Can we get the option of the old targeting system back?

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Orpheaus
Orpheaus
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So I know some people prefer the white glow on preferred target which is definitely fine. I see its uses to be sure. But I know myself and I've talked to quite a few others would like the option to use the old White Square around preferred target. Just personally it's a tad easier for me to track a target in the midst of the combat animations if it has the square instead of the glow. I'm not suggesting that the glow be removed but just bring back the square as an alternative option in UI :)
  • Ezareth
    Ezareth
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    Yes please @ZOS_RichLambert

    In addition, the new targeting logic does not function in the same way that the old targeting logic did. It does't "lock" your projectiles (like overload) nearly as well and ill often hit monsters in the way that I do not have targeted instead of the one I do behind him. This is frustrating in content like the Stages 4, 5 and 6 where targeting specific mobs is of utmost importance and you end up fighting your user interface more than the content you are playing.
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  • Jura23
    Jura23
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    Ezareth wrote: »
    Yes please @ZOS_RichLambert

    In addition, the new targeting logic does not function in the same way that the old targeting logic did. It does't "lock" your projectiles (like overload) nearly as well and ill often hit monsters in the way that I do not have targeted instead of the one I do behind him. This is frustrating in content like the Stages 4, 5 and 6 where targeting specific mobs is of utmost importance and you end up fighting your user interface more than the content you are playing.

    I guess the purpose is to make ppl still aim despite of the target lock. Projectiles do hit your locked target with one exception - when you directly aim into another enemy. That's fine by me.
    Georgion - Bosmer/Templar - PC/EU
  • Trihugger
    Trihugger
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    Jura23 wrote: »

    I guess the purpose is to make ppl still aim despite of the target lock. Projectiles do hit your locked target with one exception - when you directly aim into another enemy. That's fine by me.

    It's less fine by me. If I lock onto something I want to hit IT AND ONLY IT, not the thousand mobs between me and it. The hell is the point of locking on if it doesn't do that?
  • Jura23
    Jura23
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    Trihugger wrote: »

    It's less fine by me. If I lock onto something I want to hit IT AND ONLY IT, not the thousand mobs between me and it. The hell is the point of locking on if it doesn't do that?

    The point is that you don't have to aim directly on your target, you can only aim roughly in its direction and you still will hit. It makes life easier, but it shouldn't turn combat into button mashing which would happen if it worked the way you want.
    Georgion - Bosmer/Templar - PC/EU
  • Vraneon
    Vraneon
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    Totally agree with Jura. It was always like that, even when you have something locked in this soft lock mechanic you would hit something inbetween when an enemy stands between you and the target. Eso has a different combat mechanic and no hard lock like the majority of other games and I like that.
  • Jura23
    Jura23
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    Vraneon wrote: »
    Totally agree with Jura. It was always like that, even when you have something locked in this soft lock mechanic you would hit something inbetween when an enemy stands between you and the target. Eso has a different combat mechanic and no hard lock like the majority of other games and I like that.

    Yep. In PvE, it's really non issue. Simply if ppl can't hit their target, they need to position themselves better. There is no way the projectile should fly through 5 mobs to hit the one they "want" just because.

    The problem is ball groups in PvP though. There is no counter through that. But it still doesn't make target lock bad. That issue shouldn't be "fixed" by changing target lock.
    Georgion - Bosmer/Templar - PC/EU
  • ToRelax
    ToRelax
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    Jura23 wrote: »

    Yep. In PvE, it's really non issue. Simply if ppl can't hit their target, they need to position themselves better. There is no way the projectile should fly through 5 mobs to hit the one they "want" just because.

    The problem is ball groups in PvP though. There is no counter through that. But it still doesn't make target lock bad. That issue shouldn't be "fixed" by changing target lock.

    But that issue only ever occured by changing target lock... :neutral:
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  • Jura23
    Jura23
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    ToRelax wrote: »

    But that issue only ever occured by changing target lock... :neutral:

    Since the NPCs have player collision and players do not, I don't see why lock target shouldn't be able to treat NPCs and players differently as well. I think that would solve the problem here.

    I still think there need to be other things done too to discourage balling up though.
    Georgion - Bosmer/Templar - PC/EU
  • Orpheaus
    Orpheaus
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    I'm not asking for a locked target where if I target someone they are the only thing I hit when I use skills. I just want the old white square option back because it's easier for me to find a target using that than it is the white glow. That's all lol
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