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Public Dungeon on Orsinium

RVikary
RVikary
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Hey guys, this is actually my experience while playing on the EU megaserver, EP side, Old Orsinium last night and I wanted tot hear some feedback if you guys feel like this is as intended or if they need to take a look at this again.

So, last night I got some spare time and went into Old Orsinium for the 2nd time, since on the 1st I didn't see any of the bosses and completed the quest line while there. So I decided to go back and try the bosses on my own.

My problem with this is that, even though I'm only a VR13 Nord Magicka templar with blue crafted gear using a mix of Kagrenac's Hope and seducers, I was able to single handedly kill every one of the bosses without any help and hardly having a hard time. Is that supposed to be this easy? Given the difficulty I had with world bosses and the complete need to have a group of people backing you up to get them down, I felt a bit underwhelmed at how easy it was to get through Old Orsinium. The other public dungeon I did with a group of friends from my guild and it was quite easy, but since we were 4 and sometimes different people would join us on the fights, I didn't notice it might have been to easy too, but with Old Orsinium that was really the case.

So, I hope I was able to explain myself well enough here and would like to hear your feedback, if you feel it is working as intended or not and if it needs to continue this way or maybe change a bit for another patch.

Thanks for yout time, see ya!
Member of Alith
Ebonheart Pact guild, EU server.
Check out our site http://alitheso.com/
Check out our twitter https://twitter.com/AlithESO
  • Jitterbug
    Jitterbug
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    I'm guessing (just guessing) that you know how to play, which skills to use and when, and that you're generally pretty good at ESO. I'm also guessing that a level 10 new player in dropped gear and quest rewards might not have the same experience.
    Not trying to shut you down, just saying that it needs to be balanced for new guys as well.

    When I first went into Rkindalol I had no doubt that I could solo it all on my v15 purple geared full of set bonus stuff character, but I think that's fine. That character is now of a certain power level and should be able to hold her own.
    I also remember how Doshia handed me my buttocks on many occasions back when I knew nothing and had no gear.

    *pours whiskey on ground in memory of pre-nerf Doshia*
  • RVikary
    RVikary
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    No, it's fine, this is the reason I created this topic :)

    Yeah, I see your point, I wouldn't consider myself as someone who's really good but since I mostly played on this character, I do know how to fight and how to change my tactics when something is not working. Maybe it's experience and for someone who's a bit more lost it would be harder.

    But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.

    For example, could the boss hit me much harder, making me need to request backup like with world bosses, but still not always destroy the lower leveled players, so that a group of them could also deal with it on their own?

    I guess the reason why I felt underwhelmed was the difficulty I had against world bosses and how easy it felt on the public dungeons.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • Volkodav
    Volkodav
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    Well,some of us arent as geared up or have our stats really w ell set up,so it isnt easy for us.I love it like it is.Some quests are pretty easy,but some are fairly rough.I have two I have to wait until there are others to help me with.
  • BlackguardBob
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    Isn't Orsinium supposed to be a single player experience that can be reached after completing the tutorial?

    This new DLC isn't free so therefore it needs to be appealing to everybody that buys it.

    Walking a tightrope is easy, when you know how, otherwise, well I'm sure you get it.

    Looking forward to sending in my VR16 Sorc and also my level 18 alts. Would like to experience the difference in play.

    Hope to be playing from 17th. ;)
  • RVikary
    RVikary
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    Just so we're on the same page, I meant only to talk about the Public Dungeon bosses and World bosses, as a comparison on difficulty, not the quests related to the or the rest of the DLC.

    Also, @WhiskeyRiver.AZub17_ESO , I don't consider myself as a geared up type of character and don't think my stats are that high, other than the fact that I am a VR13 and have about 130 CP total. For example, I have about 18 thousand health and twenty-something thousand magicka (nowhere close to thirty thousand) with, as I said, my own crafted gear. I only upgraded it to blue status and the sets themselves aren't stellar. The Seducers one is mainly for the sustain with some magicka recovery and maximum magicka (I only have up to the 3rd piece bonus since I have two armor pieces and a staff) and the 5 piece Kagrenac's Hope, which is mostly for healing purposes and I got it to help me heal my friends on pledges, since I just started playing on them. My jewelry is normal stuff I get questing, with maximum magicka and either magicka recovery or cost reduction.

