I haven't noticed any problems with the sword's movement.So they've fixed the movement bug with it now at least? Does it ever seem inactive or buggy when moving from mob to mob? I'm curious about this set but haven't bothered crafting any due to a lack of mats...
Have you tested whether points into Mighty affect the damage at all considering it does physical damage? Also, you could pop a few points into Spell Erosion and compare it to points into Piercing to ensure the attacks are affected by physical resistance versus spell resistance. Also, if the critical damage rate seems to match your spell critical more than your weapon critical then try comparing CP in Elfborn and Precise Strikes to see if the damage increases with the correct one (i.e. Precise Strikes). It may be that the swords are bugged and not scaling appropriately.
I haven't noticed any problems with the sword's movement.So they've fixed the movement bug with it now at least? Does it ever seem inactive or buggy when moving from mob to mob? I'm curious about this set but haven't bothered crafting any due to a lack of mats...
Have you tested whether points into Mighty affect the damage at all considering it does physical damage? Also, you could pop a few points into Spell Erosion and compare it to points into Piercing to ensure the attacks are affected by physical resistance versus spell resistance. Also, if the critical damage rate seems to match your spell critical more than your weapon critical then try comparing CP in Elfborn and Precise Strikes to see if the damage increases with the correct one (i.e. Precise Strikes). It may be that the swords are bugged and not scaling appropriately.
Increasing my characters Weapon Damage by transforming into a werewolf and/or using buffs does not affect the sword's damage. It always hits giants and mammoths in Wrothgar for 2,621 damage with non crit light attacks (3,122 damage with non crit light attacks on Durzogs).
Putting more points into Piercing did not change the sword's damage.
Putting more points into Spell Erosion did not affect the sword's damage.
Elfborn and Precise Strikes also had no effect on it (crits were always exactly 3,931 damage on giants and mammoths, no matter how many points I invested in those two passives).
What did increase the sword's damage from 2,621 to 2,719 on giants and mammoths was the Minor Fracture debuff from Snipe. Major Fracture (from Burning Breath) increased the damage from 2,621 to 3,055. And with Major and Minor Fracture both active at the same time on the target, the damage was increased to 3,152.
So I'm assuming the sword's attacks count as physical attacks, absolutely not affected by any stats of the character that uses the set apart from the quality and level of the set items, with a very low percentage of armor penetration (probably 0%) and a fixed crit rate of maybe around 20%.
So they've fixed the movement bug with it now at least? Does it ever seem inactive or buggy when moving from mob to mob?
It seems this is the case for many sets that deal bonus damage; they don't scale from anything we can affect other than quality/level of gear.
I think I had read in some patch notes about player crit affecting a summon's crit chance (or not affecting it anymore with the patch) and for some reason I assumed that certain player stats would make the sword stronger. That was a silly assumption, of course, and I shouldn't have made it ><I haven't noticed any problems with the sword's movement.So they've fixed the movement bug with it now at least? Does it ever seem inactive or buggy when moving from mob to mob? I'm curious about this set but haven't bothered crafting any due to a lack of mats...
Have you tested whether points into Mighty affect the damage at all considering it does physical damage? Also, you could pop a few points into Spell Erosion and compare it to points into Piercing to ensure the attacks are affected by physical resistance versus spell resistance. Also, if the critical damage rate seems to match your spell critical more than your weapon critical then try comparing CP in Elfborn and Precise Strikes to see if the damage increases with the correct one (i.e. Precise Strikes). It may be that the swords are bugged and not scaling appropriately.
Increasing my characters Weapon Damage by transforming into a werewolf and/or using buffs does not affect the sword's damage. It always hits giants and mammoths in Wrothgar for 2,621 damage with non crit light attacks (3,122 damage with non crit light attacks on Durzogs).
Putting more points into Piercing did not change the sword's damage.
Putting more points into Spell Erosion did not affect the sword's damage.
Elfborn and Precise Strikes also had no effect on it (crits were always exactly 3,931 damage on giants and mammoths, no matter how many points I invested in those two passives).
