I am a bit confused. So maybe someone can help me out.
In the past impenetrable gear for pvp was really important, like in patch 1.4. Then at some point there seemed to have been a shift away from impen to different traits.
I mean all the best medium pvp gear dropped in well fitted, then IC came out and you could buy the new sets with tv stones in impenetrable, but most people i know decided to open the lucky boxes to get traits like divines and infused.
I mean , this is important in pvp , to min max your gear, right ?
Now we have the cp system as well, and you can put points into resistant, but
@Etaniel mentions in his build vid you should not put too many in (he put 10 in for 5% ) because it also affects your own crit healing negatively
I just made new pvp gear, all legendary, chest heavy reinforced, legs and head infused (for the prismatic glyphs to have more effect) , small pieces divines for more spellpower so i can actually kill things
When i die in pvp it is normally because a zerg runs over me, not because someone crits on me. But i like to understand this topic better so i decided to make this post.
thank you
Beesting, Bosmer Magica DK, AD EU, crafter
Slager, Dunmer Magica DK, DC EU, pvp
Farmer, Dunmer Magica DK, AD EU, trials build
Every major patch looks like the end of the world but somehow i just cannot stop playing.