    So, you see, I'm not a guy with lots of CP, just a bit above that average we had heard a while ago which was around 90, and I don't have the amazing gear that drop from pledges or anything like that, but I still felt it was a bit too easy for someone like me. That's just my opinion though, maybe the public dungeons weren't supposed to feel as hard as world bosses and I'm the one who's wrong about this.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • RVikary
    RVikary
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    Isn't Orsinium supposed to be a single player experience that can be reached after completing the tutorial?

    This new DLC isn't free so therefore it needs to be appealing to everybody that buys it.

    Walking a tightrope is easy, when you know how, otherwise, well I'm sure you get it.

    Looking forward to sending in my VR16 Sorc and also my level 18 alts. Would like to experience the difference in play.

    Hope to be playing from 17th. ;)

    Well, yes, it's supposed to be single-player driven, but making it extra easy is no fun, even from a single-player perspective. It seems I'm the only one who feels this way though, so I'm probably wrong about this.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • Volkodav
    Volkodav
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    RVikary wrote: »
    Just so we're on the same page, I meant only to talk about the Public Dungeon bosses and World bosses, as a comparison on difficulty, not the quests related to the or the rest of the DLC.

    Also, @WhiskeyRiver.AZub17_ESO , I don't consider myself as a geared up type of character and don't think my stats are that high, other than the fact that I am a VR13 and have about 130 CP total. For example, I have about 18 thousand health and twenty-something thousand magicka (nowhere close to thirty thousand) with, as I said, my own crafted gear. I only upgraded it to blue status and the sets themselves aren't stellar. The Seducers one is mainly for the sustain with some magicka recovery and maximum magicka (I only have up to the 3rd piece bonus since I have two armor pieces and a staff) and the 5 piece Kagrenac's Hope, which is mostly for healing purposes and I got it to help me heal my friends on pledges, since I just started playing on them. My jewelry is normal stuff I get questing, with maximum magicka and either magicka recovery or cost reduction.

    So, you see, I'm not a guy with lots of CP, just a bit above that average we had heard a while ago which was around 90, and I don't have the amazing gear that drop from pledges or anything like that, but I still felt it was a bit too easy for someone like me. That's just my opinion though, maybe the public dungeons weren't supposed to feel as hard as world bosses and I'm the one who's wrong about this.

    Please,I didnt mean it in a bad way. Perhaps I should have worded that differently.I tend to just be a bit blunt.Sorry. I meant no insult. :}
  • RVikary
    RVikary
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    RVikary wrote: »
    Just so we're on the same page, I meant only to talk about the Public Dungeon bosses and World bosses, as a comparison on difficulty, not the quests related to the or the rest of the DLC.

    Also, @WhiskeyRiver.AZub17_ESO , I don't consider myself as a geared up type of character and don't think my stats are that high, other than the fact that I am a VR13 and have about 130 CP total. For example, I have about 18 thousand health and twenty-something thousand magicka (nowhere close to thirty thousand) with, as I said, my own crafted gear. I only upgraded it to blue status and the sets themselves aren't stellar. The Seducers one is mainly for the sustain with some magicka recovery and maximum magicka (I only have up to the 3rd piece bonus since I have two armor pieces and a staff) and the 5 piece Kagrenac's Hope, which is mostly for healing purposes and I got it to help me heal my friends on pledges, since I just started playing on them. My jewelry is normal stuff I get questing, with maximum magicka and either magicka recovery or cost reduction.

    So, you see, I'm not a guy with lots of CP, just a bit above that average we had heard a while ago which was around 90, and I don't have the amazing gear that drop from pledges or anything like that, but I still felt it was a bit too easy for someone like me. That's just my opinion though, maybe the public dungeons weren't supposed to feel as hard as world bosses and I'm the one who's wrong about this.

    Please,I didnt mean it in a bad way. Perhaps I should have worded that differently.I tend to just be a bit blunt.Sorry. I meant no insult. :}

    Oh no, I'm the one who should be sorry, I didn't mean to sound as if you had insulted me at all either lol

    I was just trying to make it clear about how I felt and why I thought that the bosses might need some buffs or if maybe I'm simply wrong about it. Maybe it's just the world bosses who are supposed to be harder and I was expecting it to be different when it wasn't supposed to be at all.

