Asherons_Call wrote: »Mounted combat??! Yes please
Also another skill line called seige technician that would have access to better equipment and do more damage to keeps
UltimaJoe777 wrote: »I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
UltimaJoe777 wrote: »I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
Alteration was a school of Magicka invented by the Ayleids, who used the spells from it to extend the siege of the Alessians on Bravil. The spells alrdy existed around the time that ESO took place, and the Ayleids themselves had named the school, just like how the Psijics had created Mysticism.
The Wands I had in mind would be able to create Shields, Wards and Flesh spells (Alteration spells from the main games), strengthening the defenses of the char wielding them by using Magicka instead of Stamina. It would be great for Magicka Tanks.
Illusion is currently only available to the NB: spells like Dark Cloak (Invisibility), Mass Hysteria (Fear),... etc. Plus Abnur Tharn himself seems to wield an Illusion Staff so I believe it is on ZOS' to do list
Conjuration (game wise) only became a mainstream school of magic in the late 3rd Era (Morrowind time). Until then, Necromancy and Daedra Summoning were not officially practiced by the Mages Guild and other mainstream mages. Only witch covens, hedge mages, the Worm Cult and the Reachmen had access to these spells.
Which is probably why the Sorcs have "Daedra Summoning" instead of "Conjuration"
UltimaJoe777 wrote: »Mounted and Underwater Combat mechanics have been asked for many times, and I myself would like to see them in the game as well, but rumor has it this will not happen. However, only time will tell if it truly does or doesn't!
Indeed Siege Weapon Specialist Skill Line or something of that sort has been brought up in another thread and I personally am not against this but not entirely in favor either but overall it is a viable Skill for sieging in Cyrodiil. I think it would need a different method to grow though, such as growing based on actually scoring kills with Siege Weapons!
Spears have been requested quite a few times in the past and remain requested to this day. If they plan to add them, they will eventually!
I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
@TheShadowScout I personally believe TG will tie into Legerdemain somehow. I could be wrong though lol
I don't know about Racial Ultimates... People are already demanding Race Changing and I do believe Zenimax said this at the least could happen but if Races actually get active skills there is going to be a lot of heat from it, but not entirely in a bad way lol
http://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3163 UltimaJoe777 wrote: »Mounted and Underwater Combat mechanics have been asked for many times, and I myself would like to see them in the game as well, but rumor has it this will not happen. However, only time will tell if it truly does or doesn't!
Indeed Siege Weapon Specialist Skill Line or something of that sort has been brought up in another thread and I personally am not against this but not entirely in favor either but overall it is a viable Skill for sieging in Cyrodiil. I think it would need a different method to grow though, such as growing based on actually scoring kills with Siege Weapons!
Spears have been requested quite a few times in the past and remain requested to this day. If they plan to add them, they will eventually!
I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
@TheShadowScout I personally believe TG will tie into Legerdemain somehow. I could be wrong though lol
I don't know about Racial Ultimates... People are already demanding Race Changing and I do believe Zenimax said this at the least could happen but if Races actually get active skills there is going to be a lot of heat from it, but not entirely in a bad way lol
actually illusion and conjuration do exist in the second era. hence the enemy npc use them and i see that they use different staffs other than destruction or restoration as their designs are not available to players but perhaps in the future.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
Alteration was a school of Magicka invented by the Ayleids, who used the spells from it to extend the siege of the Alessians on Bravil. The spells alrdy existed around the time that ESO took place, and the Ayleids themselves had named the school, just like how the Psijics had created Mysticism.
The Wands I had in mind would be able to create Shields, Wards and Flesh spells (Alteration spells from the main games), strengthening the defenses of the char wielding them by using Magicka instead of Stamina. It would be great for Magicka Tanks.
Illusion is currently only available to the NB: spells like Dark Cloak (Invisibility), Mass Hysteria (Fear),... etc. Plus Abnur Tharn himself seems to wield an Illusion Staff so I believe it is on ZOS' to do list
Conjuration (game wise) only became a mainstream school of magic in the late 3rd Era (Morrowind time). Until then, Necromancy and Daedra Summoning were not officially practiced by the Mages Guild and other mainstream mages. Only witch covens, hedge mages, the Worm Cult and the Reachmen had access to these spells.
Which is probably why the Sorcs have "Daedra Summoning" instead of "Conjuration"
The real question here though is what truly applies to each category as of 2E? As we know, TESV: Skyrim was 4E so we can't entirely base much off of what we know from Skyrim. Also many staple spells from TES series have already been inducted into existing Skill Lines, so not a lot left to work with. That being said, beginning to think Alteration Staff may not have enough solid options to work with for a full Skill list, but that's just going off of Skyrim alone. For example: As it stands, Waterbreathing is not viable.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »I see no harm in adding new Staves to the game beyond Destruction and Restoration in terms of variety. However, I cannot vouch for compatibility with lore. Correct me if I'm wrong but technically Alteration, Conjuration, and Illusion schools do not exist in 2E right? If I am wrong then perhaps Illusion Staves and the like are viable indeed!
