FriedEggSandwich wrote: »Only if they release a purely pvp version of the rest of tamriel. In all seriousness though there would be an awful lot of useless space, and you can already join an almost purely pve version of cyrodiil in the many buff campaigns. Slightly unrelated; the group finder will put you in groups with members of the enemy factions if you want to pve with them.
ladyonthemoon wrote: »I've thought about the possibility of hiring bodyguards so that my character can visit Cyrodiil and the Imperial City a bit more safely.
Azurephoenix999 wrote: »ladyonthemoon wrote: »I've thought about the possibility of hiring bodyguards so that my character can visit Cyrodiil and the Imperial City a bit more safely.
In a PVE environment, that wouldn't be necessary. I honestly don't think people should have to go to those lengths purely for the sake of doing your own thing.
ladyonthemoon wrote: »Azurephoenix999 wrote: »ladyonthemoon wrote: »I've thought about the possibility of hiring bodyguards so that my character can visit Cyrodiil and the Imperial City a bit more safely.
In a PVE environment, that wouldn't be necessary. I honestly don't think people should have to go to those lengths purely for the sake of doing your own thing.
Since when Cyrodiil and the Imperial City are pve?
timidobserver wrote: »I can work with this. We can make a trade. If there were a way to enter a solely PvP version of the PVE maps, then we can have a way to enter a purely PVE version of the PvP Maps.
Azurephoenix999 wrote: »FriedEggSandwich wrote: »Only if they release a purely pvp version of the rest of tamriel. In all seriousness though there would be an awful lot of useless space, and you can already join an almost purely pve version of cyrodiil in the many buff campaigns. Slightly unrelated; the group finder will put you in groups with members of the enemy factions if you want to pve with them.
Well, the rest of Tamriel doesn't have the facilities to host PVP (no keeps or resources to capture), so I don't think that would work. Allowing players of different factions in the same zone would be cool though, and allowing them to duel each other would be even cooler.
Useless space...eh, I can see your point. I guess maybe add more content into Cyrodiil to make up for it. You know, fill that space? As for buff campaigns, I'm in EP. We're always losing, no matter what campaign I join.
We only just got the orsinium update on console, and I haven't tried the group finder yet. Does it work only in orsinium, or does it work in other zones too?
ladyonthemoon wrote: »Azurephoenix999 wrote: »ladyonthemoon wrote: »I've thought about the possibility of hiring bodyguards so that my character can visit Cyrodiil and the Imperial City a bit more safely.
In a PVE environment, that wouldn't be necessary. I honestly don't think people should have to go to those lengths purely for the sake of doing your own thing.
Since when Cyrodiil and the Imperial City are pve?
Azurephoenix999 wrote: »FriedEggSandwich wrote: »Only if they release a purely pvp version of the rest of tamriel. In all seriousness though there would be an awful lot of useless space, and you can already join an almost purely pve version of cyrodiil in the many buff campaigns. Slightly unrelated; the group finder will put you in groups with members of the enemy factions if you want to pve with them.
Well, the rest of Tamriel doesn't have the facilities to host PVP (no keeps or resources to capture), so I don't think that would work. Allowing players of different factions in the same zone would be cool though, and allowing them to duel each other would be even cooler.
Useless space...eh, I can see your point. I guess maybe add more content into Cyrodiil to make up for it. You know, fill that space? As for buff campaigns, I'm in EP. We're always losing, no matter what campaign I join.
We only just got the orsinium update on console, and I haven't tried the group finder yet. Does it work only in orsinium, or does it work in other zones too?
Oh gods. As a PVE player, I am NOT looking forward to being REPEATEDLY MURDERED by PVPers as I try to quest in so called "enemy" territory. I don't align myself to any faction. I just want to get to know the people of the world and explore the land and learn the story.
This is going to be *** Aion all over again. I would try to quest, and people would run up and attack me. I always had to put all my stats into being able to run away and heal myself so that I wouldn't have to attack any players... SIGH.
Body guards is a great idea, though. But I feel like that would draw attention to us if there was a more visible group. As one person, I might be able to sneak around better...
Maybe I should start naming my characters things like "Please-no-Kill" and "Just-want-to-Quest" or "Ignore-This-PVE-Player"
FriedEggSandwich wrote: »Oh gods. As a PVE player, I am NOT looking forward to being REPEATEDLY MURDERED by PVPers as I try to quest in so called "enemy" territory. I don't align myself to any faction. I just want to get to know the people of the world and explore the land and learn the story.
