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Still can't believe 200k+ damage Flesh Atronach stomp and claw is working as intended.

Justice31st
Justice31st
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So tried to complete the daily plege today at Imperial City Prison. So how exactly is the mob Flesh Atronach hitting for 200k+ damage working as intended? Nothing like seeing my group of geared v16's being one shotted repeatedly. I can see why the que times for this place suck.
Edited by Justice31st on November 25, 2015 5:12AM
"The more you know who you are, and what you want, the less you let things upset you."
  • sagitter
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    it's rage mode, if the atronach get that status, is not important if you get 200k 50k or 100000000k dmg, the mechanic is that you insta die. So don't let atro get rage mode.
  • FriedEggSandwich
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    I tried it today for the first time, didn't finish it. Sought some advice from an experienced guildie and apparently if you do the mechanics properly there should be no atronachs. The 200k claw is from an enraged atronach, so I guess there's a dps race element to it. Difficult to get all the zombies while watching out to interrupt the boss though. But that was all but one of the groups 1st time in there so I think we did quite well. Watch a youtube video on it.
    PC | EU
  • Justice31st
    Justice31st
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    I tried it today for the first time, didn't finish it. Sought some advice from an experienced guildie and apparently if you do the mechanics properly there should be no atronachs. The 200k claw is from an enraged atronach, so I guess there's a dps race element to it. Difficult to get all the zombies while watching out to interrupt the boss though. But that was all but one of the groups 1st time in there so I think we did quite well. Watch a youtube video on it.

    But you can't really tell that to the rest of the members of your group finder group who is also trying to get the daily done if they are not using a mic and there is no text chat on console.
    "The more you know who you are, and what you want, the less you let things upset you."
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Well, vICP is the hardest group content at the moment (unless you try things like sanctum 6man runs), so accept that you can't do it with a random group that refuses to use any form of comunication. There needs to be at least some challenge for people that use voice chat and often play together so they know each other's characters and behavior.
    I'm sure you'll manage to complete it if you group with some friends / guild mates, talk to each other and take your time to practise some of the mechanics.
  • icontested
    icontested
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    I tried it today for the first time, didn't finish it. Sought some advice from an experienced guildie and apparently if you do the mechanics properly there should be no atronachs. The 200k claw is from an enraged atronach, so I guess there's a dps race element to it. Difficult to get all the zombies while watching out to interrupt the boss though. But that was all but one of the groups 1st time in there so I think we did quite well. Watch a youtube video on it.

    But you can't really tell that to the rest of the members of your group finder group who is also trying to get the daily done if they are not using a mic and there is no text chat on console.

    Let me ask you this. Both consoles come with a headset. Grouping up in the dungeon finder and not using your mic is not cool. In that scenario you should have re-grouped. Be mad at people playing recklessly not using their free mic.
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • lathbury
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    yeah a L2P issue atros need to be taken down before they enrage.
  • Personofsecrets
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    cheesy mechanic is cheesy.
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  • Paulington
    Paulington
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    It's entirely intended. There are two tactics on Ibomez. Either you deal with the prisoner adds as intended by using the bombs so no atronachs spawn or you just ignore the prisoners/atronachs completely and nuke the boss hard.

    Personally I think nuking is easier but it requires a very high DPS group to achieve.

    If you get as few atronachs as possible and burn the atronachs whenever they are up then you shouldn't have too many issues. :).
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Modern gaming culture, don't research fight, think you can beat encounter by simply dpsing and 'avoiding fire'. Then blame the game when you repeatedly wipe.
  • Frenkthevile
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    It is intended. I understood tactic, but never completed it. ICP takes away too much time for a simple gold, and vetWGT sets are simply better.
  • pronkg
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    Modern gaming culture, don't research fight, think you can beat encounter by simply dpsing and 'avoiding fire'. Then blame the game when you repeatedly wipe.

    Modern farming cultur, researched fight on guide, instantly said hell no and it's not worth it. I'm going back to vet maelstrom, much easier
  • Qyrk
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    more of a guideline: it usually rages at around 55 seconds (or 50s?).

    if you count that long and it's still at around 40% or something, then you have a fail group, at least with dps.
    Edited by Qyrk on November 25, 2015 9:00AM
  • Flameheart
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    It's really doable now after they nerfed the difficulty level of WGT and Prison in general in the Orsinium patch, it's just a matter of the mechanics. Prenerf it was much more difficult (allowed failure tolerance I would rate zero for prenerf...).

