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Token System?

Chibs
Chibs
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@ZOS_GinaBruno
Is there ever going to be some sort of token system to buy monster masks for people with bad RNG? I've ran Vet Spindleclutch more than 100 times in the past month (not kidding) and have no mask to show for it.
  • Helluin
    Helluin
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    A token system (maybe the gold keys) would be perfect or at least give us the chance to trade amongst party members for some minutes within the dungeon (even if helm/mask drops really few).

    It's one of the worst RNG I've seen across many games, plus as look they are disgusting.
    I wish it would be possible to keep the look of crafted gear instead of those.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • k9mouse
    k9mouse
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    Hope Not! ESO does not need more "money" types. We have gold. One aspect of RIFT I hate with a passion: There is like 30 different types of money types in that game and it sucks to get the right combo to buy what one needs / wants. I hope ESO NEVER go down that dark road!
    Edited by k9mouse on November 15, 2015 12:20AM
  • Timeetyo
    Timeetyo
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    k9mouse wrote: »
    Hope Mot! ESO does not need more "money" types. We have gold. One aspect of RIFT I have with a passion: There is like 30 different types of money types in that game and it sucks to get the right combo to buy what one needs / wants. I hope ESO NEVER go down that dark road!

    So you think it's good design that players are grinding 100 tones and can't get the drop they want? Billions in gold can't solve that if they are bop
  • k9mouse
    k9mouse
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    For an item to have value and worth, it needs to be hard to get or tradable. I will get very frustrated if I had a million, but can not get an item because I can not get a stupid token. The best system that is based on gold and we can trade / buy it if the RNG Gods does not like us.
  • Gidorick
    Gidorick
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    RNG should improve with each subsequent playthrough... topping out at like 80% chance.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Spearshard
    Spearshard
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    @Gidorick probably has the best compromise. I've been going after nerien set forever, now working on turning in 2 gold keys a day, now down about 60 (not as many as others but still) and not one sign or it. Mostly just the useless Lorne warden. Quite frustrating. And not to mention no sign of the helm in all my runs at that one too.
  • CtrlAltDlt
    CtrlAltDlt
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    I dont know but we need something. It's just not fair with the current RNG, either make them BOE or do something like the OP suggested
    PC NA - jeazzy

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  • Alphashado
    Alphashado
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    I would love to see a token/badge system over this terrible RNG system. At least with a token system there would be light at the end of the tunnel and you know for sure that eventually you are going to get the piece you want with the stats and traits you want. You would know for sure that your time and effort will be rewarded.

    They have the right idea with Tel Var Stones. All they would have to do is make TV stones the currency for all PvP gear, reward TV stones for all Cyrodiil activity, and create a similar system for the pledges.
    Edited by Alphashado on November 15, 2015 1:40AM
  • icontested
    icontested
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    Chibs wrote: »
    @ZOS_GinaBruno
    Is there ever going to be some sort of token system to buy monster masks for people with bad RNG? I've ran Vet Spindleclutch more than 100 times in the past month (not kidding) and have no mask to show for it.

    Lets say each dungeon run was 60 minutes.. 1 hour.. Thats 100 hours of dungeon runs. Thats 4 complete days in the dungeon..
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Gidorick
    Gidorick
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    Spearshard wrote: »
    @Gidorick probably has the best compromise. I've been going after nerien set forever, now working on turning in 2 gold keys a day, now down about 60 (not as many as others but still) and not one sign or it. Mostly just the useless Lorne warden. Quite frustrating. And not to mention no sign of the helm in all my runs at that one too.

    Yea, and I don't see why this would be an issue. a COMPLETELY random chance just screws people... erm... randomly. hehe
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • k9mouse
    k9mouse
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    RNG is better than hunting yet another money form. With Gold or BoE, one have options, but with tokens, one does not.

    There is are many ways to get gold ingame to get the item one needs.

    In RIFT (and this will happen with OP's bad idea) I need a certain item to run endgame content, I can not get the item because the tokens are locked behind endgame content. I am / was stuck and no way to get an item.

    Item(s) in dungeon, need tokens to get it
    Tokens are in dungeon, need item(s) to get it
    Just leaves the Player frustrated
    Who says that ZOS does the same error? Tokens are bad for the game overall. Better to do something else.
    Edited by k9mouse on November 15, 2015 2:47AM
  • Alphashado
    Alphashado
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    k9mouse wrote: »
    RNG is better than hunting yet another money form. With Gold or BoE, one have options, but with tokens, one does not.

    There is are many ways to get gold ingame to get the item one needs.

    In RIFT (and this will happen with OP's bad idea) I need a certain item to run endgame content, I can not get the item because the tokens are locked behind endgame content. I am / was stuck and no way to get an item.

    Item(s) in dungeon, need tokens to get it
    Tokens are in dungeon, need item(s) to get it
    Just leaves the Player frustrated
    Who says that ZOS does the same error? Tokens are bad for the game overall. Better to do something else.

    I'm not sure how this even applies here. You already have to run the dungeon for a small chance the boss drops certain pieces, and you already have to run the dungeon in order to get pledge keys, which in turn only give you another chance at a random item.

    So if you already have to run dungeons in order to have a random chance at items that are actually useful to your character/build, why not just reward tokens that can be used to purchase the gear you actually want?

    You cannot get Monster helms unless you run the dungeon.
    You cannot get pledge keys to open the chests to get the monster shoulders unless you run the dungeon.
    So I'm not sure I understand your logic.