This is going to be *** Aion all over again. I would try to quest, and people would run up and attack me. I always had to put all my stats into being able to run away and heal myself so that I wouldn't have to attack any players... SIGH.
Body guards is a great idea, though. But I feel like that would draw attention to us if there was a more visible group. As one person, I might be able to sneak around better...
Maybe I should start naming my characters things like "Please-no-Kill" and "Just-want-to-Quest" or "Ignore-This-PVE-Player"
Take a friend/guildie to be your bodyguard. Or offer a sum of gold in zone to anyone who can protect you. I would be someone's bodyguard for a few hours for 10k gold or something.
Edit: in all honesty it's not hard to find a campaign where you are very unlikely to encounter enemy players. Haderus EU for example is an AD buff campaign, the whole place is yellow. I went there earlier to duel my brother and I'm pretty sure we were the only ones there.
FriedEggSandwich wrote: »Azurephoenix999 wrote: »FriedEggSandwich wrote: »Only if they release a purely pvp version of the rest of tamriel. In all seriousness though there would be an awful lot of useless space, and you can already join an almost purely pve version of cyrodiil in the many buff campaigns. Slightly unrelated; the group finder will put you in groups with members of the enemy factions if you want to pve with them.
Well, the rest of Tamriel doesn't have the facilities to host PVP (no keeps or resources to capture), so I don't think that would work. Allowing players of different factions in the same zone would be cool though, and allowing them to duel each other would be even cooler.
Useless space...eh, I can see your point. I guess maybe add more content into Cyrodiil to make up for it. You know, fill that space? As for buff campaigns, I'm in EP. We're always losing, no matter what campaign I join.
We only just got the orsinium update on console, and I haven't tried the group finder yet. Does it work only in orsinium, or does it work in other zones too?
Works for all dungeons. My guild are AD and yesterday we could only get 3 together for the gold daily so my brother (guildie) used the group finder to find a 4th player. The group finder gave us a filthy red healer, but he was a damn good filthy red healer. So good we wanted to use him again for a second run, but we couldn't invite him to the group even though we new his @name. So it seems you can group with enemy faction players only through the group finder, which is a shame and I think zos missed a trick here. It's a step in the right direction though; at least we know it's possible within the game mechanics.
anitajoneb17_ESO wrote: »As much as I hate PvP, I think that providing a "non-PvP-campaign" would be the most boring place in the entire game ever. There's no (or so little) story, there's no (or so boring) landscape, there's no lore, and no quests (PvE quests are dull and the only thing exciting about them is the PvP risk).
Cyrodiil is nothing without PvP.
If you want to PvE in Cyrodiil, do this:The best advice, though, is: If you don't like PvP, don't PvE in a PvP zone. You really don't need those 9 skillpoints all that much.
- Choose a campaign that even during prime time has only one faction that has more than one bar. It doesn't matter which faction that is.
- Sneak everywhere.
- Find a player that wants to do the same and group up. More than two players are not necessary.
- Sneak everywhere.
- Join said campaign during off hours. The best time is when even the high population campaigns are empty.
- Sneak everywhere.
- Start with the quest area that is furthest away from your home gate. That way, even if you get killed, you can go to one nearby.
- Sneak everywhere.
- Never return to the same quest zone if you got killed. Take a break there and start another one.
- Sneak everywhere.
- Never both talk to a quest giver at the same time. One talks to the NPC, the other stays hidden as far away as his gap closer has range.
- Sneak everywhere.
- Bruma is the worst part, since you always have to enter buildings.
Finishing the PvE content in Cyrodiil is easily achievable, it just takes a proper tactic. Same as completing a trial requires a proper tactic. If you are willing to do what is necessary for the second example, why not for Cyrodiil?Azurephoenix999 wrote: »If you want to PvE in Cyrodiil, do this:The best advice, though, is: If you don't like PvP, don't PvE in a PvP zone. You really don't need those 9 skillpoints all that much.
- Choose a campaign that even during prime time has only one faction that has more than one bar. It doesn't matter which faction that is.
- Sneak everywhere.
- Find a player that wants to do the same and group up. More than two players are not necessary.
- Sneak everywhere.
- Join said campaign during off hours. The best time is when even the high population campaigns are empty.
- Sneak everywhere.
- Start with the quest area that is furthest away from your home gate. That way, even if you get killed, you can go to one nearby.
- Sneak everywhere.
- Never return to the same quest zone if you got killed. Take a break there and start another one.
