ZOS_ChipHilseberg wrote: »Hey folks,
In the most recent patch we fixed an exploit that allowed addons to run arbitrary protected code. This exploit could have been used to create a lot of harm, so it was critical that we fix it as soon as possible. Unfortunately, there were some unofficial localization addons that were casualties of this fix as they were using the same exploit in a benign way. It was important to us that the hard work done on these addons was not lost, however, so we implemented a new method of doing unofficial localization at the same time that the exploit was fixed. When this new code is live, addon authors will be able to supply a file named <languageCode>_ingame.str (instead of the previous .lua version) and fill it with lines of the form [<stringCode>] = "<string>" to provide localization in a secure way. This new method is presently going through QA and will be made available as soon as we are confident in it. Sorry for the lack of messaging about this in the notes.
As an additional note, we now need to add the languages to the game as unofficial languages so they can be used with the secure system. Presently we have added Russian, Italian, Spanish, and Portuguese. Which other languages are there unofficial translations for so we can make sure they are available when this new code launches?
Taemethius wrote: »No mod response that is really sad.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Taemethius wrote: »No mod response that is really sad.
the really sad part is that the innitial post is changed by Gina but doesen´t felt it neccessary to leave a response...
Taemethius wrote: »No mod response that is really sad.
the really sad part is that the innitial post is changed by Gina but doesen´t felt it neccessary to leave a response...
@ZOS_ChipHilseberg
Thank you for your response. I have a few questions:
1. You're talking about en_ingame file, but what about en_pregame and en.lang? As you know ingame files contain only interface strings. But dialogues and other stuff are in en.lang.
2. What about fonts? Can you allow us to use cyrillic (and other) characters?
ZOS_GinaBruno wrote: »Taemethius wrote: »No mod response that is really sad.
the really sad part is that the innitial post is changed by Gina but doesen´t felt it neccessary to leave a response...
That's a known forum bug - it shows up when you dev track a response, which I did with Chip's.
ZOS_GinaBruno wrote: »Taemethius wrote: »No mod response that is really sad.
the really sad part is that the innitial post is changed by Gina but doesen´t felt it neccessary to leave a response...
That's a known forum bug - it shows up when you dev track a response, which I did with Chip's.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well, this is not as important as quests translation, but still... If you'll allow us to do this, it will be great. Just disallow us to edit some important strings (login, character deleting etc.), if you want to protect them.ZOS_ChipHilseberg wrote: »Pregame is excluded for security reasons, mainly because an addon could change text surrounding things like login or character deleting which might be dangerous. We could consider this further if it's important.
Yes.ZOS_ChipHilseberg wrote: »Do addons localize the .lang binary string file?
ZOS_ChipHilseberg wrote: »@ZOS_ChipHilseberg
Thank you for your response. I have a few questions:
1. You're talking about en_ingame file, but what about en_pregame and en.lang? As you know ingame files contain only interface strings. But dialogues and other stuff are in en.lang.
2. What about fonts? Can you allow us to use cyrillic (and other) characters?
Pregame is excluded for security reasons, mainly because an addon could change text surrounding things like login or character deleting which might be dangerous. We could consider this further if it's important. The .lang can be allowed to load as it does now if it is used. Do addons localize the .lang binary string file?
Thank you so much! I'm working on Turkish (TR) language and I will release within a few days. And I have to say that Portuguese one is actually "Brazilian" Portuguese (BR) not the main Portuguese (PT).
Edit: There are also Chinese (CN) people who want to start translation.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Taemethius wrote: »No mod response that is really sad.
To be totally honest I don't think that'll be maintained at this thread's current rate lol the negative atmosphere up in here is getting thicker and mods will likely pop in eventually to mellow it down some.
yes, because of you
i hope you will be banned for offence, hatred and attempts to ruin our topic
Would be a false ban though considering I have said nothing offensive, not been hateful, and this topic cannot possibly be ruined lol (apologies if anyone has taken anything I have said offensive for it was not intended so)
Also you clearly show personal hatred at me, but don't worry I do not hold any beef toward you for it lol
ZOS_ChipHilseberg wrote: »Pregame is excluded for security reasons, mainly because an addon could change text surrounding things like login or character deleting which might be dangerous. We could consider this further if it's important. The .lang can be allowed to load as it does now if it is used. Do addons localize the .lang binary string file?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Taemethius wrote: »No mod response that is really sad.
To be totally honest I don't think that'll be maintained at this thread's current rate lol the negative atmosphere up in here is getting thicker and mods will likely pop in eventually to mellow it down some.
yes, because of you
i hope you will be banned for offence, hatred and attempts to ruin our topic
Would be a false ban though considering I have said nothing offensive, not been hateful, and this topic cannot possibly be ruined lol (apologies if anyone has taken anything I have said offensive for it was not intended so)
Also you clearly show personal hatred at me, but don't worry I do not hold any beef toward you for it lol
To be honest, I understand why people become cross at you. You sound like a fanboy, even if you're reasoned in your posts. Your comments show a total lack of empathy to what others feel are serious problems to them.
