BlackguardBob wrote: »Isn't Orsinium supposed to be a single player experience that can be reached after completing the tutorial?
This new DLC isn't free so therefore it needs to be appealing to everybody that buys it.
Walking a tightrope is easy, when you know how, otherwise, well I'm sure you get it.
Looking forward to sending in my VR16 Sorc and also my level 18 alts. Would like to experience the difference in play.
Hope to be playing from 17th.
Just so we're on the same page, I meant only to talk about the Public Dungeon bosses and World bosses, as a comparison on difficulty, not the quests related to the or the rest of the DLC.
Also, @WhiskeyRiver.AZub17_ESO , I don't consider myself as a geared up type of character and don't think my stats are that high, other than the fact that I am a VR13 and have about 130 CP total. For example, I have about 18 thousand health and twenty-something thousand magicka (nowhere close to thirty thousand) with, as I said, my own crafted gear. I only upgraded it to blue status and the sets themselves aren't stellar. The Seducers one is mainly for the sustain with some magicka recovery and maximum magicka (I only have up to the 3rd piece bonus since I have two armor pieces and a staff) and the 5 piece Kagrenac's Hope, which is mostly for healing purposes and I got it to help me heal my friends on pledges, since I just started playing on them. My jewelry is normal stuff I get questing, with maximum magicka and either magicka recovery or cost reduction.
So, you see, I'm not a guy with lots of CP, just a bit above that average we had heard a while ago which was around 90, and I don't have the amazing gear that drop from pledges or anything like that, but I still felt it was a bit too easy for someone like me. That's just my opinion though, maybe the public dungeons weren't supposed to feel as hard as world bosses and I'm the one who's wrong about this.
WhiskeyRiver.AZub17_ESO wrote: »Just so we're on the same page, I meant only to talk about the Public Dungeon bosses and World bosses, as a comparison on difficulty, not the quests related to the or the rest of the DLC.
Also, @WhiskeyRiver.AZub17_ESO , I don't consider myself as a geared up type of character and don't think my stats are that high, other than the fact that I am a VR13 and have about 130 CP total. For example, I have about 18 thousand health and twenty-something thousand magicka (nowhere close to thirty thousand) with, as I said, my own crafted gear. I only upgraded it to blue status and the sets themselves aren't stellar. The Seducers one is mainly for the sustain with some magicka recovery and maximum magicka (I only have up to the 3rd piece bonus since I have two armor pieces and a staff) and the 5 piece Kagrenac's Hope, which is mostly for healing purposes and I got it to help me heal my friends on pledges, since I just started playing on them. My jewelry is normal stuff I get questing, with maximum magicka and either magicka recovery or cost reduction.
So, you see, I'm not a guy with lots of CP, just a bit above that average we had heard a while ago which was around 90, and I don't have the amazing gear that drop from pledges or anything like that, but I still felt it was a bit too easy for someone like me. That's just my opinion though, maybe the public dungeons weren't supposed to feel as hard as world bosses and I'm the one who's wrong about this.
Please,I didnt mean it in a bad way. Perhaps I should have worded that differently.I tend to just be a bit blunt.Sorry. I meant no insult. :}
Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.
I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.UltimaJoe777 wrote: »Public Dungeons have increased difficulty so that grouping is encouraged.
Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.UltimaJoe777 wrote: »Public Dungeons have increased difficulty so that grouping is encouraged.
They should probably give those so called "bosses" a little bit more health. That's not the same as making them hardcore, just prevent the damn thing from dying in 2 seconds.
You also have all these PvE teams running around farming them, basically hard to get a single hit in before the poor boss is down. With more health you might have chance to at least tag it
UltimaJoe777 wrote: »Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.UltimaJoe777 wrote: »Public Dungeons have increased difficulty so that grouping is encouraged.
As a console player I do not yet know what icon they use, but I do know one of them is supposed to be a HUGE Dwemer Ruin of some sort, if I recall correctly.They should probably give those so called "bosses" a little bit more health. That's not the same as making them hardcore, just prevent the damn thing from dying in 2 seconds.
You also have all these PvE teams running around farming them, basically hard to get a single hit in before the poor boss is down. With more health you might have chance to at least tag it
Problem with that is all those people are likely running huge DPS builds so buffing the bosses would make it quite tough for the average player.