- Sneak everywhere.
- Never both talk to a quest giver at the same time. One talks to the NPC, the other stays hidden as far away as his gap closer has range.
- Sneak everywhere.
- Bruma is the worst part, since you always have to enter buildings.
The fact that this is necessary in order to do PVE in Cyrodiil is exactly why there needs to be change. If they put PVE content in that zone, it should actually be feasible to accomplish.
With regards to "don't PVE in a PVP zone"...I'm a completionist, so that's out of the question for me. I need to complete all quests in Cyrodiil, gather all skyshards, aquire all lorebooks, and destroy all dark anchors. I might bother with the rest if I get around to it later.
Azurephoenix999 wrote: »anitajoneb17_ESO wrote: »As much as I hate PvP, I think that providing a "non-PvP-campaign" would be the most boring place in the entire game ever. There's no (or so little) story, there's no (or so boring) landscape, there's no lore, and no quests (PvE quests are dull and the only thing exciting about them is the PvP risk).
Cyrodiil is nothing without PvP.
PVE content exists in Cyrodiil, and what you've described as "exciting" is just an annoyance for most people. If Cyrodiil was to be pure PVP, they should've kept it pure PVP. Completing PVE content in Cyrodiil is a huge pain in the ass due to the boundaries put in place specifically because it's a PVP zone (i.e. you can only respawn in keeps your alliance owns, therefor if your alliance owns none, you getting killed means going literally all of the way back to the start).
You say there's no story, there's no landscape, there's no lore, and no exciting quests, and that's why Cyrodiil would suck as a PVE zone. Honestly, I want to clear the quests purely for the sake of completing them (so I can leave it behind until I'm ready to participate in PVP properly), so that doesn't bother me TOO much.
Nothing much can be done about the landscape, so we'll leave that aside. The other stuff could probably be added in. How's this? In the PVE Cyrodiil, there could be an exclusive questline involving the alliances working together in a temporary truce to regain the Imperial City from the daedra? I know it sounds similar to the final quest in the main storyline, but maybe it could take place around the same time (ESO seems to take place in a Dragon Break, so it would fit lore-wise)?
That'd give ZOS plenty of opportunity to add story, lore, and a ton of quests to what you describe as being "the most boring place in the entire game ever."
What do you think?
stewart.leslie76b16_ESO wrote: »Personally I think there should be a Daedra army roaming the wilds of Cyrodiil going from keep to keep destroying everything in it's path. And they should be at a size where they are considered a serious threat and when they kill you, they take AP away. So if your war party comes across a faction fighting the Daedra onslaught you have a choice gank the enemy for easy AP and risk losing it all when the Daedra attention is set on you or assist the enemy faction.
anitajoneb17_ESO wrote: »stewart.leslie76b16_ESO wrote: »Personally I think there should be a Daedra army roaming the wilds of Cyrodiil going from keep to keep destroying everything in it's path. And they should be at a size where they are considered a serious threat and when they kill you, they take AP away. So if your war party comes across a faction fighting the Daedra onslaught you have a choice gank the enemy for easy AP and risk losing it all when the Daedra attention is set on you or assist the enemy faction.
I that one !! (Not every detail, but in general)
@ZOS_RichLambert , what do you think ?
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Azurephoenix999 wrote: »I know that Cyrodiil's supposed to be the PVP area within ESO, but I'm mostly just interested in questing, gathering skyshards, and destroying the dark anchors. I don't care about PVP (or at least I won't until I'm done with the rest of what Cyrodiil has to offer).
Doing quests in the various towns in Cyrodiil is a freaking nightmare. Especially when the location of the quest is deep within enemy territory. Your side is losing, you somehow manage to sneak your way over there, someone kills you right when you're about to turn it in and you're all the way back at the *** wayshrine again.
You know what I hate more than anything in Cyrodiil? Having to walk all that *** way again every time I die.
I feel as though this wouldn't be a problem if there was a variant of Cyrodiil that was purely PVE, one exactly like the PVP variant except for the following changes:
- Recalling to any transitus shrine is possible.
- Transitus shrines and wayshrines can be used by players of all alliances.
- Damage can't be dealt to other players.
- Players of different alliances can group together.
- No alliance owns anything, all icons on the map are the default white.
- No PVP related buffs apply.
- Alliance points cannot be earned.
- Imperial City is not accessible via PVE Cyrodiil.
I believe that these changes would make the game much more enjoyable for people that want to experience Cyrodiil in a more cooperative way.
What do you guys think?