    But don't worry, I took no offense from your comment, I was just trying to clarify that I don't see myself as skilled when compared to so many others to show why I thought it felt easy going.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • Weberda
    Weberda
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    The problem with the content being single player are the differences between classes. My stamina DK mostly soloed both public dungeons and most times the fights were rather easy. On the other hand I can see where healers for example would have a much harder time. It's kinda difficult to make it both doable and a challenge equally for all types of toons.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • UltimaJoe777
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    Public Dungeons have increased difficulty so that grouping is encouraged. However, the enemies are not necessarily unsoloable. I have soloed many a Public Dungeon myself in fact. There is, however, always the possibility another player may come by while you are fighting enemies and jump in as well. This isn't a certainty though so in order to make places like this not force grouping they are not impossible to solo. That is what we have Group Instances for lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Enodoc
    Enodoc
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    RVikary wrote: »
    But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.
    Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.
    Public Dungeons have increased difficulty so that grouping is encouraged.
    I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • eliisra
    eliisra
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    They should probably give those so called "bosses" a little bit more health. That's not the same as making them hardcore, just prevent the damn thing from dying in 2 seconds.

    You also have all these PvE teams running around farming them, basically hard to get a single hit in before the poor boss is down. With more health you might have chance to at least tag it :dizzy:
  • UltimaJoe777
    UltimaJoe777
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    Enodoc wrote: »
    RVikary wrote: »
    But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.
    Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.
    Public Dungeons have increased difficulty so that grouping is encouraged.
    I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.

    As a console player I do not yet know what icon they use, but I do know one of them is supposed to be a HUGE Dwemer Ruin of some sort, if I recall correctly.
    eliisra wrote: »
    They should probably give those so called "bosses" a little bit more health. That's not the same as making them hardcore, just prevent the damn thing from dying in 2 seconds.

    You also have all these PvE teams running around farming them, basically hard to get a single hit in before the poor boss is down. With more health you might have chance to at least tag it :dizzy:

    Problem with that is all those people are likely running huge DPS builds so buffing the bosses would make it quite tough for the average player.
    Edited by UltimaJoe777 on November 10, 2015 2:37PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RVikary
    RVikary
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    Enodoc wrote: »
    RVikary wrote: »
    But still, I think the way the boss adapts to the different character's levels could be changed a bit. I don't know in the programming side, how hard this would be, maybe it's not possible to have the boss be harder for vr's and still not too hard for lower levels, since you could be going in the dungeon with any friend at any level.
    Bosses don't adapt to character levels in Wrothgar. Bosses are fixed at VR15 (or is it VR16?), and that's that. It's the players that are scaled to the level of the boss.
    Public Dungeons have increased difficulty so that grouping is encouraged.
    I wonder if there's a slight difference between Wrothgar public dungeons and the others. There must be some reason that they use a different icon (and it's probably not that they're just teasing me). Although I would prefer it if all Public Dungeons were using the icon that the ones in Wrothgar are currently using.

    As a console player I do not yet know what icon they use, but I do know one of them is supposed to be a HUGE Dwemer Ruin of some sort, if I recall correctly.
    eliisra wrote: »
    They should probably give those so called "bosses" a little bit more health. That's not the same as making them hardcore, just prevent the damn thing from dying in 2 seconds.

    You also have all these PvE teams running around farming them, basically hard to get a single hit in before the poor boss is down. With more health you might have chance to at least tag it :dizzy:

    Problem with that is all those people are likely running huge DPS builds so buffing the bosses would make it quite tough for the average player.

    Not at all. As I said, I went in there alone, didn't take me long to take them down by myself and as I already explained, my dps is surely not high. Don't use add-ons to measure it, but I know it's low.

    When I did the other public dungeon with other 3 guys from my guild, of course it went much faster. So much that one of us didn't get it because someone started earlier and it went down so fast that the guy didn't arrive in time.

    Maybe a buff to health could help, since it wouldn't make it harder, just a bit longer.
    Member of Alith
    Ebonheart Pact guild, EU server.
    Check out our site http://alitheso.com/
    Check out our twitter https://twitter.com/AlithESO
  • BRogueNZ
    BRogueNZ
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    Your lucky. I haven't been in there when it hasn't been full of farmers camping bosses
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