CatchMeTrolling wrote: »On Xbox there's not one balanced campaign, every campaign is dominated by one alliance and it's zerg city 24/7. It's hurting pvp, we need some kind of balance system or something to make people want to actually play in more competitive campaigns. I've played on both the winning side & the losing side, after a while it gets old when you just zerg or get zerged. Cut some of the dominated campaigns, increase the AP more for losing.
Also please add something to stop people from quitting just to join another alliance which also causes imbalance...
Too many PvE'rs in the PvP zone or at least in IC is a large part of the problem imo. Anyone in IC counts toward population allowed in Cyrodiil which is usually one factions PvE'rs guaranteeing themselves access to grind IC as unmolested as possible. So they congregate where its safest and less chance of losng TVs. Sucks though for PvP.
CatchMeTrolling wrote: »On Xbox there's not one balanced campaign, every campaign is dominated by one alliance and it's zerg city 24/7. It's hurting pvp, we need some kind of balance system or something to make people want to actually play in more competitive campaigns. I've played on both the winning side & the losing side, after a while it gets old when you just zerg or get zerged. Cut some of the dominated campaigns, increase the AP more for losing.
Also please add something to stop people from quitting just to join another alliance which also causes imbalance...
yes but what do you want to do to balance it? When there are more people on one side of the fight and when they are more organized. What do you want to do to help the side with less people there? Any kind of "battle leveling" in a sense of something like "a group with lesser people will get some skill bonuses" would be totally unfair
Too many PvE'rs in the PvP zone or at least in IC is a large part of the problem imo. Anyone in IC counts toward population allowed in Cyrodiil which is usually one factions PvE'rs guaranteeing themselves access to grind IC as unmolested as possible. So they congregate where its safest and less chance of losng TVs. Sucks though for PvP.
Doing one campaign with free access to IC and all the other campaings with restricted gated access could solve some PVP problems, but still I don`t believe it is a long-term solution. There will still be many people in IC PVEing.
The only long-term and really satisfying solution for this would imho be greatly increasing the server processing capacity and speed, so that it would not matter then how many people would be there, but the servers would be able to process that all and with no lags.
kendellking_chaosb14_ESO wrote: »Too many PvE'rs in the PvP zone or at least in IC is a large part of the problem imo. Anyone in IC counts toward population allowed in Cyrodiil which is usually one factions PvE'rs guaranteeing themselves access to grind IC as unmolested as possible. So they congregate where its safest and less chance of losng TVs. Sucks though for PvP.
Doing one campaign with free access to IC and all the other campaings with restricted gated access could solve some PVP problems, but still I don`t believe it is a long-term solution. There will still be many people in IC PVEing.
The only long-term and really satisfying solution for this would imho be greatly increasing the server processing capacity and speed, so that it would not matter then how many people would be there, but the servers would be able to process that all and with no lags.
Believe it or not at launch that was the state of PvP no more how big the fight no lag then they had to "fix" it and lag city.