Joy_Division wrote: »Joy_Division wrote: »Umm...
I just want my old Eclipse back when it was actually one of the few decent Templar skills. So, no, replace it with nothing.
That being said, I do want blinding flashes back - replace it with the other trash in our skill-lines: backlash, healing ritual, sun shield, etc.
Backlash is great for PvE, so I wouldn't want to see that go. Healing Ritual is useless for both PvE and PvP pretty much, so I'd say that would please more of a majority. Sun Shield was nerfed too hard even before Battle Spirit came in and made the shield completely useless. It needs a damage buff or to scale off our largest stat (magicka/stamina).
What about the Javelin? Thrown with god-like strength to tickle enemies. I could consider keeping Eclipse but returning it to being spammable on multiple targets, then get Blinding Flashes in over that Javelin or Healing Ritual. Perhaps the Blinding Flashes morph that damages enemies could be turned into a HoT instead if it was moved to the healing tree of Templar abilities.
I feel like I'm starting to ask for too much and over-complicating this thread now ha.
Backlash use to be OK for PVE but with the amount of spell damage and magicka we have, that capped damage number isn't worth the effort to chase.
Javelin is another underwhelming templar skill I'd trade for blinding flashes.
Joy_Division wrote: »Joy_Division wrote: »Umm...
I just want my old Eclipse back when it was actually one of the few decent Templar skills. So, no, replace it with nothing.
That being said, I do want blinding flashes back - replace it with the other trash in our skill-lines: backlash, healing ritual, sun shield, etc.
Backlash is great for PvE, so I wouldn't want to see that go. Healing Ritual is useless for both PvE and PvP pretty much, so I'd say that would please more of a majority. Sun Shield was nerfed too hard even before Battle Spirit came in and made the shield completely useless. It needs a damage buff or to scale off our largest stat (magicka/stamina).
What about the Javelin? Thrown with god-like strength to tickle enemies. I could consider keeping Eclipse but returning it to being spammable on multiple targets, then get Blinding Flashes in over that Javelin or Healing Ritual. Perhaps the Blinding Flashes morph that damages enemies could be turned into a HoT instead if it was moved to the healing tree of Templar abilities.
I feel like I'm starting to ask for too much and over-complicating this thread now ha.
Backlash use to be OK for PVE but with the amount of spell damage and magicka we have, that capped damage number isn't worth the effort to chase.
Javelin is another underwhelming templar skill I'd trade for blinding flashes.
Backlash/Purifying Light is severely underrated. Mine is capped at 20K damage, that's 20K damage in 6 seconds (over 3K DPS) from an instant cast that gives the group Minor Sorcery and generates ultimate. In long fights like the Serpent I pull off an extra Shooting Star in the fight thanks to this. I pull my best DPS with Purifying Light in my rotation over Sweeps alone or Sweeps/Vamp Bane. I think it's an excellent skill.
Joy_Division wrote: »Joy_Division wrote: »Joy_Division wrote: »Umm...
I just want my old Eclipse back when it was actually one of the few decent Templar skills. So, no, replace it with nothing.
That being said, I do want blinding flashes back - replace it with the other trash in our skill-lines: backlash, healing ritual, sun shield, etc.
Backlash is great for PvE, so I wouldn't want to see that go. Healing Ritual is useless for both PvE and PvP pretty much, so I'd say that would please more of a majority. Sun Shield was nerfed too hard even before Battle Spirit came in and made the shield completely useless. It needs a damage buff or to scale off our largest stat (magicka/stamina).
What about the Javelin? Thrown with god-like strength to tickle enemies. I could consider keeping Eclipse but returning it to being spammable on multiple targets, then get Blinding Flashes in over that Javelin or Healing Ritual. Perhaps the Blinding Flashes morph that damages enemies could be turned into a HoT instead if it was moved to the healing tree of Templar abilities.
I feel like I'm starting to ask for too much and over-complicating this thread now ha.
Backlash use to be OK for PVE but with the amount of spell damage and magicka we have, that capped damage number isn't worth the effort to chase.
Javelin is another underwhelming templar skill I'd trade for blinding flashes.