Put yourself in these guys' shoes. You've not only dedicated your time to the game, you've put in the extra effort so that people who don't speak any of the official languages can also play. And your effort are rendered useless without so much as a heads up, and with the community manager only pitching in after a couple pages' worth of comments. Yes, ZOS have explained the reasons behind the changes, and it makes all the sense in the world. What does NOT make sense is to ignore a dedicated part of the community - addon developers. I'm not saying ZOS should refrain from changing something. I'm just saying prior notice would be great, and fast response to the issues raised would have been basic courtesy.
But in your head, it's as if ZOS can do no wrong...
ZOS_ChipHilseberg wrote: »Hey folks,
In the most recent patch we fixed an exploit that allowed addons to run arbitrary protected code. This exploit could have been used to create a lot of harm, so it was critical that we fix it as soon as possible. Unfortunately, there were some unofficial localization addons that were casualties of this fix as they were using the same exploit in a benign way. It was important to us that the hard work done on these addons was not lost, however, so we implemented a new method of doing unofficial localization at the same time that the exploit was fixed. When this new code is live, addon authors will be able to supply a file named <languageCode>_ingame.str (instead of the previous .lua version) and fill it with lines of the form [<stringCode>] = "<string>" to provide localization in a secure way. This new method is presently going through QA and will be made available as soon as we are confident in it. Sorry for the lack of messaging about this in the notes.
As an additional note, we now need to add the languages to the game as unofficial languages so they can be used with the secure system. Presently we have added Russian, Italian, Spanish, and Portuguese. Which other languages are there unofficial translations for so we can make sure they are available when this new code launches?
These people do good work for the ESO communities that do not have localized versions. Having their hard work be undone out of the blue is upsetting. If you are a user of any of the translations, you will be upset because it suddenly doesn't work anymore. Important things to these users, much more important than the look of Glass gear.English is a world language and one of the easiest at the same time. Nowadays, everyone should learn it.
I'm not a native english speaker myself, so it's no biased statement.
When speaking about locations in zone chats for example, you should at least know the english name of locations, in order to avoid confusion. So what's the problem anywayl ?
ZOS_ChipHilseberg wrote: »Hey folks,
In the most recent patch we fixed an exploit that allowed addons to run arbitrary protected code. This exploit could have been used to create a lot of harm, so it was critical that we fix it as soon as possible. Unfortunately, there were some unofficial localization addons that were casualties of this fix as they were using the same exploit in a benign way. It was important to us that the hard work done on these addons was not lost, however, so we implemented a new method of doing unofficial localization at the same time that the exploit was fixed. When this new code is live, addon authors will be able to supply a file named <languageCode>_ingame.str (instead of the previous .lua version) and fill it with lines of the form [<stringCode>] = "<string>" to provide localization in a secure way. This new method is presently going through QA and will be made available as soon as we are confident in it. Sorry for the lack of messaging about this in the notes.
As an additional note, we now need to add the languages to the game as unofficial languages so they can be used with the secure system. Presently we have added Russian, Italian, Spanish, and Portuguese. Which other languages are there unofficial translations for so we can make sure they are available when this new code launches?
UltimaJoe777 wrote: »Actually I empathize with both sides, but my tendancy to speak for Zenimax (even if they don't need it lol) stems from how few do tend to speak for them, but It is not my intention to contest the concerns people express. I realize I can come off as blunt and whenever someone states they are offended by my words I do apologize for it but I usually speak plainly on the topic nonetheless. No one ever said honesty was pretty lol
UltimaJoe777 wrote: »Actually I empathize with both sides, but my tendancy to speak for Zenimax (even if they don't need it lol) stems from how few do tend to speak for them, but It is not my intention to contest the concerns people express. I realize I can come off as blunt and whenever someone states they are offended by my words I do apologize for it but I usually speak plainly on the topic nonetheless. No one ever said honesty was pretty lol
Stop trying to speak for Zenimax. It's neither your place, nor your job. You know who needs to speak for Zenimax? Zenimax, that's who! The problem is that they so rarely speak. I was INCREDIBLY surprised that not only did they respond in this thread, but that they did so at length, and carried on an actual discussion. This thread right here is what should happen ALL THE TIME!
But yeah, you come across pretty much as a condescending jerk in most of your posts. I've pretty much come to the point where I just scroll past your posts because I know what they're going to say. If that's what you want, then good on ya'. If not, then start learning a little about empathy.
UltimaJoe777 wrote: »Actually I empathize with both sides, but my tendancy to speak for Zenimax (even if they don't need it lol) stems from how few do tend to speak for them, but It is not my intention to contest the concerns people express. I realize I can come off as blunt and whenever someone states they are offended by my words I do apologize for it but I usually speak plainly on the topic nonetheless. No one ever said honesty was pretty lol
Stop trying to speak for Zenimax. It's neither your place, nor your job. You know who needs to speak for Zenimax? Zenimax, that's who! The problem is that they so rarely speak. I was INCREDIBLY surprised that not only did they respond in this thread, but that they did so at length, and carried on an actual discussion. This thread right here is what should happen ALL THE TIME!
But yeah, you come across pretty much as a condescending jerk in most of your posts. I've pretty much come to the point where I just scroll past your posts because I know what they're going to say. If that's what you want, then good on ya'. If not, then start learning a little about empathy.
authors unofficial localizations will be able to translate the quests?
This is the most important and useful
ZOS_ChipHilseberg wrote: »Hey folks,
In the most recent patch we fixed an exploit that allowed addons to run arbitrary protected code.