higher healthpool (requires a target to activate as it taunts that target).
    Imploding decoy: Does mild damage and when killed does biiiiiigg aoe damage and none if it isn't killed.









    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • SemiD4rkness
    SemiD4rkness
    ✭✭✭✭✭
    Vampires should have a fear, also increase regen passive to 15% and make it affect you even without any vamp ability slotted. Mist form should give more speed and give you CC and snare immunity. Also add an ability that works like bolt escape but with Dks leap animation, would be a nice escape (they could even remove mist if this is implemented). All this might sound op but I can't think of anything else to buff my poor stamina templar.

    Or i could just finally reroll a nightblade and forget about being a vamp.
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Simple solution is;

    Give WW transformation a longer duration. Perhaps based on "x" amount of ultimate. Being that a player with 300 ultimate would have less time in WW form than a player that had 1000 ultimate. Then of course feeding while in WW form would still add time.

    Give Vampires back their Magicka/Stamina regen without needing a Vampire skill on their bar. The majority of the Vampire passives are quite useless, aside from the regen. Doesn't make a whole lot of sense that simply being a vampire gives you all of the negatives without the only useful positive. Especially being that Mist is broken, Bats are out performed by Meteor/DB and Drain is totally useless at end game.
  • Kelces
    Kelces
    ✭✭✭✭✭
    werewolves would really like to stay in form longer.
    Second that!

    Technically werewolves are also "in form" all the time, considering the fact, that they are being affected at any time in human form by the additional effects from warriors-guild abilities (if the necessary passive is enabled of course).

    Vampires have the advantage to rush with active swarms, not ending the "maneuver"-effect, when the swarm hits targets (meanwhile they heal themselves). Only when they use other attacks, it does.

    Be glad, they don't make you fear the sun. :grin:
    Edited by Kelces on November 28, 2015 6:57PM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    mtwiggz wrote: »
    Simple solution is;

    Give WW transformation a longer duration. Perhaps based on "x" amount of ultimate. Being that a player with 300 ultimate would have less time in WW form than a player that had 1000 ultimate. Then of course feeding while in WW form would still add time.

    Give Vampires back their Magicka/Stamina regen without needing a Vampire skill on their bar. The majority of the Vampire passives are quite useless, aside from the regen. Doesn't make a whole lot of sense that simply being a vampire gives you all of the negatives without the only useful positive. Especially being that Mist is broken, Bats are out performed by Meteor/DB and Drain is totally useless at end game.

    True stuff. The issue on the table original was that someone said "Hey vampires aren't using vampire abilities". The solution they had was make them slot vampire abilities. They should have just made the vamp abilities appealing to use.

    I do think wolf needs a longer timer at the very least. I like the part about longer duration based on ultimate level.... I would take it one step further and grant time not by a set amount not by a fraction of the total amount of your time bar.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Kelces wrote: »
    werewolves would really like to stay in form longer.
    Second that!

    Technically werewolves are also "in form" all the time, considering the fact, that they are being affected at any time in human form by the additional effects from warriors-guild abilities (if the necessary passive is enabled of course).

    Vampires have the advantage to rush with active swarms, not ending the "maneuver"-effect, when the swarm hits targets (meanwhile they heal themselves). Only when they use other attacks, it does.

    Be glad, they don't make you fear the sun. :grin:

    Werewolves are not effected by added effects of fighters guild or poison when they are in human form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • found1779
    found1779
    ✭✭✭
    Prothwata wrote: »
    mtwiggz wrote: »
    Simple solution is;

    Give WW transformation a longer duration. Perhaps based on "x" amount of ultimate. Being that a player with 300 ultimate would have less time in WW form than a player that had 1000 ultimate. Then of course feeding while in WW form would still add time.

    Give Vampires back their Magicka/Stamina regen without needing a Vampire skill on their bar. The majority of the Vampire passives are quite useless, aside from the regen. Doesn't make a whole lot of sense that simply being a vampire gives you all of the negatives without the only useful positive. Especially being that Mist is broken, Bats are out performed by Meteor/DB and Drain is totally useless at end game.

    True stuff. The issue on the table original was that someone said "Hey vampires aren't using vampire abilities". The solution they had was make them slot vampire abilities. They should have just made the vamp abilities appealing to use.

    I do think wolf needs a longer timer at the very least. I like the part about longer duration based on ultimate level.... I would take it one step further and grant time not by a set amount not by a fraction of the total amount of your time bar.

    Naw I've got my ww ultimate down to 126 I don't like this idea lol
    Edited by found1779 on November 28, 2015 7:16PM
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    found1779 wrote: »
    Prothwata wrote: »
    mtwiggz wrote: »
    Simple solution is;

    Give WW transformation a longer duration. Perhaps based on "x" amount of ultimate. Being that a player with 300 ultimate would have less time in WW form than a player that had 1000 ultimate. Then of course feeding while in WW form would still add time.

    Give Vampires back their Magicka/Stamina regen without needing a Vampire skill on their bar. The majority of the Vampire passives are quite useless, aside from the regen. Doesn't make a whole lot of sense that simply being a vampire gives you all of the negatives without the only useful positive. Especially being that Mist is broken, Bats are out performed by Meteor/DB and Drain is totally useless at end game.

    True stuff. The issue on the table original was that someone said "Hey vampires aren't using vampire abilities". The solution they had was make them slot vampire abilities. They should have just made the vamp abilities appealing to use.

    I do think wolf needs a longer timer at the very least. I like the part about longer duration based on ultimate level.... I would take it one step further and grant time not by a set amount not by a fraction of the total amount of your time bar.

    Naw I've got my ww ultimate down to 126 I don't like this idea lol

    Even if a full ultimate bar gave you 10 min and each devour added 5 min?

    Also wearing 2 updates past hand me downs sucks, they need to scale that salvation set to V16.
    Edited by Chrlynsch on November 28, 2015 7:23PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • found1779
    found1779
    ✭✭✭
    Prothwata wrote: »
    found1779 wrote: »
    Prothwata wrote: »
    mtwiggz wrote: »
    Simple solution is;

    Give WW transformation a longer duration. Perhaps based on "x" amount of ultimate. Being that a player with 300 ultimate would have less time in WW form than a player that had 1000 ultimate. Then of course feeding while in WW form would still add time.

    Give Vampires back their Magicka/Stamina regen without needing a Vampire skill on their bar. The majority of the Vampire passives are quite useless, aside from the regen. Doesn't make a whole lot of sense that simply being a vampire gives you all of the negatives without the only useful positive. Especially being that Mist is broken, Bats are out performed by Meteor/DB and Drain is totally useless at end game.

    True stuff. The issue on the table original was that someone said "Hey vampires aren't using vampire abilities". The solution they had was make them slot vampire abilities. They should have just made the vamp abilities appealing to use.

    I do think wolf needs a longer timer at the very least. I like the part about longer duration based on ultimate level.... I would take it one step further and grant time not by a set amount not by a fraction of the total amount of your time bar.

    Naw I've got my ww ultimate down to 126 I don't like this idea lol

    Even if a full ultimate bar gave you 10 min and each devour added 5 min?

    Now that would be worth it ii wouldn't mind then
Sign In or Register to comment.