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Dragon Leap to the Top of Keep Walls?

UrQuan
UrQuan
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I thought this wasn't supposed to be possible, but there have been a bunch of reds doing this to get inside Castle Faregyl on PC NA Haderus for the last 20 minutes or so...

Is this an exploit? Should I be reporting these guys? I've got names...
Caius Drusus Imperial DK (DC)
Bragg Ironhand Orc Temp (DC)
Neesha Stalks-Shadows Argonian NB (EP)
Falidir Altmer Sorcr (AD)
J'zharka Khajiit NB (AD)
Isabeau Runeseer Breton Sorc (DC)
Fevassa Dunmer DK (EP)
Manut Redguard Temp (AD)
Tylera the Summoner Altmer Sorc (EP)
Svari Snake-Blood Nord DK (AD)
Ashlyn D'Elyse Breton NB (EP)
Filindria Bosmer Temp (DC)
Vigbjorn the Wanderer Nord Warden (EP)
Hrokki Winterborn Breton Warden (DC)
Basks-in-the-Sunshine Argonian Temp
Someone stole my sweetroll
  • dlepi24
    dlepi24
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    It's been possible for two years now. Or, maybe it was supposed to get patched before and I didn't realize it but yes, it's still possible. I always assumed that's why people chose take flight over ferocious leap.
    Edited by dlepi24 on November 15, 2015 8:53PM
  • Darlgon
    Darlgon
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    This is old, but....

    http://forums.elderscrollsonline.com/en/discussion/comment/1320750#Comment_1320750
    We did a scrubbing of keeps back in patch 2 and 3 to try and limit this from occuring. Are you seeing DKs using this to get into the inner keep from the back walls still?

    Which means jumping onto outer is expected.

    On the other hand, if a player can target and pull/leap at an player onr NPC, it is still possible to go from outer to inner.

    Cant find the post now, but, somewhere, Brian also said it was expected behavior. That some of the keeps actually had spots designed to jump from outside to outer walls.
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  • UrQuan
    UrQuan
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    Darlgon wrote: »
    This is old, but....

    http://forums.elderscrollsonline.com/en/discussion/comment/1320750#Comment_1320750
    We did a scrubbing of keeps back in patch 2 and 3 to try and limit this from occuring. Are you seeing DKs using this to get into the inner keep from the back walls still?

    Which means jumping onto outer is expected.

    On the other hand, if a player can target and pull/leap at an player onr NPC, it is still possible to go from outer to inner.

    Cant find the post now, but, somewhere, Brian also said it was expected behavior. That some of the keeps actually had spots designed to jump from outside to outer walls.
    OK thanks - I thought I remembered reading that it wasn't supposed to be possible, but now that you've pointed me to that thread I think I was mis-remembering, and it was leaping onto the inner keep that wasn't supposed to be possible.

    And that's why I posted here rather than rushing off to report them for exploiting :)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • RoyJade
    RoyJade
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    If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
    NB's teleport strike can do the same, with a little less distance.
  • PhatGrimReaper
    PhatGrimReaper
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    It's still possible to chain pull into most of the keeps.... tricky, by possible.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    It was "patched" so that players can't get pass a wall that is still up / defended.
    RoyJade wrote: »
    If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
    NB's teleport strike can do the same, with a little less distance.

    A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy
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  • PhatGrimReaper
    PhatGrimReaper
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    It was "patched" so that players can't get pass a wall that is still up / defended.
    RoyJade wrote: »
    If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
    NB's teleport strike can do the same, with a little less distance.

    A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy

    A good player is still safe behind walls... Most Leaps into a contested keep end with the DK dying in a blaze of glory taking one or two with them and then laying dead on the floor waiting for their group to breach the wall and res them.

    There are exceptions though.
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  • dlepi24
    dlepi24
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    It was "patched" so that players can't get pass a wall that is still up / defended.
    RoyJade wrote: »
    If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
    NB's teleport strike can do the same, with a little less distance.

    A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy

    A good player is still safe behind walls... Most Leaps into a contested keep end with the DK dying in a blaze of glory taking one or two with them and then laying dead on the floor waiting for their group to breach the wall and res them.

    There are exceptions though.

    Nah, I make sure to jump off the side of the keep and hope for a res if I feel like I'm about to go down lol.
  • PhatGrimReaper
    PhatGrimReaper
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    dlepi24 wrote: »
    It was "patched" so that players can't get pass a wall that is still up / defended.
    RoyJade wrote: »
    If I remember, the patched part was a bug who make Dk able to take a whole keep without destroying any wall and fighting any player. But this part is really fun, and careless players pay for their false immunity feeling.
    NB's teleport strike can do the same, with a little less distance.

    A player should feel safe behind a wall of not what's the point. If it's fun to get pass the walls then Nightblades and Werewolves should be able to have fun just as easy

    A good player is still safe behind walls... Most Leaps into a contested keep end with the DK dying in a blaze of glory taking one or two with them and then laying dead on the floor waiting for their group to breach the wall and res them.

    There are exceptions though.

    Nah, I make sure to jump off the side of the keep and hope for a res if I feel like I'm about to go down lol.

    LMAO.... Glad it's not just me then!!
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
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