What did increase the sword's damage from 2,621 to 2,719 on giants and mammoths was the Minor Fracture debuff from Snipe. Major Fracture (from Burning Breath) increased the damage from 2,621 to 3,055. And with Major and Minor Fracture both active at the same time on the target, the damage was increased to 3,152.
So I'm assuming the sword's attacks count as physical attacks, absolutely not affected by any stats of the character that uses the set apart from the quality and level of the set items, with a very low percentage of armor penetration (probably 0%) and a fixed crit rate of maybe around 20%.
It seems this is the case for many sets that deal bonus damage; they don't scale from anything we can affect other than quality/level of gear. I don't think this should be the case - do you? I wonder if this is the case for other sets that have bonus damage, e.g. Lamae, Toxic Defiance - does the bonus damage increase with points into Thaumaturge? I'll get a forum post up about it for ZOS to consider. If you have any screenshots of your tests with Morkuldin I'll add them in too
I think I had read in some patch notes about player crit affecting a summon's crit chance (or not affecting it anymore with the patch) and for some reason I assumed that certain player stats would make the sword stronger. That was a silly assumption, of course, and I shouldn't have made it ><I haven't noticed any problems with the sword's movement.So they've fixed the movement bug with it now at least? Does it ever seem inactive or buggy when moving from mob to mob? I'm curious about this set but haven't bothered crafting any due to a lack of mats...
Have you tested whether points into Mighty affect the damage at all considering it does physical damage? Also, you could pop a few points into Spell Erosion and compare it to points into Piercing to ensure the attacks are affected by physical resistance versus spell resistance. Also, if the critical damage rate seems to match your spell critical more than your weapon critical then try comparing CP in Elfborn and Precise Strikes to see if the damage increases with the correct one (i.e. Precise Strikes). It may be that the swords are bugged and not scaling appropriately.
Increasing my characters Weapon Damage by transforming into a werewolf and/or using buffs does not affect the sword's damage. It always hits giants and mammoths in Wrothgar for 2,621 damage with non crit light attacks (3,122 damage with non crit light attacks on Durzogs).
Putting more points into Piercing did not change the sword's damage.
Putting more points into Spell Erosion did not affect the sword's damage.
Elfborn and Precise Strikes also had no effect on it (crits were always exactly 3,931 damage on giants and mammoths, no matter how many points I invested in those two passives).
What did increase the sword's damage from 2,621 to 2,719 on giants and mammoths was the Minor Fracture debuff from Snipe. Major Fracture (from Burning Breath) increased the damage from 2,621 to 3,055. And with Major and Minor Fracture both active at the same time on the target, the damage was increased to 3,152.
So I'm assuming the sword's attacks count as physical attacks, absolutely not affected by any stats of the character that uses the set apart from the quality and level of the set items, with a very low percentage of armor penetration (probably 0%) and a fixed crit rate of maybe around 20%.
It seems this is the case for many sets that deal bonus damage; they don't scale from anything we can affect other than quality/level of gear. I don't think this should be the case - do you? I wonder if this is the case for other sets that have bonus damage, e.g. Lamae, Toxic Defiance - does the bonus damage increase with points into Thaumaturge? I'll get a forum post up about it for ZOS to consider. If you have any screenshots of your tests with Morkuldin I'll add them in too
With player stats not affecting how strong the sword is, I think the set is currently still a bit too weak to be as good as the best Stamina sets in PvE (group dungeons, trials, arenas).
I don't have any screenshots, unfortunately. I would probably need to record a video to prove that I changed the Champion abilities between two tests. I double-checked all numbers though and tested each setup for a while to make sure I got the exact same damage number and had nothing else like a temporary buff or debuff interfere.
I'm fully expecting to see full med DK and NB running around with 4 Morkul/5 Hundings/3 Agility. Just a prediction Duel wield/ bow set up, though perhaps better suited to NB's in that regard given the class gap closer.