TheShadowScout wrote: »Yeah, those of us who started before TES:Skyrim, like, say... with TES:Daggerfall, and then played all the ones in between know better.
Though truth to be told, the classes in the TES solo player titles meant less then the ones in ESO. No surprise really, since the solo player games did have no need to be balanced builds for pvP, nor did they have such a high focus on flashy special effect "class ability" spells...
So in pre-skyrim TES games, there were classes, but those were more of a starting point, and every character could theoretically learn every skill if they really wanted to. There just were no special effects to the skills.
ESO replicates a lot of that feeling with how they don't limit us in armor or weapon selection.
And then we have classes here, for the MMO "rock-paper-scissors"... or maybe "tank-healer-DPS"... balance issue.
-shrugs-
It's a MMO thing. Most of them are like that. Especially the fantasy MMOs.
Most of all... classes are here to stay, they are not going to discard all their work and rewrite their whole game at this point. If they did, they'd be asking the suits in charge to pull the plug.
So deal with it.
In some ways, "class change" is more unrealistic then race change. There is lore precedent in the game for latter. Sufficiently advanced magic can plausibly change someones body, to the extent of making them a different race.
But someone suddenly deciding to forget everything they know and learn something else from scratch? Not very likely. (except in storyline driven "oh, noes, I lost mah memories" plotlines, and ESO usually goes with the "ex-prisoner" theme instead... this time with an added "oh, noes, I lost mah soul" flavor!)
Personally I would prefer some class specialization on top of the current ones to reflect the possibility of someone changing the direction of their training, but hey, we'll see what the future may bring with classes...