    In general you have a tank who binds the boss and one or (hopefully only sometimes) two atronachs. The cells where the zombies escape to run to the pool in the middle need to be covered by the two DDs and the healer, at best assign cell doors to the persons. Use the synergy from the bubbling poison stuff on the ground and throw it on the zombie groups which march into the middle. This will kill the zombies with one hit and prevent them from reaching the pool in the middle (you have to "aim" with the synergy ability and calculate their movement direction and the time the projectile travels to the impact point for your "throw"). Ignore the runners, they are most likely too fast, concentrate on the slow walkers.

    After a while - whenever a certain amount of zombies dissolved in the pool in the middle - a flesh atronach will spawn. It has an enrage timer. You need to burn it down within a minute (50 sec ?) or it will start to onehit even blocking tanks. After that continue doing damage on the boss.

    Do damage on the boss (or an atronach whenever one has spawned) whenever it is possible, while you are running around to slay the zombies. Even the healer might fire some DoTs or shots while he is covering zombies. Debuffing the Boss or an atronach for more spell penetration might help.

    Take care for the large cleave of the boss. The cleave has the nasty effect that it will not just do a lot of damage, it kills all poison bubble synergy stuff in an area for a while, so you might have to run larger distances.

    It might be possible to do that by assigning a (really good) DD (if you have a melee in your group this role is suited to him) to do just damage on the boss and the atronachs, while healer and the other DD cover the zombies. It still might not work without helping each other out, especially to burn down atronachs fast before they enter enrage mode.

    In a really really good group (legendary equip on V16 level, a ton of CPs, knowing your skills/builds and using a ton of synergies -> a war horn for higher crit damage followed by a 3-ice-comet-combo is great as an opener for this and repeat once your ultimates are available again) it is possible to burn down the boss by ignoring zombies and mostly the atronachs. Just kill the first atronach, while the boss is doing his green lighted summon animation near the pool (in that phase he takes no damage). It's a pretty close thing nevertheless, maybe you have a few seconds left on the enrage timer or you are already in enrage modus and kill the boss while drawing him through the room to keep the atronach on distance. We did it now twice in that way and were rather amazed that it worked, was very close though. The healer has to do damage too, otherwise my guess is that it won't work.

    Although it is a lot of fun to do it that way, it makes me a bit sad that evading the mechanics by burning down the boss is already possible again (ok, for many groups it might be just a theory).

    Without TS3 or voicechat I think this boss encounter is rather diffcult to do with people who haven't done it before or at least have a clue how to do it.

    To be able to do a lot of ranged dps is not only recommended, it's maybe even necessary if you are not good enough for the "burn down" tactic. Using a lot of DoTs gives an advantage. Being mostly a stamina melee and just spamming Flying Blade as ranged dps is most likely not sufficient, means you might need a bow (maybe not a "true" bow build where everything is directed to posion damage).
    Edited by Flameheart on November 26, 2015 9:35AM
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  • N0TPLAYER2
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    Haven't tried this yet, but after this thread I must admit I won't be able to do everything in this game. There's no way I suffer through this insanity
  • KingYogi415
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    I tried it today for the first time, didn't finish it. Sought some advice from an experienced guildie and apparently if you do the mechanics properly there should be no atronachs. The 200k claw is from an enraged atronach, so I guess there's a dps race element to it. Difficult to get all the zombies while watching out to interrupt the boss though. But that was all but one of the groups 1st time in there so I think we did quite well. Watch a youtube video on it.

    But you can't really tell that to the rest of the members of your group finder group who is also trying to get the daily done if they are not using a mic and there is no text chat on console.

    It's Vet, if someone does not have a mic they should have been kicked,

    get gud scrub
  • daemonios
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    So tried to complete the daily plege today at Imperial City Prison. So how exactly is the mob Flesh Atronach hitting for 200k+ damage working as intended? Nothing like seeing my group of geared v16's being one shotted repeatedly. I can see why the que times for this place suck.

