This conversation will be mostly about the Mercenary Style that has been in game for quite few days now, especially heavy armor of that style, and few inconsistencies. I would like to know your opinions and toughts about it, and if someone from ZOS would also look at this, it would be most fortunate
I want to start with a word that the armor look VERY cool. It has good meshes textures, and is very unique in comparison to others. But i see it has not been thought over. Some of you may think i'm whining. But let me tell you my toughts first, because i worked with armors, and arms in a castle order sice i was a boy.
First of all, lets start with the chestplate. The actual plate on the chestpiece is on the right side. Its all right - If men and mer of tamriel have hearts on the other side of the body that is. While that kind of armor existed in the past, the plate main purpose was to protect the heart from stabbing and slashing because such blow is as everyone know rather fatal. I wouldn't be suprised if it hurts only my eyes so far because i was one of the first people on the server to wear this, and see few others to actualy wear this style even now. I think it wouldn't be much of a problem to just "mirror" the chestpiece in the next patch.
Secondly, pauldron. Its all the same here really. Its on the right side. Again, its all cool - If you could wear your shield on the right arm that is. The whole purpose of wearing only one pauldron was to add protection to the shield arm and take weight away from the sword arm so you could swing more rapidly, and without so much of exhaustion. And it does not apply to mercenary style only, take note that ALL monster trophy sets have their respective pauldron on the right side. Should be left not only because of the shield, but because of the stance. No matter what weapon you use, you always expose your left shoulder in front. I realise this might be some "character skeleton" thing, so every armor with "one styled pauldron" has them on the right, It also shouldn't be much problem to change that.
Adding one word to the pauldron, I think it actually would be best to make both pauldrons. I realise one only looks very "mercenarish" but it is HEAVY armor and if you take a closer look at the undaunted banner, you will realize why we need both. This is the exact same armor. I dont know why we have been stripped from the opportunity to wear both like in the banner.
Third, The shield. While i was unable to re-read the chapter that was learning you about how to make shields (shalidor's library hasn't got the mercenary style page - a bug perhaps ?), i recall a quote that roughly sounded like that
"Mercenary shields are big, almost as big as Nord Kite shields, altough not that quite the same"
That would imply that the The nord-styled shield is larger than the mercenary-styled shield while in reality (or in-game actually) we have the mercenary shield almost as large as human, and largest shield currently available in game and nord shield smallest available in the game (no one uses them also) ! Even last visual tier of the craftable nord shield did not change much in size and looks. I mean, everyone knows Elder Scrolls Nords are based on Vikings. Those has been known for large round shields. I can already hear some of you saying that nords are not Vikings and this is a game, but it is pretty much common sense that they are based on them. I am not talking here about the shield that one can find "pinned" to few weapon racks and stalls across the Skyrim (windhelm guild shops for example) This is shield from currently unavailable "Ancient Nord Style" along with few other weapons in the stalls (Draugr use theese). It is larger than the craftable version, but no one uses them because uncraftable means you can't apply traits to it.
Nord shields should be large if not the largest in-game. So the lore could play along with the actual game. And if i can propose the look of it, i present to you the shield from artwork on the official ESO page.
I know that changing the looks of the shield could be pretty much impossible at this point, simply because of the fact that it has been simply too long with the current look, but there is also a solution i would like to offer as well. One of the future DLC's could contain "Ancient Nord Style" with the one currently implemented as tier 1 looks, and this large badass as final tier of it. That would play along nicely because they also look very similar except the size (please ZOS, dont make style motiffs hard to get, glass style and mats are ridiculously hard to get) "Ancient Nord Style" could be dropped from Nord pots in barrows, similar to dwemer pots in dwemer ruins
That would be all, i encourage to reply and hope for a reply from one of ZOS staff as well