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Possible Bug with Bow's from stealth? [Console - PS4]

GreenSoup2HoT
GreenSoup2HoT
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Problem Identified. Go to the bottom.


Somthing dosent seem right with the damage from stealth and bow's. I have video proof of this.


DW- Heavy attack - [Critical Hit]
DW-Ambush - [Critical Hit]
Bow- Heavy attack - [Critical Hit]
Bow- Magnum Shot - [Critical Hit]
Bow- Focused Aim [Critical Hit + Max distance for 12% damage passive]
DW- Surprise attack - [Critical Hit]
Both Character sheet's from stealth

tumblr_nxu490n3wE1uqasspo1_540.jpg

tumblr_nxu490n3wE1uqasspo2_540.jpg

Some additional information.

-I have 5 legendary divine's on.
-Shadow Mundus stone
-10% into critical damage in champion point's.


All the tooptip's:

Surprise Attack: 6859
Ambush: 5650
Magnum Shot: 4814
Focused Aim: 9302
Bow Heavy attack : ???
Duel Wield Heavy attack : ???

I have an assassination ability slotted on each bar so passive's should not make a difference.

Every ability is physical damage also.


So the wired thing is... Focused aim get's beat in damage compared to Ambush if you look at the video's. That's almost a 4k damage difference tool-tip wise in favor of focused aim. All of my video recording's i made sure they were critical hit's. I could identify when there was not a critical hit and did not bother saving the recording.

To add, every single time i crit with surprise attack or a DW heavy attack i will one shot a v10 sabre from stealth. Why can't i one shot with Focused Aim that does more damage in the same scenario?

Even when you compare Magnum shot compared to Ambush, a 800 damage difference, Magnum shot barely take's away half of the saber's hp.


Am i missing something here?

Are bow's not being effected by the stealth damage multiplier?

Are bow's not being effected by specific critical damage multiplier's?
- (possibly CP passive or mundus or assassination passive)
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Problem Identified.

Turn's out Bow's are not getting any bonus damage while attacking target's from behind. Which is why the data seem's like is it off.


After doing some testing while only facing the front of my target's the damage now is reasonable. However Bow's do not receive any benefit based on orientation of the enemy (Bug? Intended?)


Edited by GreenSoup2HoT on November 15, 2015 6:11AM
PS4 NA DC
  • Jaronking
    Jaronking
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    I have a question before I can give my opinion.Have you tried using shadow image before attacking and see if this is the same.Since Shadow image is 100℅crit chance their might be something different.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Jaronking wrote: »
    I have a question before I can give my opinion.Have you tried using shadow image before attacking and see if this is the same.Since Shadow image is 100℅crit chance their might be something different.

    I did not try shadowy disguise because i had made sure no matter what i was hitting a critical hit.

    There were many instances where i did not one shot or did like 1/4 damage which were the none critical's. I only posted recordings of critical hit's.

    I killed many sabre's to make sure i was indeed seeing the critical values compared to the none critical counter parts.

    I see what you mean though, i could of recording all my findings with shadowy disguise so the testing was 100% accurate. I can assure you all of these recordings are crit hit's.


    Also for some more indication that these are critical hit's, you can see the animation for hemorrhage proc'ing (last assassination skill tree passive) . Which only proc's off critical hit's to give you minor savagery.
    Edited by GreenSoup2HoT on November 15, 2015 4:37AM
    PS4 NA DC
  • sroboi
    sroboi
    Soul Shriven
    It is in the tutorial actually. when you are crouched and attack an enemy from behind it crits for a lot of damage.
    I am a nightblade and i use surprise attack that does around 30k to mobs.

    using shroud doesnt do this though, it has to be from out of combat
  • GreenSoup2HoT
    GreenSoup2HoT
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    @sroboi

    That may be the reason. I'll have to see if i can get different result's and focus on the orientation of the enemy. Does this effect only PvE or PvP as well?


    EDIT

    I just tested the damage with bow's on sabres from the behind and it seem's there are no changes to the damage value. (this could be the reason i cannot kill the sabre's)

    However i did do some testing with all the melee option's i had listed and i could not 1 shot the sabre anymore, which make's the bow attack's seem way more reasonable.


    I believe you have found the problem. Bow's are not granted the increased damage from being behind target's. I don't think this effects pvp but is good to know.

    Thanks :)

    Edited by GreenSoup2HoT on November 15, 2015 6:09AM
    PS4 NA DC
  • sroboi
    sroboi
    Soul Shriven
    @GreenSoup2HoT

    Yea i just knew melee attacks from behind always do massive burst but for some reason bows do much less, didnt know about the orientation when using the bow. Although i know they will also both stun the target when hit from crouched stealth (not including shadow cloak unless combined with surprise attack), but if you try to do melee from the front while crouched, you'll probably be revealed before you get close enough to attack and wont be able to get stun them when you hit
  • Kutsuu
    Kutsuu
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    There was a short period during beta that bow attacks got the same modifier as melee attacks, and the damage was absolutely insane. Snipe and bow heavy attack already hit harder than most weapon attacks - they were given a smaller stealth bonus damage modifier because of the incredible ease of landing sneak attacks with them. It's just an automatic critical hit, basically.

    This was a thread about it when they made those initial changes: http://tamrielfoundry.com/topic/sneak-attack-changes/

    And to be fair... they still hit very very hard. I get hit by bow heavy attacks over 10k every time i PVP - and these aren't coming from dragon knights who can push the damage much further due to molten weapons. Let's also keep in mind that you can Snipe from max range, charge up a bow heavy attack, and cancel it with silver shards - having 3 attacks land almost simultaneously from stealth. This burst optimized with high weapon damage and crit damage modifier will insta-gib most players ALREADY, without a giant sneak attack bonus to bows.

    Also sometime in the last year they decreased the modifiers for melee sneak attacks against players. My DW heavy attack hits players for ~8k combined with sneak attack bonus, while in PVE it's more like 30k. The battle spirit debuff alone does not account for the discrepancy.

    I'm in complete agreement with all of it, however. Getting a crit + stun from stealth is already a large advantage when opening a fight. The enemy player will already come out of the stun with less than half their HP in most cases (unless vampire getting hit by camo hunter). I believe most of us can agree the advantage is big enough... we do actually want to fight other players in PVP, not just insta kill them with 30k bow heavy attacks.
    Edited by Kutsuu on November 30, 2015 2:30PM
    PC/NA

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