    Flesh atronachs in vICP enrage if you don't kill them quickly enough. For those that spawn in regular trash groups, either AoE the entire group, or prioritize the atronach if your AoE DPS isn't up to par. For the ones in the Ibomez boss fight, the atronachs need to be debuffed with the bombs lying around on the ground in order to take any meaningful damage. You'll know they're debuffed because they will get covered in shiny green slime. Sometimes you may have to debuff an atro multiple times. As others have said, either:

    - Have the healer and 1 DD throw bombs at the zombies to prevent atronachs from coming out of the pool and debuff those that do come out inevitably; or
    - Have the healer just focus on healing the team and debuffing all the atros that will come out of the pool, everyone else nuke the boss as hard as possible, using AoE DPS when there are atros around. If you have high enough DPS, this is much much faster and easier.
  • daemonios
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    icontested wrote: »
    I tried it today for the first time, didn't finish it. Sought some advice from an experienced guildie and apparently if you do the mechanics properly there should be no atronachs. The 200k claw is from an enraged atronach, so I guess there's a dps race element to it. Difficult to get all the zombies while watching out to interrupt the boss though. But that was all but one of the groups 1st time in there so I think we did quite well. Watch a youtube video on it.

    But you can't really tell that to the rest of the members of your group finder group who is also trying to get the daily done if they are not using a mic and there is no text chat on console.

    Let me ask you this. Both consoles come with a headset. Grouping up in the dungeon finder and not using your mic is not cool. In that scenario you should have re-grouped. Be mad at people playing recklessly not using their free mic.

    I'll add that this problem isn't exclusive to consoles. This morning I tried to PUG a group to do vWGT (today's vet pledge). I managed to get a healer and a DD who had already done it before and were willing to use Teamspeak. Then I couldn't for the life of me find a tank who was either experienced or at least willing to use TS.

    I don't mind explaining boss tactics or wiping a few times as people get accustomed to a new dungeon. But I will NOT waste my time with people who aren't willing to use all of five minutes to install a tiny program that at the very least allows them to listen to the other group members for the necessary coordination in harder content. I know it's doable without TS, but with unknown players and inexperienced ones at that, I'm sorry but I won't do it.

    PS: just to clarify, this problem is on the players, not on the developers. The means are there, both on PC/Mac and on consoles, to use voice chat.
    Edited by daemonios on November 25, 2015 12:07PM
  • mtwiggz
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    Wiped on this boss several times. With the 'lag' and lack of pattern from the zombies it's very difficult to defeat the mechanic. After 10 or so wipes, everyone saving ultimates, we decided to try to burn the boss before atros spawned. This technique worked much better than actively trying to throw the bombs at the mobs. I'm not sure if burning the boss would be a good technique for people who are not fully geared, as the boss has a metric ***-ton of HP.
  • daemonios
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    mtwiggz wrote: »
    Wiped on this boss several times. With the 'lag' and lack of pattern from the zombies it's very difficult to defeat the mechanic. After 10 or so wipes, everyone saving ultimates, we decided to try to burn the boss before atros spawned. This technique worked much better than actively trying to throw the bombs at the mobs. I'm not sure if burning the boss would be a good technique for people who are not fully geared, as the boss has a metric ***-ton of HP.

    If you really want to kill the zombies, you need 2 people on bomb duty. The groups I usually run with will have the healer and the lower-dps DD throw bombs at zombies. Healer must also heal and debuff the atros that make it out of the pond. It's easier if you focus on the large, slow groups rather than the fast lone zombies. Also, targeting takes some practice - you need to target a bit ahead of the zombies, as they are moving and may be clear of the bomb radius if you aim directly on them.

    If you do it right, you will have few atronachs and never more than one at a time. I never felt the lag or randomness made it impossible to beat the mechanic, just sometimes harder than others (e.g. when suddenly you have no bombs on your side, or the ones that are there are all blowing up before you reach them).

    If you have the DPS to pull it off, nuking the boss is much easier and quicker.
  • eliisra
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    Same annoying mechanic as Maelstrom Arena wave 6. Click unresponsive, clunky synergy, try to aim or you wipe. I really hope we never have to see it ever again. Please no synergy crap in the new incoming trial.

    vICP is not hard at all after the nerfs. It's pretty casual friendly if you look at the entire dungeon. You dont need perfect healing, perma blocking tanktank, really optimized dps and you can take hits without dying.

    It's just that mechanic being frustrating and stupid, it comes so early, makes people bail and not even try the rest of the dungeon.

    There's a reason the most common tactic is burning the boss down and ignoring synergy blobs + zombies. Like in every single instance in ESO really, if you have high dps everything is easy mode. If you have average dps you have to play the game as intended and it's suddenly harder.
  • willymchilybily
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    It is intended. I understood tactic, but never completed it. ICP takes away too much time for a simple gold, and vetWGT sets are simply better.

    you get x2 gold keys for completing it when its pledge btw
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