DoT Tick Frequency

hydrocynus
hydrocynus
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So with the changes to DoTs where they tick less but for more damage, i am wondering if this is a good or bad change for us. In PVE i cant see a difference but in PVP it could have a significant impact.

If the first tick is instant after castsing, then this is good for the attacker because it means you will apply more damage to your enemy instantly rather than over time.
In an example (please dont criticise numbers, its an example for easy working), if Eruption used to do 1000 dmg every second over 10 seconds, it is now doing 2000 dmg every 2nd second to make the same total over 10 seconds, BUT, if the 2000 is applied at the beginning, it means that you can do more damage to an opponent instantly using eruption, and he doesn’t have the chance to evade. Eg if he reacts in 3 seconds and dodges out of the area of effect, with the old system he would take 3000 before he is out, but with the new way, he would take 4000 damage before he is out. What this would mean though is that effectively the Dot is applied over 8 seconds and not over 10 seconds, which leads me to suspect that the first tick will NOT be applied on casting, but will be only after 2 seconds.

If the tick is delayed, which i hope to goodness it is not, then only after 2 seconds will 2000 dmg be applied, in which case in our same example above, by the time the defender is out of the area of effect they have only taken 2000 damage as opposed to 3000 damage.

Either way, in PVP, someone is going to benefit and someone is going to miss out.

For PVE i am not sure that this will make much difference unless you are a tank using one of these abilities for initial aggro on trash, where you may not have it instantly if the tick does not apply straight away. This would be particularly true of placing eruption down and waiting for the Trolls in sanctum to run into it to gain aggro - there may be a delay in aggro if the tick has just occured prior to them entering the area - this will be interesting to test.
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  • teladoy
    teladoy
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    Can you link the source of that information? Where did you read those changes to dots?
  • Sharee
    Sharee
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    teladoy wrote: »
    Can you link the source of that information? Where did you read those changes to dots?

    Latest patch notes.
    Adjusted several abilities to improve overall game performance. Affected abilities will now tick less frequently, but deal more damage such that overall damage should remain constant. The affected abilities include:

    Blazing Spear
    Consuming Darkness and its morphs
    Eruption
    Lightning Splash and its morphs
    Necrotic Orb and its morphs
    Path of Darkness and its morphs
    Radiant Destruction and its morphs
  • hydrocynus
    hydrocynus
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    I guess the other thing as pointed out to me by a friend is that the lower ticks will mean that things like Skoria and Nerieneth etc will proc less often due to less ticks?
    My internet is invalid
  • Stigant
    Stigant
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    For Templars Blazing Spear its a nerf ... Thank You Zenimax ...
    Blazing Spear is one of few Magicka abilities usefull for Stamina Templar builds thanks to Burning light passive, which scales of you better stat STA+WPN DMG or MAG + SPELL DMG ... less ticks = less Burning light procs.

    For Magicka Templar Builds, needless to even get into it

    Why don't they EVER seem to think it trought and see the whole picture?

    This is not so big obviously, but reminds me very much the Roll-Dodge and Blocking nerf, which undirectly, but very signifficantly BUFFED Immobilizing and Snaring abilities and Wrecking Blow ... and Cyrodiil became an Ambush Spam + WB Spam festival

    EDIT: But it's in the name of Game performance so I will just re-roll from my Stamplar to StamKnight and stop whining i guess
    Edited by Stigant on November 10, 2015 9:10AM
  • lathbury
    lathbury
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    Stigant wrote: »
    For Templars Blazing Spear its a nerf ... Thank You Zenimax ...
    Blazing Spear is one of few Magicka abilities usefull for Stamina Templar builds thanks to Burning light passive, which scales of you better stat STA+WPN DMG or MAG + SPELL DMG ... less ticks = less Burning light procs.

    For Magicka Templar Builds, needless to even get into it

    Why don't they EVER seem to think it trought and see the whole picture?

    This is not so big obviously, but reminds me very much the Roll-Dodge and Blocking nerf, which undirectly, but very signifficantly BUFFED Immobilizing and Snaring abilities and Wrecking Blow ... and Cyrodiil became an Ambush Spam + WB Spam festival

    EDIT: But it's in the name of Game performance so I will just re-roll from my Stamplar to StamKnight and stop whining i guess

    for nb's who have passives that work of crit tics and siphoning attacks as our resource managment tool this could be fun.
  • lathbury
    lathbury
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    oh dear they cocked this nerf up massively im now a walking god. look at the heal ticks
    12191116_10153856003087518_8936857179392196631_o.jpg
  • eliisra
    eliisra
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    What the hell, my Path ticks for like 15k heals!

    Really nice for vMA :trollface:

    Wonder if hotfix or 1 week of NB immortality?

  • Stigant
    Stigant
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    lathbury wrote: »
    oh dear they cocked this nerf up massively im now a walking god. look at the heal ticks
    12191116_10153856003087518_8936857179392196631_o.jpg
    eliisra wrote: »
    What the hell, my Path ticks for like 15k heals!

    Really nice for vMA :trollface:

    Wonder if hotfix or 1 week of NB immortality?

    Thats awesome .. I really hope this change is intended and ZOS will finally decide to remove Templar from the game for good ... giving us an option to get one new character of same LVL (VR) of our choice to replace out Templar .. because now Temp is not even the best healer class nay more :disappointed:

    note: just kidding, but still ... this just proves my point .. the never think it trought
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    VUjb3dP.png

    hm I dont see a change in this ability but the increased damage on the dot which would be awesome if this was the only change because it would be the first buff to templars since release?
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  • hydrocynus
    hydrocynus
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    It is increased damage but fewer tics so over the period it is the same damage.

