I totally agree.Just lower the max number of players allowed in each campaign and leave only 2x30 days campaigns and 2x7 days campaigns.
This would also help the lag issues.
Yeah, hence why I made this thread. Removing Chillrend does absolutely nothing. We have 4 dead campaigns, where factions can safely grind whatever they need in sewers. 1 unplayable *** of a campaign, Azura, and Spell Breaker, which is a decent campaign at best.I totally agree.
There was a topic made something like 7 weeks ago for the same issue forums.elderscrollsonline.com/en/discussion/220055/do-you-think-zos-should-look-at-closing-some-campaigns#latest
And ZOS listened to the community, removing... Chillrend only (after 1 month)
We may hopefully get what we want in 3-4 months
Lithium Flower wrote: »Forgive me if it sounds ignorant, but when campaign buffs no longer apply outside anymore - what is the purpose of a buff campaign in the current meta?
I don't understand how it will benefit PvP to force everyone into two campaigns. Clearly people in the least populated campaigns aren't interested in large scale pvp, perhaps they want small scale or dueling or maybe unmolested access to IC and delves.
Why is that a problem exactly?
Emperor farming? I can see an argument there. Maybe we should have a unified PvP leaderboard to solve that issue or raise AP requirements to maybe 150 or 300k. AP is going to be difficult to farm when there are too few enemies and former emperors no longer get a special skill line or any other tangible benefit, so why exactly do we need to clamour that these so-called 'buff campaigns' be shut down?
This. Paint the map and you can grind sewers in peace.rdbrown1987 wrote: »because these buff campaigns are just used as IC PVE farm campaigns
But that's the thing. Azura is the only campaign with 24/7 PVP and is unplayable 30% of the time. Other campagins were where you used to go to find smaller scale PVP (in the Thornblade era), but those campaigns are now totally dead and all painted in one color.
It IS a bad thing. I think the majority of PVP playerbase don't give a rats ass about IC, anyway, and that's not what I'm talking about. But 4 campaigns lay dead, so you can do your PVE thing in peace. No PVP'er wants to go to these campaigns, because there's no PVP. You can siege 10 keeps and noone will come, because all the population is in IC anyway. That's why everyone goes to Azura which ends up being a complete laggy ***. I also think we both agree that mixing PVE and PVP in IC was a *** idea, of course, but that's not what this is aboutYou say that as if it's a bad thing. I like it and everyone interested in doing IC content (which is PvE only - be it farming or actually doing the quests) would agree.
IC has no PvP "content" anyways - ppl dont go looking for a fight there, they only go there for ganking unsuspecting and unwilling victims. No one needs or wants that... well, besides a handful of bottom feeders of course.
The only way to salvage the IC DLC train wreck is to remove PvP from it all together.
Luring PvE players into PvP and setting them up as easy prey did not work and never will. Who would have guessed that?
Shutting down free entry/forcing everyone to fight for it would not help a bloody thing, too - only result would be that the remaining die-hard IC farmers move to Wrothgar.
Put IC in it's own PvE zone (no one cares that it is physically located in Cyrodiil anyways) and let the PvP folks go back to chasing their tails in the various campaigns. And if @ZOS would not have to worry about completely shutting out ppl from extra paid DLC content they could move around and adjust available campaigns as needed far easier.
But that's the thing. Azura is the only campaign with 24/7 PVP and is unplayable 30% of the time. Other campagins were where you used to go to find smaller scale PVP (in the Thornblade era), but those campaigns are now totally dead and all painted in one color.
AbraXuSeXile wrote: »The best option for them is to make IC its own population, then cut some campaigns. Then PvPers can see the real population of cyrodiil without fear that 95% of the population is pve'ing in IC and maybe there will be some spreading out and IC will be populated by... y'know that pvp thing what it was intended to be.
rdbrown1987 wrote: »AbraXuSeXile wrote: »The best option for them is to make IC its own population, then cut some campaigns. Then PvPers can see the real population of cyrodiil without fear that 95% of the population is pve'ing in IC and maybe there will be some spreading out and IC will be populated by... y'know that pvp thing what it was intended to be.
this i agree with.
Like this. ZOS said that IC was for PvP, but they put essential PvE also there. After that the flow of "ignorant" PvE mass was uncontrollable.rdbrown1987 wrote: »that's cause there all in the sewers grinding with no threats it's not what IC was built for
AbraXuSeXile wrote: »The best option for them is to make IC its own population, then cut some campaigns. Then PvPers can see the real population of cyrodiil without fear that 95% of the population is pve'ing in IC and maybe there will be some spreading out and IC will be populated by... y'know that pvp thing what it was intended to be.
I feel dirty... I am agreeing with eXile members...
In all serious though this should have been done a month ago, the player base has been telling you it's an issue for a long time and we have had...Chillrend close.
Wait! I figured it out while typing "Chillrend" eXile just wants more perma-emps! Damn, I knew it had to be something sinister!