Honestly the lore blurbs are pretty poorly written anyway. Most of them sound cheesy.
They need to add more time to READ the blurbs before quickly jetting off to some useless "tutorial" that by the time you read it you already know about it anyway. I think those tutorial blurbs should automatically turn off once your account shows a certain number of hours played or have a toggle that you can turn off.
I'll enter a new zone, new dungeon, city, instance, whatever, and I'll see a couple sentences about the place: it's lore, history, recent events, etc. Then 2 seconds later, after I've only read half of it, some completely useless random "tutorial" will replace the interesting lore with something I already know. I'm over 100 hours into the game, I don't need tutorials anymore.
At first it was only slightly annoying, now it is just maddening and stupid. Seriously how many times do they need to tell me how to interact with another player, or that a public dungeon is marked with such-and-such an icon? It's beyond ***. I wonder if the devs even play their own game sometimes.
magnusthorek wrote: »Why ZOS can't just condition thoese useless messages, I mean, from the point of view of an experienced player (and by experienced I don't mean good, let's be clear), to the "show tutorial" option from Settings.
That's so simple! Will not hurt and, as long the game's code isn't a total spaghetti, it shouldn't take more than 5 minutes to code.