    For those wanting initial damage it seems to be a buff

    For those relying on tics to proc passives or other attacks like skoria it is a Nerf
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    hydrocynus wrote: »
    It is increased damage but fewer tics so over the period it is the same damage.

    For those wanting initial damage it seems to be a buff

    For those relying on tics to proc passives or other attacks like skoria it is a Nerf

    The blazing spear still ticks once every second so its basically a buff to the skill because it always used to tick once per second
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  • hydrocynus
    hydrocynus
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    Oh good to know. Hope that was intentional. Will test it tonight.
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  • Xeven
    Xeven
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    You want fewer burstier dots in PvP not more weak ones. That's how you kill people in this meta. Burst. This is a buff to server performance and the effected dots.

    Edited by Xeven on November 10, 2015 3:29PM
  • Jumper45
    Jumper45
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    I Honestly dont see this as a nerf except on chance to proc things. But who knew if there were internal cooldowns on such procs. If that is the case then your actual damage goes up. PS4 doesnt have a parse though much less numbers of any kind for us to see ...... That being said. Smaller ticks give more time to react while slower bigger ones do not. it becomes more bursty and adds a small tactical plan to some abilities. 0.5 ticks you can walk in and out of and still get an effect now you must stay for the whole 1 second. I dont see this as a problem though because seriously whats going to happen in 0.5 seconds..... The change is good because it was a balanced change. The nerf to helm proc rates etc was welcome imho because it became a staple to only use that armor which i dont think they want at all...
    Edited by Jumper45 on November 10, 2015 3:32PM
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  • AfkNinja
    AfkNinja
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    Xeven wrote: »
    You want fewer burstier dots in PvP not more weak ones. That's how you kill people in this meta. Burst. This is a buff to server performance and the effected dots.

    And at the same time a massive nerf to on hit proc effects in PVE, changing the frequency of ticks from .5 seconds to 1 second effective nerfs the likelihood of on hit effects by 50%. ZOS did not account for this because they don't think about how a change will effect their whole game they only thought of minimizing a little lag. Half those skills aren't even used in PVP, who does this even help? Stop messing up PVE for small insignificant changes to PVP.
  • Hiero_Glyph
    Hiero_Glyph
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    Didn't ZOS claim to have a really good QA team at one point too? I guess they are on vacation.
  • mr_wazzabi
    mr_wazzabi
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    Does anyone think the change is intentional and ZOS feels using dots to proc low % abilities is an exploit?

    I wonder why they responded to the nb heal, but not this bigger issue?
    Edited by mr_wazzabi on November 10, 2015 4:14PM
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    Breton Magicka Sorc
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    mr_wazzabi wrote: »
    Does anyone think the change is intentional and ZOS feels using dots to proc low % abilities is an exploit?

    I wonder why they responded to the nb heal, but not this bigger issue?

    because its not nb related :D
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  • Oh_Skrivva
    Oh_Skrivva
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    Hopefully they took the chance for Temps to proc burning with the ticks from b spear that they increased the damaged Hugh enough to compensate for the possible damage we would get for the proc. But since they didn't say how much damage they plan on increasing it. We really don't know exactly. I'm hoping that it is a significant damage boost. Because that will make it so we do more damage consistently instead of chance for the proc. But this is ZOS, I'm sure they are just trying to find quick fixes to things without thinking ahead on what it will affect down the road.
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Oh_Skrivva wrote: »
    Hopefully they took the chance for Temps to proc burning with the ticks from b spear that they increased the damaged Hugh enough to compensate for the possible damage we would get for the proc. But since they didn't say how much damage they plan on increasing it. We really don't know exactly. I'm hoping that it is a significant damage boost. Because that will make it so we do more damage consistently instead of chance for the proc. But this is ZOS, I'm sure they are just trying to find quick fixes to things without thinking ahead on what it will affect down the road.

    actually they just increased the damage of the dot and didnt change anything else its still 6 seconds and still once per second so basically just a damage buff for us :)
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  • Oh_Skrivva
    Oh_Skrivva
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    So ZOS said they were lowering ticks from dots to improve performance. But instead the tick is the same and does more damage. So I take it that nothing was done in improving performance of the game? Since the ticks frequency remains the same. Although I am happy with the buff. This doesn't give me much confidence in the devs capabilities. Because they can't even do what they said they were in the patch notes. I guess technically they did half of what they said they were suppose to. So I don't know how to react to this. Of course I would love a better performing game and stability. But I also like the damage buff ZOS "nerfed".
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  • AfkNinja
    AfkNinja
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    Oh_Skrivva wrote: »
    So ZOS said they were lowering ticks from dots to improve performance. But instead the tick is the same and does more damage. So I take it that nothing was done in improving performance of the game? Since the ticks frequency remains the same. Although I am happy with the buff. This doesn't give me much confidence in the devs capabilities. Because they can't even do what they said they were in the patch notes. I guess technically they did half of what they said they were suppose to. So I don't know how to react to this. Of course I would love a better performing game and stability. But I also like the damage buff ZOS "nerfed".

    I believe the tooltip before today was possibly wrong and Blazing Spear was ticking every .5 seconds. If this is the case it explains why the tooltip still says one second but dmg was doubled.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Comon who uses blazing spear in pvp this does nothing for the performance and the same with half of the other skills this is just stupid but I like the buff though :D
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