Backlash/Purifying Light is severely underrated. Mine is capped at 20K damage, that's 20K damage in 6 seconds (over 3K DPS) from an instant cast that gives the group Minor Sorcery and generates ultimate. In long fights like the Serpent I pull off an extra Shooting Star in the fight thanks to this. I pull my best DPS with Purifying Light in my rotation over Sweeps alone or Sweeps/Vamp Bane. I think it's an excellent skill.
It's not under-appreciated or underrated. It was at one time fine but is now obsolete because how the game has developed
Yours may be capped at 20k, but that just means you have a lot of magicka and the tooltips for your other spells that you aren't casting like dark flare and punctuing sweep are alos high. Your tooltip is relative and not an indication of how good the spell is.
Worse, backlash is not affected at all by spellpower; it only scales of maximum magicka. So whereas your tooltips and damage for your other spells will increase with sorcery bonuses, spell power cure bonuses, and other such damage modfiers, backlash will *not* increase because spellpower does nothing to it and it is capped. This is absolutely crucial and why caps that are generally inefficient.
Also the ultimate and minor sorcery bonus you are getting is not from this spell, you could get those bonuses by casting anything from the Dawn's Wrath Line (such as the aforementioned Dark Flare).
Another thing to consider is that the damage is not over 6 seconds, rather it is 7.2 because of the passive that extends the duration of dawn's wrath abilities. 1.2 seconds may not seem like a lot, but is is rather significant. In your case the DPS goes form 3333 down to 2777.
Even with how it ignores common everyday combat buffs like major sorcery, in it's unbuffed state it is but a marginal increase to DPS that, like most DoTs in this game isn't worth the effort to chase.
There is a trusty mammoth in Wrothgar. Without any buffs or critical hits at all, when I hit it with puncturing sweep, it does 2614 damage. It will hit 4 times in a 1.1 second channel, which is virtual identical to the global cooldown that it will take me to cast backlash which is capped on my unbuffed state at 15765 (it is lower than yours because I have a bad race and this is unbuffed). Let's do some math and remove cirtical from the equation as it is a constant that effects both skills equally and thus can be discarded.
If I use that global cooldown, I will get 4 hits of 2614 damage (10456) damage. I will also proc on average 1 burning light passive which is an additional 3451 damage. Grand total is: 13907.
If I use that global cooldown to use backlash, then it will store that 15765 damage and I (might) get that in 7.2 seconds.
So in an unbuffed state, it barely beasts out puncturing sweeps ... if the target doesn't die before ... and I don't get the heals from puncturing sweep ... or the AOE that would absolutely blow away backlash's DPS if another target were in the vicinity.
But what I i buff myself with the bare minimum spellpower bonus? My puncturing sweeps go to 2907 damage and burning light to 3853. Now that global cooldown I use for puncturing sweeps is 15481 whereas Burning light is still 15765 - virtually the same - and I don't get any heals, lose the AoE, and I have to wait for that damage. And my build is that of a healer geared toward sustain. People who have a good race and theorycraft their build to maximize their spellpower and damage will actually make it so Backlash is a DPS loss under all circumstances.
As far as your contention that you got your best DPS score using this skill in Sanctum, I believe you, but what were the cirumstances when you got this figure? Was it months and months ago when we were VR14 before the release of the latest DLCs - when doing Sanctum wasn't a total waste of time? When 2000 spellpower, which modifies your non backlash abilities, was considered good? Have you since conducted vigorous DPS tests with the 4000+ spellpower you would have when buffed while doing Sanctum? I doubt it because backlash is not affected by that massive increase in spellpower and your other DPS alternatives are.
A templar who uses backlash at this current state of the game, not 8 months ago when that capped valued that ignored spellpower made sense and was reasonably balanced respectively to other alternatives, is like a baseball player who uses a wooden bat. Sure, the player's high skill level may lead him to outperform his metal bat using competitors, but that is ins spite of the tool he chooses to use, not because of it.
In short: this skill, which at one time was fine, has been rendered obsolete by how the game has developed (particularly the emphasis on spellpower) and is a pretty good case study why capped values that do not take into spell/weapon power is not a good idea.