Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ZOS_BrianWheeler wrote: »We did a scrubbing of keeps back in patch 2 and 3 to try and limit this from occuring. Are you seeing DKs using this to get into the inner keep from the back walls still?
OK thanks - I thought I remembered reading that it wasn't supposed to be possible, but now that you've pointed me to that thread I think I was mis-remembering, and it was leaping onto the inner keep that wasn't supposed to be possible.This is old, but....
http://forums.elderscrollsonline.com/en/discussion/comment/1320750#Comment_1320750ZOS_BrianWheeler wrote: »We did a scrubbing of keeps back in patch 2 and 3 to try and limit this from occuring. Are you seeing DKs using this to get into the inner keep from the back walls still?
Which means jumping onto outer is expected.
On the other hand, if a player can target and pull/leap at an player onr NPC, it is still possible to go from outer to inner.
Cant find the post now, but, somewhere, Brian also said it was expected behavior. That some of the keeps actually had spots designed to jump from outside to outer walls.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
NB's teleport strike can do the same, with a little less distance.
kendellking_chaosb14_ESO wrote: »It was "patched" so that players can't get pass a wall that is still up / defended.If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
NB's teleport strike can do the same, with a little less distance.
A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy
PhatGrimReaper wrote: »kendellking_chaosb14_ESO wrote: »It was "patched" so that players can't get pass a wall that is still up / defended.If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
NB's teleport strike can do the same, with a little less distance.
A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy
A good player is still safe behind walls... Most Leaps into a contested keep end with the DK dying in a blaze of glory taking one or two with them and then laying dead on the floor waiting for their group to breach the wall and res them.
There are exceptions though.
PhatGrimReaper wrote: »kendellking_chaosb14_ESO wrote: »It was "patched" so that players can't get pass a wall that is still up / defended.If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
NB's teleport strike can do the same, with a little less distance.
A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy
A good player is still safe behind walls... Most Leaps into a contested keep end with the DK dying in a blaze of glory taking one or two with them and then laying dead on the floor waiting for their group to breach the wall and res them.
There are exceptions though.
Nah, I make sure to jump off the side of the keep and hope for a res if I feel like I'm about to go down lol.