    No matter how you spin it, you still have to run the dungeon and beat all the bosses. Might as well reward this with tokens instead of playing the lottery. At least that way you know for a fact that after a certain number of successful runs, you will have the items you want rather than running the dungeon potentially hundreds of times only to come out empty handed. That's the way I see it.
    Edited by Alphashado on November 15, 2015 3:13AM
  • CGPsaint
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    Helluin wrote: »
    It's one of the worst RNG I've seen across many games...

    I thought the RNG in Diablo 3 was bad until I started playing ESO.

  • Helluin
    Helluin
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    Gidorick wrote: »
    RNG should improve with each subsequent playthrough... topping out at like 80% chance.

    Interesting idea! :)
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • OrphanHelgen
    OrphanHelgen
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    There could be two chests for goldkeys. One that droped shoulders and one that droped head.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • helediron
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    k9mouse wrote: »
    RNG is better than hunting yet another money form. With Gold or BoE, one have options, but with tokens, one does not.

    There is are many ways to get gold ingame to get the item one needs.

    In RIFT (and this will happen with OP's bad idea) I need a certain item to run endgame content, I can not get the item because the tokens are locked behind endgame content. I am / was stuck and no way to get an item.

    Item(s) in dungeon, need tokens to get it
    Tokens are in dungeon, need item(s) to get it
    Just leaves the Player frustrated
    Who says that ZOS does the same error? Tokens are bad for the game overall. Better to do something else.

    I think that RIFT is just bad example. That getting of endgame items is not because of token system. If you can't run a dungeon, it doesn't matter if there is rng or tokens. What you actually describe is p2w system: don't run dungeons, just buy the items. In fact tokens usually help getting items in other mmos like DDO.

    Let's take vWGT as an example. vWGT drops are still very rare and from very long list and are BoP. Currently after hundreds of runs you might still be without full set, but a pile of Imperium boots. The rng chance to the last item for full sets is just way too low. The vaults are not much helping because they also have long drop tables.

    We already have a rather good token system with Tel Var stones. ZOS should finally extend that to IC dungeons and move their drop sets to TV shop or build a new similar token system . IC is already dead, so no harm done there.

    If one vWGT would give e.g. 2000 TV stones and Overwhelming boxes were in TV shop, i probably would need to run thirty times vWGT to get a set. 30*2000 = 60000 = twelve boxes. Because the boxes have their own rng, 12 boxes have a good chance to give a full set of five. Thirty vWGT runs is over two weeks for players with life and few days for grinders. I am not saying vWGT should give a set in exactly thirty runs. I am saying that current system may not give full sets to players after two hundred runs.

    Tokens also would help current demands to nerf difficulty of veteran content, and would help not-so-good players. If normal WGT would drop 1000 TV stones, then they need to run about sixty WGT to get vr16 gear. Letting normal mode to get vr16 gear by replacing difficulty with effort should lessen the pressure to nerfs. Current system blocks some players out of veteran endgame content. With tokens they eventually get the best gear and THEN beat the veteran mode.

    Now that ZOS seem to have recovered and is actually producing content, they should start trusting to it and not let their gear and combat team to **c* up things. They should extend Tel Var system that still keeps the difficulty high enough, but players could concentrate to acquire certain sets within few weeks. Keep some rng items that sweeten a build but don't break them while chasing that last item.

    Oh, and a dungeon/trial end reward box with guaranteed rng drop, with autoloot turned off, where i could move my sixth Spell Power Cure belt to team mate, would help alot too. Implement also a server side /roll dice group chat command too to resolve inevitable conflicts.
    Edited by helediron on November 15, 2015 2:44PM
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Spearshard
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    The token system doesn't have to be another money system like TV stones that we go hunting. They already have the gold key in place. They could just adjust the system so that you turn in 30 gold keys for the shoulder of your choice with the trait you want. Keeps people doing dungeons for anow extended time, and gives players a fixed goal rather than praying for good luck. We are already going after the gold keys, they aren't unobtainable.
  • helediron
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    Agree, it does not have to be TV stones. Just saying we have TV stones already and it has the shop system. Whatever the tokens are is not so important. What IS important is to have something to get those last missing items within reasonable time frame. After thirtysome runs there is no question about enough effort done.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Egonieser
    Egonieser
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    LoTRO introduced token system not long after Mines of Moria expansion due to exactly the same problem - people doing countless runs with no results, and it was even worse as all loot had to be "Rolled" for as in - 1 item in the chest - 6 players in group, the player who rolls the highest dice wins it, as there was no individual loot, the loot was free-for-all. So after a huge outcry (me myself including, as I was sick doing dozens of runs for just 1 item) from the playerbase - token system was introduced and people were happy, it was well thought out and did it's job well.

    So those that think token system would not work or would make thinga worse obviously haven't played a lot of MMO's in the past or played some really bad ones, but in that case, it shouldn't be used as a point of comparison as for every bad one, there are a dozen good ones where it works just fine.
    Edited by Egonieser on November 15, 2015 3:43PM
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  • k9mouse
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    From a different POV: I am a crafter and I worked VERY HARD to be the top one in game (knowing all the traits, all the styles including the new ones in the DLC(s), etc) It is a little disheartening that all my hard means nothing if the loot drops are more important than crafting ones.

    Not to mention that ZOS did promised that crafting always have a place ingame. That means crafted items should be at very least as good if not better than loot drop items. I see it as fair if one have to run dungeons many times to get an item compare how much work that needs to be done to be a good crafter.
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