Yes, re-crafting the item to a higher level should require a bit more materials than just crafting it in that level.
I support this idea.
well, the idea's. I like the idea of upgrading, as well as more customization options. And I'd be willing to pay for both, whether in game or Crowns. Most f2p MMO's out there have customization options that you purchase through the stores, this would fit very smoothly in the current game design.
Why pay, with Crowns, for something that, if it is offered in-game, should be based on in-game gold and in-game materials?
Game mechanics, which gear improvement is, shouldn't been in the Crown store. Ever.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »When leveling up you don't need new armor every few levels. I go 10 levels per armor and 5 vet levels. No issue and no problems getting through the content especially since it is so nerfed.
No need for this to be implemented. Should not be.
This should be implemented simply for the reason that many dropped sets could be increased to max level. Level cap raises have killed many great sets.
The gear grind is a big part of any MMO and a big reason this should not be implemented. If it ever was it should be absurdly expensive and challenging to be able in the first place and BoP.
yes but not everyone likes grinding, some of us like to explore new locations and quests and not do the same over and over. so this option would be for us and you can grind if you want ;o)
NewBlacksmurf wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »When leveling up you don't need new armor every few levels. I go 10 levels per armor and 5 vet levels. No issue and no problems getting through the content especially since it is so nerfed.
No need for this to be implemented. Should not be.
This should be implemented simply for the reason that many dropped sets could be increased to max level. Level cap raises have killed many great sets.
The gear grind is a big part of any MMO and a big reason this should not be implemented. If it ever was it should be absurdly expensive and challenging to be able in the first place and BoP.
yes but not everyone likes grinding, some of us like to explore new locations and quests and not do the same over and over. so this option would be for us and you can grind if you want ;o)
Sorry to jump in but if you're exploring and questing why would you be concerns with gear progression?
The single player game is pretty easy and with greens you can do everything solo wise other than the new Vet M Arena
Upgrading gear for this is pretty much a waste considering the quest drop and purple drops that are found while questing. Even the sets that are blue or green which can currently be upgrade to Legendary if you craft based on the context of this topic.
Games Like DAOC had a % quality level that was pretty random, this meant that in order to get the perfect armour, a player wanted 100% value before they started to enchant it. THe problem was, even the best crafters would nered to make an item 10 times in order to get that 100% drop.
Painfuil
Games Like DAOC had a % quality level that was pretty random, this meant that in order to get the perfect armour, a player wanted 100% value before they started to enchant it. THe problem was, even the best crafters would nered to make an item 10 times in order to get that 100% drop.
Painfuil
We certainly don't want to encourage ZOS to have more RNG...
Games Like DAOC had a % quality level that was pretty random, this meant that in order to get the perfect armour, a player wanted 100% value before they started to enchant it. THe problem was, even the best crafters would nered to make an item 10 times in order to get that 100% drop.
Painfuil
We certainly don't want to encourage ZOS to have more RNG...
I have no idea what "RNG" means, but randomness with crafting is pretty bad....when someone is advanced or even master crafter that is non-sense
Games Like DAOC had a % quality level that was pretty random, this meant that in order to get the perfect armour, a player wanted 100% value before they started to enchant it. THe problem was, even the best crafters would nered to make an item 10 times in order to get that 100% drop.
Painfuil
We certainly don't want to encourage ZOS to have more RNG...
I have no idea what "RNG" means, but randomness with crafting is pretty bad....when someone is advanced or even master crafter that is non-sense
RNG stands for Random Number Generation, and is what is happening with the random traits, sets, weights etc. of armor that has been added to the game at an exponential rate
Hallo ZOS,
I would like to ask, why is there not a possibility to improve the level of the particular armor that I am using right now? Why do "I have to" create a new armor to match my level (to increase the armor stats) every few new levels? Why can I not just (for cost of some materials of course) improve the level of my armor that I am using now?
Will such an option be added to the game in the future?
@ZOS_GinaBruno
WhiskeyRiver.AZub17_ESO wrote: »Ya know,eventually crafting wont need to be ingame anymore.You can buy it ALL in the crown store.IF you keep asking dfor this and that to bHallo ZOS,
I would like to ask, why is there not a possibility to improve the level of the particular armor that I am using right now? Why do "I have to" create a new armor to match my level (to increase the armor stats) every few new levels? Why can I not just (for cost of some materials of course) improve the level of my armor that I am using now?
Will such an option be added to the game in the future?
@ZOS_GinaBruno
You CAN improve it.All the way to Legendary. I have armor that is several levels below me,not even VR1,which I am.It works great because I finally got all the ingredients to improve it as far as I can. Armor and weapons dont always have to be at your level for them to work great.
WhiskeyRiver.AZub17_ESO wrote: »Personally,I hope they s top adding things to the crown store that are already in the game.Crafting should never be bought.They put it into the game to be learned,not paid for.
You know, if they added this into the game then I'm pretty sure it would solve a lot of the problems that the crowd hating on the VR-CP change are finding with it.
Hallo ZOS,
I would like to ask, why is there not a possibility to improve the level of the particular armor that I am using right now? Why do "I have to" create a new armor to match my level (to increase the armor stats) every few new levels? Why can I not just (for cost of some materials of course) improve the level of my armor that I am using now?
Will such an option be added to the game in the future?
@ZOS_GinaBruno
so this is the thread that I was remembering about this... can the lesson we can take from this be that spamming all the ZOS employees will get your question answered?
so this is the thread that I was remembering about this... can the lesson we can take from this be that spamming all the ZOS employees will get your question answered?
well not really, I once made a post, then reposted it as a link to two other forums, tagged all the zos employees. my post got deleted and I have been warned about breaking the code of conduct about spamming
the question that I got answered was not this post, but posting this question to ESO Live Ask us anything forum
NoMoreChillies wrote: »Give Master Crafters this ability.
NoMoreChillies wrote: »Give Master Crafters this ability.
This would be a great incentive for people to level up their crafting.
Hallo ZOS,
I would like to ask, why is there not a possibility to improve the level of the particular armor that I am using right now? Why do "I have to" create a new armor to match my level (to increase the armor stats) every few new levels? Why can I not just (for cost of some materials of course) improve the level of my armor that I am using now?
Will such an option be added to the game in the future?
@ZOS_GinaBruno
Why not let us improve only noncraftable sets to Vr16? Like Silk of the Sun Set and rest. In Wrothgar, some Ancient Orc technic or something like that. Plus they dont need to work very hard to scale it other then 5th piece bonus.
Players happy, devs happy.
P.S. Not any RNG item, daily reward quest
Edit: Vr15-16 mats are sick joke, not only you need 120-140 per item but also you get a CHANCE to get them, from nods and drops, dec item gives you x1. Well done sirs