Alteration was a school of Magicka invented by the Ayleids, who used the spells from it to extend the siege of the Alessians on Bravil. The spells alrdy existed around the time that ESO took place, and the Ayleids themselves had named the school, just like how the Psijics had created Mysticism.
The Wands I had in mind would be able to create Shields, Wards and Flesh spells (Alteration spells from the main games), strengthening the defenses of the char wielding them by using Magicka instead of Stamina. It would be great for Magicka Tanks.
Illusion is currently only available to the NB: spells like Dark Cloak (Invisibility), Mass Hysteria (Fear),... etc. Plus Abnur Tharn himself seems to wield an Illusion Staff so I believe it is on ZOS' to do list
Conjuration (game wise) only became a mainstream school of magic in the late 3rd Era (Morrowind time). Until then, Necromancy and Daedra Summoning were not officially practiced by the Mages Guild and other mainstream mages. Only witch covens, hedge mages, the Worm Cult and the Reachmen had access to these spells.
Which is probably why the Sorcs have "Daedra Summoning" instead of "Conjuration"
The real question here though is what truly applies to each category as of 2E? As we know, TESV: Skyrim was 4E so we can't entirely base much off of what we know from Skyrim. Also many staple spells from TES series have already been inducted into existing Skill Lines, so not a lot left to work with. That being said, beginning to think Alteration Staff may not have enough solid options to work with for a full Skill list, but that's just going off of Skyrim alone. For example: As it stands, Waterbreathing is not viable.
I think it would actually...
Waterbreathing (and Waterwalking too maybe, but it still wouldn't save you from Slaughterfish) could be made part of an Underwater skill line as the only 2 active skills from it. The passives from underwater could be used to hold your breath for longer while underwater, reduce the Damage Reduction that's applied to you when you're underwater (you do 50% less damage underwater, this passive increases it to 80%) and to be able to cast spells/skills underwater as well (instead of normal light/heavy attacks).
As least it'll make the Argonians less useless
Alteration Wands are dual wielded and would operate the same way as a Sword & Shield, but with Magicka based skills like:
- A ranged paralyze skill (S&B has a Gap Closer in Invasion, this could be its counterpart)
- A skill similar to Immovable from Heavy Armor, but which costs Magicka instead (Flesh Spells from Skyrim, couterpart to Defensive Posture)
- Another Shield
- A Magicka Taunt, with diff effects than the Undaunted taunt
- a gravity based skill that would serve as the Magicka counterpart to Power Bash
And the passives from the Alteration Wands could be copied from S&B too, with some alterations... (see wut I did dur?):
- Fortress -> Magicka Fortress: Reduces the cost Alteration Wands by x%
- Swords and Board -> Alteration Wands: Increases Spell Damage by x% and reduces Damage done to you by x%
- Deadly Bash -> Defensive Magicks: Increases the duration of Alteration Wand abilities by x%
- Deflect Bolts -> Deflect Spells: Increases Spell Resistance by x%
- Battlefield Mobility -> Levitation: Increases movement speed wile wielding Alteration Wands by x%
heeheejust my thoughts for a Magicka Tank Weapon
Oh, it is quite likely that they might split Legerdemain into TG and DB skill lines. Or keep it as is, and add those.UltimaJoe777 wrote: »I personally believe TG will tie into Legerdemain somehow. I could be wrong though
TheShadowScout wrote: »Oh, it is quite likely that they might split Legerdemain into TG and DB skill lines. Or keep it as is, and add those.UltimaJoe777 wrote: »I personally believe TG will tie into Legerdemain somehow. I could be wrong though
Personally I think it would make sense to give all the stealing-and-fencing-the-loot-related passives for TG, and maybe the sneaking-and-paying-off-your-bounty for DB... but they may want to keep the legerdemain general, and have seperate skill linesfor those two. Time will tell.
UltimaJoe777 wrote: »TheShadowScout wrote: »Oh, it is quite likely that they might split Legerdemain into TG and DB skill lines. Or keep it as is, and add those.UltimaJoe777 wrote: »I personally believe TG will tie into Legerdemain somehow. I could be wrong though
Personally I think it would make sense to give all the stealing-and-fencing-the-loot-related passives for TG, and maybe the sneaking-and-paying-off-your-bounty for DB... but they may want to keep the legerdemain general, and have seperate skill linesfor those two. Time will tell.
Well sneaking is just as viable to a Thief as it is an Assassin. What I am honestly expecting is to see Legerdemain be added onto and possibly renamed to Thieves' Guild and then probably relocated to fit in with FG and MG. Legerdemain passives will remain as is but probably gain some actives as well. DB would get its own Skill Line of course, assuming it gets one lol but there are many things that can contradict my theories too. All we can do is wait and see...