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Requesting Bow Advice regarding the Champion System (Blue Ritual Tree)

MrTarkanian48
MrTarkanian48
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Here’s my situation:

I am currently a VR 16 Stam Khajiit NB. I used to run a bow but switched to 2H and DW. I have around 150 Champion Points (around 50 in the Blue Tree). I have about 30 in Mighty, 10 in Precise Strikes, 10 in Piercing.

With my current armor (4 piece Ashen Grip, 5 piece Hundings (occasionally swap to Night’s Silence) and CP, my melee damage seems pretty strong, and I am happy with the build.

Now I am thinking about bringing the Bow back, or at least crafting one to use occasionally and swap to 2H/Bow…

My questions are surrounding the Blue CP tree and its effect on using a Bow. Basically I want to maximize my damage and make sure I am putting CP in the right places:

1)I would assume the Bow attacks are considered “Physical Damage”, and that being heavily invested in “Mighty” will increase bow damage. Can anyone confirm this assumption?

2)Certain bow abilities involve poison damage (Poison Injection, Acid Spray, Lethal Arrow). “ Thaumaturge” increases poison damage, but I currently have no points in it. Will these 3 abilities benefit only from “Thaumaturge”, or are they also somewhat affected by “Mighty”?

3)Some of these abilities have non-poison morphs (ex. Lethal Arrow vs. Focused Aim). Assuming I do not put any points into “Thaumaturge”, will Focused Aim hit harder than Lethal Arrow?

Overall, I think that 2H melee will always be the bread and butter for me. Can I effectively spec my CP in a way that maximizes both 2H and Bow, or will I be forced to take some out of Mighty. I am not sure I am willing to water down my melee damage in order to implement the bow. Any advice/tips are appreciated.
Wood Elf Stam NB (PVP)
Redguard Stam Sorc (PVP)
Altmer NB (DPS)
Imperial DK (Tank)
Redguard DK (DPS)
Altmer Templar (Healer)

EP - PS4

Best Answers

  • Asayre
    Asayre
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    1. Mighty will increase your Bow attacks
    2. They will benefit from Thaumathurge
    3. I can't remember the difference in base damage between the two if there is any.

    With 150 CP, I would recommend putting it all into Mighty maybe 1 or 2 points into Precise Strikes but definitely nothing in Piercing. If you weren't aware, there is a lot of rounding error in Precise Strikes and you should only put either
    1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98.
    points into it all intermediate values are wasted. That is to say, 3 points in Precise Strikes works the same as having 2 points in Precise Strikes. Another way to remember this, without having to look up the numbers each time, is put points into Precise Strikes until the last digit of the tooltip is greater than or equal to 6. Having the last digit equal to 5 is a bit iffy at times as sometimes it will round up and sometimes it will round down.
    Reference for any calculation I make Introduction to PvE Damage Calculation
    Answer ✓
  • Elijah_Crow
    Elijah_Crow
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    Unless you are going to wear Morag Tong gear and focus on poison, leave Thamaturgy alone and take the physical Damage morphs. 1 point in Precise, 1 point in Piercing and everything into Mighty until you max it at 100 points. This will get the most out of any physical damage build.
    Answer ✓
  • Elijah_Crow
    Elijah_Crow
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    Asayre wrote: »
    1. Mighty will increase your Bow attacks
    2. They will benefit from Thaumathurge
    3. I can't remember the difference in base damage between the two if there is any.

    With 150 CP, I would recommend putting it all into Mighty maybe 1 or 2 points into Precise Strikes but definitely nothing in Piercing. If you weren't aware, there is a lot of rounding error in Precise Strikes and you should only put either
    1,2,4,7,9,12,15,18,22,26,29,33,38,42,46,51,56,61,66,71,76,81,87,92, and 98.
    points into it all intermediate values are wasted. That is to say, 3 points in Precise Strikes works the same as having 2 points in Precise Strikes. Another way to remember this, without having to look up the numbers each time, is put points into Precise Strikes until the last digit of the tooltip is greater than or equal to 6. Having the last digit equal to 5 is a bit iffy at times as sometimes it will round up and sometimes it will round down.

    Wasn't this fixed in a recent patch?

    http://forums.elderscrollsonline.com/en/discussion/227778/pc-mac-live-patch-notes-v2-2-4


    Ritual
    Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).
    Answer ✓
  • GreenSoup2HoT
    GreenSoup2HoT
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    dont use lethal arrow. then you can still dump into mighty. stay away from poison. in my opinion poison arrow is a joke now. the only thing that hits hard is snipe without the lethal arrow morph
    PS4 NA DC
    Answer ✓
  • Asayre
    Asayre
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    The patch note you linked changed it from being a percentage of the base critical modifier to a flat amount stated by the tooltip. So for example if your tooltip for Elfborn says 10.8% then your crit multiplier will be 1.60 (1.5 base + 0.11) The 10.8 is rounded to 11 as the crit multiplier only goes to 2 decimal places.
    Reference for any calculation I make Introduction to PvE Damage Calculation
    Answer ✓
  • mr_wazzabi
    mr_wazzabi
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    Focused aim hits harder than wrecking blow. When you buff it with mighty, it hits even harder.
    Like others have said before, go with 100% mighty and ignore poison damage.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
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