@ZOS_GinaBruno : Since I've downloaded the Orsinium DLC and the associated base-game patch, I've noticed a bug with my Daedric Summoning, specifically the actual summoned minions themselves.
I usually run with a Twilight Matriarch and Clanfear. But after Orsinium hit my Xbox One, I've noticed that my minions are becoming invisible and not working correctly.
When exiting or entering a building (not a Delve, Public Dungeon, or Group Dungeon. Those cancel out my summons like normal and I must re-summon them as is normal), my minions become invisible. The ability bar still registers them as "summoned", and enemies will react as if they are still there (they still steal aggro for combat purposes) and will combat my invisible minions, but they aren't there for me to see. This also happens when traveling via Wayshrine. My minions will still be summoned, but won't seem to have made the trip with me, but enemies will react as if they're there.
Also; the enemies reacting to them is about 50/50. Half the time they will engage my invisible minions, other times I will see the enemies health bar dropping as my invisi-minions attacks them, but the enemies won't register that they're there when they're invisible.
Another bug, the game seems to have issues tracking that I still have them summoned. When running through any open terrain, my minions keep teleporting to my side, basically "popping" in and out of reality. Now; the minions do this normally when I'm riding my horse and I out distance them, but that is how the ability is supposed to work. But this "minion teleporting" happens when I'm just running on foot (not even sprinting) and they're keeping up with me just fine. It also happens when running over uneven terrain. If I drop off an eneven bit of terrain (we're talking as minimal as a one foot drop off for my character's scale-to-size distance), they're constantly popping in and out.
One more; was the follow distance of the Twilight Matriarch changed? Because after the update for Orsinium, she's so close to my Sorcerer that she could almost be in his butt. Normally this wouldn't bother me, but she's so close that it interferes with targeting enemies and objects because she's in-between my character and the positioning of the game camera. Using a door or trying to target an enemy, the command prompts flicker in and out, which has led to some very bad situations when in combat (which is frequent while out exploring the wilds of Tamriel). She needs to either a) be farther to the left of my character so as not to mess with the camera and action prompts, or b) she needs to be farther behind my character so that she's behind the camera position for third-person viewing. Either of those options would fix this particular issue on my opinion.
Please look into this Zenimax. This has led to some frustration that I haven't had to deal with since before the DLC and update.
twitch.tv/vampire_nox
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