Flat value first, then percentage. Even debuffs like weakness of elements have priority.
So for example when I have 5200 from light armor and 5200 from weakness of elements and I have a golden nirnhoned weapon, I'm looking at 12272 spell penetration. So nirnhoned only provides an additonal ~1800 spell pen, this equals ~3% more damage and this can't be true though. I think, nirnhoned adds much more damage than only 3%. I think my logic here is just lackluster.
Weakness of elements for example attacks the base resistance of your target and nirnhoned on top, means the damage increase is even bigger. Because attacking the base resistance, means all the % resistance bonuses a target would get are getting less effective. means you actually take more than only 5200 spell resistance away from your target.
Flat value first, then percentage. Even debuffs like weakness of elements have priority.
So for example when I have 5200 from light armor and 5200 from weakness of elements and I have a golden nirnhoned weapon, I'm looking at 12272 spell penetration. So nirnhoned only provides an additonal ~1800 spell pen, this equals ~3% more damage and this can't be true though. I think, nirnhoned adds much more damage than only 3%. I think my logic here is just lackluster.
Weakness of elements for example attacks the base resistance of your target and nirnhoned on top, means the damage increase is even bigger. Because attacking the base resistance, means all the % resistance bonuses a target would get are getting less effective. means you actually take more than only 5200 spell resistance away from your target.
That's what I was thinking, but as you say nirn is far more effective than that
See I thought it would be
18% spell pen on the targets total spell resist.
then another 5200 off of what's left after the 18% reduction.
Flat value first, then percentage. Even debuffs like weakness of elements have priority.
So for example when I have 5200 from light armor and 5200 from weakness of elements and I have a golden nirnhoned weapon, I'm looking at 12272 spell penetration. So nirnhoned only provides an additonal ~1800 spell pen, this equals ~3% more damage and this can't be true though. I think, nirnhoned adds much more damage than only 3%. I think my logic here is just lackluster.
Weakness of elements for example attacks the base resistance of your target and nirnhoned on top, means the damage increase is even bigger. Because attacking the base resistance, means all the % resistance bonuses a target would get are getting less effective. means you actually take more than only 5200 spell resistance away from your target.
That's what I was thinking, but as you say nirn is far more effective than that
See I thought it would be
18% spell pen on the targets total spell resist.
then another 5200 off of what's left after the 18% reduction.
There is but one way to figure this out.
Just use a nirnhoned weapon and make sure, you have no other source that provides spell penetration.
So unless there is no hidden spell penetration value that we can't determine, then nirnhoned should result in 0% addtional damage. I assume, it will increase damage dealt either way.
But would be an interesting experiment.
Flat value first, then percentage. Even debuffs like weakness of elements have priority.
So for example when I have 5200 from light armor and 5200 from weakness of elements and I have a golden nirnhoned weapon, I'm looking at 12272 spell penetration. So nirnhoned only provides an additonal ~1800 spell pen, this equals ~3% more damage and this can't be true though. I think, nirnhoned adds much more damage than only 3%. I think my logic here is just lackluster.
Weakness of elements for example attacks the base resistance of your target and nirnhoned on top, means the damage increase is even bigger. Because attacking the base resistance, means all the % resistance bonuses a target would get are getting less effective. means you actually take more than only 5200 spell resistance away from your target.
That's what I was thinking, but as you say nirn is far more effective than that
See I thought it would be
18% spell pen on the targets total spell resist.
then another 5200 off of what's left after the 18% reduction.
There is but one way to figure this out.
Just use a nirnhoned weapon and make sure, you have no other source that provides spell penetration.
So unless there is no hidden spell penetration value that we can't determine, then nirnhoned should result in 0% addtional damage. I assume, it will increase damage dealt either way.
But would be an interesting experiment.
Surely then it would be usless for heavy armor users that have no penetration?
Unfortunately no damage figures on console

Okay to make this quick, there either is a hidden base spell penetration to each character, just like there is a base resistance, or nirnhoned indeed takes away 18% spell resistance instead of increasing the available spell penetration. Both weapons were golden and had the same base damage value, just one with nirnhoned and one with defending
My crystal shard completely naked without any gear or source of spell pen
6703 damage
And naked with a nirnhoned weapon
7383
Forestd16b14_ESO wrote: »Magic. Does it need a explanation?
Okay to make this quick, there either is a hidden base spell penetration to each character, just like there is a base resistance, or nirnhoned indeed takes away 18% spell resistance instead of increasing the available spell penetration. Both weapons were golden and had the same base damage value, just one with nirnhoned and one with defending
My crystal shard completely naked without any gear or source of spell pen
6703 damage
And naked with a nirnhoned weapon
7383
Thanks very much
So by that one nirn item adds around 9% damage?
So two should be a full 18% pen, increasing damage by about 15%? Plus light armor pen?
Need to go make me some nirn swords then!
Okay to make this quick, there either is a hidden base spell penetration to each character, just like there is a base resistance, or nirnhoned indeed takes away 18% spell resistance instead of increasing the available spell penetration. Both weapons were golden and had the same base damage value, just one with nirnhoned and one with defending
My crystal shard completely naked without any gear or source of spell pen
6703 damage
And naked with a nirnhoned weapon
7383
Thanks very much
So by that one nirn item adds around 9% damage?
So two should be a full 18% pen, increasing damage by about 15%? Plus light armor pen?
Need to go make me some nirn swords then!
No, it was 18% spell pen, because it was on a staff. Traits are only split into half when using 2 handed weapons.
YOU ARE NOT ACOUNTING THE SPELL DMG YOU GET JUST EQUIPING A WEAPON (AFFECTS TOOLTIP). CHECK IT WITH A NON TRAIT SAME QUALITY WEAPON.
Sry caps, but wanted to make it clear. The amount of dps increase that penetration gives you depends on the ressistance of your target too. There are some formulas in the arithmagic post in tamriel foundry.

The mitigation formula works like this
Use a value of 66000 for v16 vs v16 in Cyrodiil or 50000 for veteran level mobs.
In your exampe, of a target with 20k spell resistance the mitigation assuming you also
1. applied Major Breach
2. have the Concentration passive from Light Armour (4884 additional focus on top of the 100 base focus)
3. equipped a legendary nirnhoned weapon (18% spell penetration)
4. have 1 point in spell erosion
Forestd16b14_ESO wrote: »Magic. Does it need a explanation?
For the average person. No not at all.
For a numbers freak like me that likes to theory craft and plan stats out. . Hell yeah!
