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Is there really no one that uses the Mundus Stone The Lord for increasing Max Health?

hrothbern
hrothbern
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This post is about giving us a more meaningfull choice between all the 13 Mundus Stones.
Improving this will not be game-breaking, but it will be a right thing to do. With very little effort for ZOS.

The Lord seems to be the most impopular choice. So that's the one this Post focuses upon.
See also the recent poll: http://forums.elderscrollsonline.com/en/discussion/230813/poll-mundus-stones-at-veteran-level#p1
The Lord gives 1280 increase of Max Health, just like The Mage and The Tower give 1280 increase of Max Magicka and Max Stamina.

That they have all the same value is already odd, because with Attributes and with Armor sets there is a fixed ratio of 1.22 Health to 1.11 Mag/Sta.
To be consistent ZOS should at least increase the 1280 of The Lord to 1407 (122/111*1280).

But even then....
There are hardly abilities that scale from Health. Weapon Damage of Light & Heavy Weapon Attacks do also scale from Mag/Sta.
so... no wonder that this Mundus Stone is the most impopular choice according to the recent poll.

So why not buff The Lord to something like 2800 increase of Max Health?

Perhaps that would make The Lord a viable choice for some (niche) builds.


Edited by hrothbern on November 14, 2015 8:40AM
"I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • MrDerrikk
    MrDerrikk
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    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Jura23
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    IMO it's not even so important what Mundus you use, because you can adjust basically any stat with enchants/attributes. Unless of course you are min maxing. But if you want to be sort of balanced, it doesn't matter so much.
    Georgion - Bosmer/Templar - PC/EU
  • hrothbern
    hrothbern
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    MrDerrikk wrote: »
    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.

    agree

    but perhaps a 2800 Health increase makes it possible for a tank to use the drink for regeneration to cover that need, instead of food to increase stats.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Nifty2g
    Nifty2g
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    hrothbern wrote: »
    MrDerrikk wrote: »
    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.

    agree

    but perhaps a 2800 Health increase makes it possible for a tank to use the drink for regeneration to cover that need, instead of food to increase stats.
    Regen would be nice but you don't regen while you block. And magic regen is not needed too much for the most part
    #MOREORBS
  • MrDerrikk
    MrDerrikk
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    hrothbern wrote: »
    MrDerrikk wrote: »
    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.

    agree

    but perhaps a 2800 Health increase makes it possible for a tank to use the drink for regeneration to cover that need, instead of food to increase stats.

    People only tend to use drinks when it is absolutely and utterly necessary to have more regen. Food I've found is much more superior overall, as it gives more resources to use as well as a slight amount of regen.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • dsalter
    dsalter
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    i personally say double the hp amout from the lord and reduce block cost by 5-10% from it
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • hrothbern
    hrothbern
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    Nifty2g wrote: »
    hrothbern wrote: »
    MrDerrikk wrote: »
    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.

    agree

    but perhaps a 2800 Health increase makes it possible for a tank to use the drink for regeneration to cover that need, instead of food to increase stats.
    Regen would be nice but you don't regen while you block. And magic regen is not needed too much for the most part

    yeah.... in general true !
    except, I think, It could perhaps work for a Magicka tank, using Magicka+Health drinks, needing Magicka spells to recover Stamina. Both NB Siphoning as DK.


    But then again... perhaps the 2800 Health is not even good enough to tip the balance to get The Lord to a meaningfull option.


    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Artheiron
    Artheiron
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    my imperial, I have a meat shield build running around shouting "come at me bro"
  • hrothbern
    hrothbern
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    dsalter wrote: »
    i personally say double the hp amout from the lord and reduce block cost by 5-10% from it

    Nice idea :)

    would become a viable Mundus choice for tanks/tanky builds.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • dsalter
    dsalter
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    hrothbern wrote: »
    dsalter wrote: »
    i personally say double the hp amout from the lord and reduce block cost by 5-10% from it

    Nice idea :)

    would become a viable Mundus choice for tanks/tanky builds.

    well hp is only really good for surviving but unless its say 5k, its not even enough to survive one archer hit from maelstrom arena vet, the block cost tho can be universally useful with more hp since blocking saves lives
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • hrothbern
    hrothbern
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    MrDerrikk wrote: »
    hrothbern wrote: »
    MrDerrikk wrote: »
    Max health will never be as appealing to even tanks, as resistances and resources are much more important for mitigating damage, e.g. blocking uses so much stamina that The Serpent would be better option if a tank already had the resistances capped, so they can benefit from the huge amount from damage blocking can mitigate.

    agree

    but perhaps a 2800 Health increase makes it possible for a tank to use the drink for regeneration to cover that need, instead of food to increase stats.

    People only tend to use drinks when it is absolutely and utterly necessary to have more regen. Food I've found is much more superior overall, as it gives more resources to use as well as a slight amount of regen.

    Food has a high value for most builds. Agree!
    come to think along those lines....
    With 2800 from your Mundus.... you can consider two use a 2-stat food instead of a 3-stat (or 1-stat instead of 2-stat)

    so roughly doing the Math for replacing 3-stat food + The Mage for 2-stat food + The Lord:

    3-stat food + The Mage: 4462 Health + 4105 Stamina + 5385 Magicka
    2-stat food + The Lord: 2800 Health + 4936 Stamina + 4936 Magicka
    hm
    from this line of balancing The Lord should give approx 3900 increased Health to be a valid alternative!

    What is the current 1280 hopelessly bad...


    Edited by hrothbern on November 14, 2015 9:43AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
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